125,421 Commits over 4,171 Days - 1.25cph!

10 Months Ago
merge from main
10 Months Ago
reset menu tip state when component is enabled
10 Months Ago
Final'ish fire additive
10 Months Ago
Iterating
10 Months Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
10 Months Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
10 Months Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
10 Months Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
10 Months Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
10 Months Ago
mini crossbow viewmodel anims and skinning edits
10 Months Ago
merge from main
10 Months Ago
workcart_box -> main
10 Months Ago
Fixed compile errors
10 Months Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
10 Months Ago
workcart_box -> main
10 Months Ago
- Force workcart to drop storage container loot
10 Months Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
10 Months Ago
Storage monitor server optimization
10 Months Ago
Fireball light animation tuning
10 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
10 Months Ago
Applied Ian's zero rotation script tweak.
10 Months Ago
Small fireball
10 Months Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
10 Months Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
10 Months Ago
hazmat plushy icon fix
10 Months Ago
merge from hackweek_fishingvillageradio
10 Months Ago
merge from cold_breath_convar
10 Months Ago
mini crossbow textures resized too
10 Months Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
10 Months Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
10 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
10 Months Ago
merge from surgeon_scrubs_wb_craft_fix
10 Months Ago
▍█▊▇██ ▄▋▇▌▌▊ ▉▍▄▄▄▌ ▅▌▋▅▇ ▄▍▄█▇▅ ▋▌█▆ ▍▍ -> ▇▅ ▋▇ █▉▌▊▍ ▊▅▊▍▇▅▋█
10 Months Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
10 Months Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
10 Months Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
10 Months Ago
Un-check Read/Write on all meshes
10 Months Ago
Update: recycle sounds when RadiationOverlay is disabled Tests: none, trivial change
10 Months Ago
Added "Unmark Readable" Tool to remove Read/Write from meshes
10 Months Ago
Fixed instancing to work with non-read-write meshes
10 Months Ago
Fixed server build
10 Months Ago
Update: recycle sounds on SoundFollowCollider disable Tests: none, trivial change
10 Months Ago
▉▅▅ ▉▇▊_▄▋▅▆▉▉▅▊█▌█▊▊ ▍▇▋
10 Months Ago
Updating all other fireballs progress.
10 Months Ago
Update: CoalingTower stops it's effects on client side Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start Tests: none, trivial change
10 Months Ago
fixed drawbridge material ids
10 Months Ago
icon pickup repair manifest deploy setup desc changes
10 Months Ago
merge from hazmat plushy
10 Months Ago
Merged siege weapons into jungle for material and texture reuse
10 Months Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.