199,440 Commits over 4,140 Days - 2.01cph!

32 Days Ago
main -> patrol_heli_revision_2
32 Days Ago
populate_heli_path_nre_fix -> main
32 Days Ago
Additional check in map view
32 Days Ago
Fix scientists shooting super fast
32 Days Ago
removed wire from wall_a
32 Days Ago
removed stray damage volume
32 Days Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
32 Days Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
32 Days Ago
syncvar_none_compile_fix -> main
32 Days Ago
Fix compile mode None throwing errors in syncvar generated classes
32 Days Ago
merge from main
32 Days Ago
WIP
32 Days Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
33 Days Ago
Merge from toolgun_deploy_fix
33 Days Ago
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33 Days Ago
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33 Days Ago
Fixed missing toolgun deploy sfx
33 Days Ago
Merge from nametag_streamer_fix
33 Days Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
33 Days Ago
Fix compile errors
33 Days Ago
Merge from mission_create_streamlining/outpost_spawning
33 Days Ago
Converted the mission info panel to a flex element
33 Days Ago
Add a mission complete screen (pretty wip right now)
33 Days Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
33 Days Ago
merge from party_system -> main
33 Days Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
33 Days Ago
Fix compile errors
33 Days Ago
Add document spawn points to other fishing villages
33 Days Ago
merge from party_system -> main
33 Days Ago
Merge from parent
33 Days Ago
Merge from main
33 Days Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
33 Days Ago
Merge from compiled_field_fixes
33 Days Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
33 Days Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
33 Days Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
33 Days Ago
Ignore party invites from non steam friends
33 Days Ago
merge from main -> party_system
33 Days Ago
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33 Days Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
33 Days Ago
trawler ship hull material vcol blends progress, more uving
33 Days Ago
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33 Days Ago
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33 Days Ago
Fix GitHub Desktop's fuckup yet again (lights.rad)
33 Days Ago
Add command to join party by ID
33 Days Ago
separate volume slider for UI sounds
33 Days Ago
Minor cleanups from main Draw console notify text above all other panels Remove leftover debug print Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
33 Days Ago
fix reproj artifact when camera rotation snaps far
33 Days Ago
Add some sanity checks for malformed models that could crash the game (to do w/ textures) Can now build tier0, tier1, vstdlib and some others for x86-64 Build VPK.exe like x86-64 already does Delete replay.dll/replay.so which are unused Update Build-Game.bat Improve V49 model support for VRAD static props -allowdynamicpropsasstatic also allows props without $staticprop VRAD static prop lightmaps respects skins (crash fix as well) + sanity checks for model loading Fixed an issue with format strings
33 Days Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights