reporust_rebootcancel

123,207 Commits over 4,171 Days - 1.23cph!

2 Days Ago
merge from bag_label_update_fix
2 Days Ago
merge from bag_label_offline_fix
2 Days Ago
OrientableLight 5 power
2 Days Ago
cache transform, shader ids, reuse beamST. about 30% faster with 80 instances.
2 Days Ago
Fix update queue gc allocations
2 Days Ago
Cherry pick flashlight optimizations
2 Days Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
2 Days Ago
main -> full_drone_marketplace_fix
2 Days Ago
Fix bag labels not recognising sleeping players
2 Days Ago
Disabled placeholder surface dirt in barges
2 Days Ago
Removed third blend layer from floating walkway materials
3 Days Ago
Ensure bag label updates if you quickly swap between different bags
3 Days Ago
Some additional unique walkway pieces to improve traversal Casino progress
3 Days Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
3 Days Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
3 Days Ago
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3 Days Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
3 Days Ago
- Rewrite path following logic to not rely on unity's navmesh agent - Add convar to toggle between using unity navmesh, and recast navmesh to calculate paths (only wolf, tiger, croc for now)
3 Days Ago
Merge: from steamworks_posix_fix - Bugfix for mods not beign able to work with Steamworks.Linux.dll - we go back to shipping Posix.dll Tests: Built server standalone for Windows and Linux from Windows
3 Days Ago
Bugfix: don't ship Steamworks.Linux, go back to shipping Posix for both OSX and Linux - this unblocks modders. - Linux got renamed to LinxuEditor and is only loaded for editor This takes us back to only shipping Posix.dll for both platforms, while enabling to wwork with the project in Linux editor. In theory, builds Linux -> Linux and Linux -> OSX should work as well, but not tested. Tests: Built Server Standalone for Windows and Linux from Windows. Confirmed in both cases LinuxEditor.dll doesn't get deployed, and in Linux case Posix.dll is.
3 Days Ago
New codelockedhackablecrate prefab variants for modded servers - server owner request for minigame servers. 1. codelockedhackablecrate_no_build_radius https://files.facepunch.com/jacob/1b0111b1/Unity_bJNCZmkNDK.png 2. codelockedhackablecrate_min_build_radius (no build radius of 3) https://files.facepunch.com/jacob/1b0111b1/Unity_7dnq9b0kFb.jpg
3 Days Ago
Merge: from baseplayer_serverupdateparallel - Optim: reducing allocs for UsePlayerUpdateJobs 2 codepath as much as possible(I think) Tests: a bunch of 2p session on Craggy with UsePlayerUpdateJobs 2 and various interactions(occlusion, shooting, connect-disconnect)
3 Days Ago
Merge: from main
3 Days Ago
Optim: UsePlayerUpdateJobs 2 - BasePlayer.WaitForTasks no longer allocs Could be slower to wait like this, but I doubtr we'll have more than 30 tasks at sync points even on high-pop servers, so it doesn't matter Tests: 2p on Craggy with UsePlayerUpdateJobs 2
3 Days Ago
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3 Days Ago
security tower mesh split and volume fixes
3 Days Ago
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3 Days Ago
Fixes to get things working again
3 Days Ago
Added `graphics.vram_report` command so we can begin getting the VRAM situation under control.
3 Days Ago
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3 Days Ago
Optim: UsePlayerUpdateJobs 2 - reduce garbage generation of BasePlayer.ApplyChangesParallel Can't eliminate it fully till we get UniTask, but this should make a dent Tests: couldn't test thoroughly as missing credentials, but it runs(and doesn't send) under UsePlayerUpdateJobs 2. Profiler confirmed less allocs
3 Days Ago
updated exhibit decor pack steam icon
3 Days Ago
PT Boat Update
3 Days Ago
Optim: UsePlayerUpdateJobs 2 - stop constantly resizing array, only grow it if needed Tests: 1p on Craggy with UsePlayerUpdateJobs 2
3 Days Ago
Optim: UsePlayerUpdateJobs 2 - cache continuation actions Prevents allocs when no batches are sent, while also makes it cheaper to send when we do have batches. Tests: craggy with UsePlayerUpdateJobs 2 in editor + checked IL
3 Days Ago
Updaing the ambient probe for the scene view and preview windows when the game view isn't present
3 Days Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
3 Days Ago
Replaced proxy dock street lighting with dock lights.
3 Days Ago
rhib crane collision
3 Days Ago
Can no longer loot the input side of dropboxes from the other side
3 Days Ago
Sculpts
3 Days Ago
merge from main
3 Days Ago
relax wall cabinet placement, able to place 2 side by side with ease in a 1x1