162,425 Commits over 4,597 Days - 1.47cph!

10 Days Ago
Contact list note saving fix
10 Days Ago
some setting up lever action rifle anims/anim controller
10 Days Ago
Fix demo name overflowing when its 16 characters or more.
10 Days Ago
Updated softcore modal to match the recent softcore changes
10 Days Ago
Fix demo export being clamped at 240fps, fix demo timescale stuttering at values below 0.2
10 Days Ago
Fix sorting order for demoui2 being under community ui
10 Days Ago
Force coast runs to work properly. Force the group comes in close and drives along the shore in formation a couple times during the event
10 Days Ago
Accompanying code changes to ensure the new rail gravel meshes are still placed with the pivot on the rail line so the extended mesh goes into the terrain
10 Days Ago
Fixed supply drop on Primitive game mode not having blueprint pages
10 Days Ago
Removed reference to deplkoyable corpses from softcore Information panel since it was removed
10 Days Ago
Changed train track procgen material to be opaque to get more UV space out of the gravel part (don't need visual blend on the gravel skirt now as it should always be well under terrain)
10 Days Ago
Fixed the new DistanceFlareRenderer converting already linear space HDR as if it was Gamma. Fixes blown out distance flares.
10 Days Ago
▊ ▆▇█▋▋▇▄▍█▇ ▄▆█▇ ▇▋▆▅▉▉▆▋▍ ▉ ▋▍▌▅ ▆▅ ██ ▊▊▊▌▊ ▍▌▋
10 Days Ago
Update: replicate AssetSceneManifest from current asset scene states when building ContentDir Temp version to avoid constant asset scene rebuilds while iterating Tests: none
10 Days Ago
Update(editor): expose "Use ContentDir" toggle Tests: toggled on/off, used the path override
10 Days Ago
Update: pipe AssetSceneManager's scene un-/load requests back to FileSystem Allows ContentDir to load via LoadableSceneId Tests: none
10 Days Ago
Merge from main. Conflicts on train tunnel double switch and single corner, accepted main version so needs redoing locally with any changes
10 Days Ago
Bugfix(editor): update unity version check for 6.7 Tests: script recompile - no more errors
10 Days Ago
Update: separate out AssetScene logic from AssetBundleBackend - plug it into ContentDirBackend as well Simplifies integration into ContentDirBackend Tests: none
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty
10 Days Ago
Train tracks - added bottom faces to procgen rails LOD0. Added deeper gravel skirt to all LODs to improve embedding in terrain.
10 Days Ago
experiment with ui to show everything you can craft with a specific item (mostly to save new players having to look it up) https://files.facepunch.com/adam-k/crafting_recipe_ui.mp4
10 Days Ago
fix rockets hitting large seagull group collider fix gulls disappearing when they cant find a landing spot
10 Days Ago
Regenerate settings preset defaults, fixes various outdated convars and max shadow quality being the default
10 Days Ago
Fix an unlocked locked crate showing the wrong time on the laptop screen after a restart
10 Days Ago
Clean up debug options and convars, improve foliage shadow block culling, reduce cell padding
10 Days Ago
Clean up DrawDecals() a bit
10 Days Ago
Clean up DrawDecals
10 Days Ago
Disable RRP for twitchrenderer tool
10 Days Ago
Don't run decal pass when there are no decals.
10 Days Ago
Info and net panels only slide out when their button is clicked, not when F1 opens or you switch back to the console
10 Days Ago
▅▅█▅▋█ ▋▇█▇ ▇▅▌▆
10 Days Ago
Remove requirement to hold firemode button to change stock, now a single press
10 Days Ago
Minor UI adjustments
10 Days Ago
Fix skins not applying on thrown weapons whilst in flight Fix workshop skins still being applied if the skin application was reset during an in progress skin load
10 Days Ago
Merge from main
10 Days Ago
Player/horse modifier pooling. Bunch of related fixes.
10 Days Ago
Missed lake blend texture
10 Days Ago
Merge from gamepad_focus_nre
10 Days Ago
Merge from main
10 Days Ago
Control focus NRE fix
10 Days Ago
Increased radius of Lake C slightly to include blends and terrain splat/sculpt. Regenerated terrain anchors with new blend based script. Slightly gentler tolerances now.
10 Days Ago
Merge from main
10 Days Ago
Reduced blend and increased radius of Oasis B slightly so that they marry up better. Regenerated terrain anchors with new blend-based script, should be better in super hilly spots now. S2P.
10 Days Ago
▍ ▍▋▇ ▊▊▅▅▊▆▆ ▋▌▇█▇▇▉ ▊▆▋▆▌▅
10 Days Ago
▍ ▇▇▍ ▋▌▆▅█▉▌ ▆█▇▄▅▉▆▊ █ ▉▌▉█▅▆▄▍ ▅▉▅▍▆▊▆▉▋▉ ▆█▉▇▌▋█ ▄▌▅▇▇▌█▇▆▄ ▅▋▍▋▉ ▌▇▍▌▇▌▍▌▄▉▇▍▄▆▍▅▍▌▄▄█▍ ▉▌▋▋▊▄ ▉ ▅▌▌▋▊▉▅▇ ▍▇▉▅▍ ▄▌▍▌▇ ▅▆ ▌▅▍ ▌▊▅▍ ▌▅▄▊▆▌▆▌▋ ▉▆▇▊▋▋▄██▍█ ▌▊▌▍▇█ ▌▊▄▌▍▄▉
11 Days Ago
Merge from main