125,421 Commits over 4,171 Days - 1.25cph!

10 Months Ago
updated rig and anims for mini crossbow
10 Months Ago
jungle skin - models and gibs
10 Months Ago
Ballista bolt effects tweaks
10 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
10 Months Ago
Update: drop sound instances for variety of types on disable - HarborBridge - HarborCrane - PhoneDialler Tests: none, trivial changes
10 Months Ago
Bugfix: Stop DigitalClock from leaking sound instances when it's flags change - Also dropping sound refs on disable Tests: none, trivial change
10 Months Ago
merge from main
10 Months Ago
Update: drop sound refs when vehicles are destroyed - Magnet Crane - MLRS - Modularcar Garage - VehicleModuleSeating - Traincar audio Tests: none, trivial changes
10 Months Ago
merge from wire_slack_fix
10 Months Ago
merge from storagemonitor_passthrough
10 Months Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
10 Months Ago
jungle skin atlas/material update
10 Months Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
10 Months Ago
Update: drop sound refs when ScrapTransportHelicopter is destroyed Tests: none, trivial change
10 Months Ago
Updated blowpipe skinning and animation adjustments on holding pose
10 Months Ago
Clean: removing empty override method Tests: none, trivial change
10 Months Ago
Update: drop sound refs when AttackHelicopter is destroyed Tests: none, trivial change
10 Months Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
10 Months Ago
Update: drop sound references when ground vehicle is disabled Tests: rode a pedal bike, jumped of and destroyed it with console commands - saw expected debug log
10 Months Ago
Undo: of the previous undo to ensure we don't hold dangling references Although the resources are cleaned up, the pointers are not so we end up with stale pointers on entity recycle Tests: none, trivial undo
10 Months Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
10 Months Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
10 Months Ago
Undo: Partial undo of recent work to remove unnecessary DoClientDestroy callbacks - Turns out we already invoke cleanup for sounds that are attached to network entities - meaning we don't need to manually handle it in these cases. Was confused why pedal bike wasn't leaking it's sounds on destroy, and tracked it down to above mechanism. Tests: Tested compound bow and flamethrower still work and don't leak sounds
10 Months Ago
PowerCounter and ElectricSwitch minor optims
10 Months Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
10 Months Ago
increased size of sculpture to roughly 1m cube
10 Months Ago
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10 Months Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
10 Months Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
10 Months Ago
Electric button minor server optims Cleanup and formatting
10 Months Ago
properly set texture sizes in the import settings
10 Months Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
10 Months Ago
network++
10 Months Ago
merge from december24_art_fixes
10 Months Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Update shader GUI
10 Months Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
10 Months Ago
Apply optimisations to metal and sulfur nodes
10 Months Ago
Merge from main
10 Months Ago
Merge from elevator_qol
10 Months Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
10 Months Ago
Added art to shield wearables so they're displayed correctly in player preview
10 Months Ago
Double the speed of player placed elevators
10 Months Ago
legacy_shelter_revoke -> main
10 Months Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
10 Months Ago
Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning
10 Months Ago
siege tower lods