135,423 Commits over 4,293 Days - 1.31cph!

4 Months Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
4 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
4 Months Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
4 Months Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
4 Months Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
4 Months Ago
PT boat turret update
4 Months Ago
▅ ▉▉▊▌▆ ▇▅▆█ ▅█▌▍█▉▋▉▌▉▄▉▄▋▇▄▌█▇▍▄▋▍▌█▍▌
4 Months Ago
▊ ▆▌█▇█ ▌▊▅▄█▊▅█ ▋▍▇▍▌▅▍▇ ▌▇▆█▍▌ ▅▅▊█▉▌ ▄▍▄▇ ▇ ▌▌▅▍▊▅▍ ▅███▊▋ ▊▉ ▌▇ ██▅▍█ ▄█▍█ ▄▄▆ ▇▌▌▍▊▄▇▋█▅▆▇▆▉▇ ▊█▌▋▍ ▄▋▉▉▅▇█▋ ▊▍▆ ▅▌▍▄▊▉▊ ▅▊▆▄▍▆▆▌▋ ▌▊▌ █▉▆ ▄▆▊▇ ▇▋ ▆▊▉▅ █▍▅█▇█ ▋▄▌▋▅▋ ▄▌▆▇▇ ▊▉▄▌█▊▌▌ ▊█ ▆▆▌ ▌▄▊ ▍█▇▄ ▇▇▇▌▋▊▌ ▅▇▅▌▄▄█▉▄▉▇
4 Months Ago
Better soft mask canvas caching
4 Months Ago
Set boat scientist mission hunt objective to only progress if the objective has started
4 Months Ago
More work arounds for dodgy clipping checks on the pt boat
4 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
4 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
4 Months Ago
Fix potential index out of range exception when displaying mission rewards during conversation
4 Months Ago
disabled relief mapping on fish piles material
4 Months Ago
fixed zfight on boat low wall posts when adjacent
4 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
4 Months Ago
Fix mission item pickup being setup wrong on small oil rig
4 Months Ago
RPG7 - updated viewmodel, WIP textures
4 Months Ago
Merge from naval_missions
4 Months Ago
▆ █▍▅▇▍ ▍▉▊▋▋▄▇▄▋█▍▉ ▇▇▆█ ██▆▉▋█▉▄ ▆▅ ▉▇▄▄ █▋ ▍██▉█▇▉▆▇▅█ ▌▆▋▅▉▋ ▋▍▉▌▋▅ ▉▍▊█▉█▄▍ ▋▍▅▊▌▍▊▍▄
4 Months Ago
Merge from /indirect_instancing/layers
4 Months Ago
push up 2nd half of the asset
4 Months Ago
Push up new meshing asset with source
4 Months Ago
Remove spam logs
4 Months Ago
▄ ▊▋▌▊▋▆▉ ▌▉ ▇▇▆ ▌▉▊▇▌▅▄█▍█ ▇▋▋▊▋▍▅ ▄▉▅▆▍▌█ ▊▌▄▌▍
4 Months Ago
Tac Gloves texture update
4 Months Ago
Remove old meshing asset
4 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
4 Months Ago
Remove socket free
4 Months Ago
hull_square sockets
4 Months Ago
▌ ▆▅▅▄▋ ▊▉▍▉ █▄▋▋▍▊▄▌▍▍█▍▄▉▍▉▋▋
4 Months Ago
aniamtion controller created for boat small engine
4 Months Ago
▌ ▋▋▋▅ ▍▋▉▊ ▌▍▉ ▇▊▉█▅▊▌ ▅▅▉▋▌▋▆▄ ▉▅▅▇▍ ▅▍█▇▆ ▌▅█▅ ▅▇ ▉▅ ▆▍▌▍▊█▉▉ ▆▉▇ ▍▍▄▌ ▍▆ ▇▉█▍█ █▆ ▅▆▇ ██▄▍▅▅▊▉▇
4 Months Ago
Anchor sockets wip
4 Months Ago
Updating small ramp skinning
4 Months Ago
AI Debug Disable (Gunning for Ians Job Patch)
4 Months Ago
Merge from gpu_frametime_logging
4 Months Ago
Merge from shader_cascades_light_leak_fix
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Adding 50 cal rear single rig
4 Months Ago
created boat small ramp anim controller
4 Months Ago
Material Fix front turret
4 Months Ago
Merge from boat_building
4 Months Ago
Codegen