reporust_rebootcancel

123,207 Commits over 4,171 Days - 1.23cph!

Yesterday
Yesterday
Fixed incorrect pickup message
Yesterday
Fix wall cabinet being able to be picked up when locked
Yesterday
Fixed the ceiling light top bleed Fixed secondary light being a different color Removed distance flare (not used for player spawned stuff) Slightly lowered LOD cull distances as they were carried from some static lights. Small polish on light/shadow settings.
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
set fabric and leather beanbags to give same recycle output as chair
Yesterday
Turned shadow casting off floating walkway kits to improve perf
Yesterday
changed leather beanbag pickup from fabric to leather
Yesterday
Updated mannequin part paths
Yesterday
Fix label TC auth not working properly when the player has no building priv
Yesterday
Players parented to (riding) the hot air balloon will now be marked hostile for 60s when the hot air balloon crushes another player by landing on them. This follows a similar setup to the modular car kill triggers in using the TriggerHurtNotChild script and IHurtTriggerUser interface to return the damage initiator player - the first player found is marked as the damage initiator and all other players are manually marked hostile. - Tested in editor killing a spawned player whilst riding the hot air balloon and correctly being marked hostile
Yesterday
Merge: from baseplayer_serverupdateparallel - Bugfix: PlayerCache can no longer desync when disabling UsePlayerUpdateJobs - Optim: removed couple extra allocs in UsePlayerUpdateJobs 2 Tests: ran unit tests + bunch of disable-enable of UsePlayerUpdateJobs in local session
Yesterday
Merge: from main
Yesterday
Bugfix: invalidate all non-null managed objects - Previously it allowed for UnityNull objects to be skipped, leading to desync of StableObjectCache Tests: ran PlayerCacheTests.StressTest - it now passes
Yesterday
Update: ammend PlayerCacheTests.StressTest to trigger cleanup causing desync with StableObjectCache Tests: ran test, failing as expected
Yesterday
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Yesterday
Fixed clipping issue with life ring
Yesterday
Optim: UsePlayerUpdateJobs 2 - get rid of ExecutionContext copies when aggregating tasks in SendEntitySnapshots and -WithChildren Tests: none, trivial change
Yesterday
Fix IsNavmeshBuilt returning true while navmesh is still async building
Yesterday
Add culling based on distance
Yesterday
Do not reset "stopAtDestination" when end of path reached, that defeats the purpose, as we want to keep moving even after reaching the end
Yesterday
small engine blockout for modular boats
Yesterday
Store start/end positions during jobs, add `laserbeam.useJobs` convar to allow for toggling the new jobified laser beams.
Yesterday
Rebase on /main 🤞🏻
Yesterday
Optimise laser beams by moving them to jobs
Yesterday
Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.
Yesterday
PT Boat Naming Update
2 Days Ago
Merge from main
2 Days Ago
fluorescentlight userCraftable fix
2 Days Ago
Merge: from sleepignbag_assign_to_friend_bug - Bugfixes for sleeping bag friend assignation, making private and "make bed" action not replicating to the new owner fully - Added sleepingbag.assigntoplayer <bag entity id> and clearfromplayer <bag entity id> server vars for testing Tests: spawned sleeping bag and bed and used above functionaility while assigning/clearing from self - was visible on map when expected.
2 Days Ago
added extra col shapes to deck crane and fixed smoothing on LOD3
2 Days Ago
Merge from scientist_rhib
2 Days Ago
Bugfix: fix Make Bed and Set Public bed interactions Tests: spawned a bed_deployed, assigned to self, made public (visible on map), cleared from self (no longer visible), used make bed (visible). Made private - still visible on map
2 Days Ago
Bugfix: SleepingBag.AssignToFriend now correctly replicates updated spawn options for new owner player - added sleepingbag.assigntoplayer and sleepingbag.clearfromplayer server vars Tests: deployed an unassigned bag, used above command to assign to self - it was visible on minimap
2 Days Ago
More dock lighting
2 Days Ago
Deleted scientist RHIB test mesh that was causing errors.
2 Days Ago
Tweaked dock lighting
2 Days Ago
merge from naval update
2 Days Ago
some quick tweaks to prefabs, rhib and deck cranes
2 Days Ago
texture sizes for rhib crane, disabled srgb on AO maps
2 Days Ago
merge from main
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
merge from chandelier_groundwatch