202,215 Commits over 4,171 Days - 2.02cph!
Updated shaders to 5.5.x
Fixed CommandBuffer.DrawMesh warnings
Reverted material_zoo scene outdated Camera and Sky to prefab
fix for repeating thrown objects (c4 etc)
Skill anim triggers in Player.CmdUseSkill
Reduced size of some textures
SkillTemplate to formatting
Imported Behaviour Designer
Imported NavMeshComponents
tweaks to big skeleton cunt
Added a basic city generator
FOR FUCK SAKE ocean shader/mat
!A texture
Created home and shop buildings
hiz ready for testing + wip occlusion compute
Default screen resolution is now your desktop resolution
Automated Linux Build #502
Automated Windows Build #502
Automated Linux DS Build #502
Water bottle sounds
Bota bag sounds
Use GetFlexIDByName instead of GetFlexNum/GetFlexName in GM:MouthMoveAnimation (much fewer Lua string allocations)
Automated Windows Build #503
Automated Linux DS Build #503
Culling volume fixes for cave_large_medium
More culling volume fixes for cave_large_medium
Merge from save139 (caves)
Merge from save139 (caves)