130,572 Commits over 4,140 Days - 1.31cph!
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Fixed foliage motion blur
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Updated hdrp/custom/lit shader set to 7.2.0
Some changes to conditionals
increased cctv culling range
Unfinished experiment with splitting conditional class definitions
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[D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
Craters - latest terrain build
Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies
[D11][UI][#3780] Close the inventory/crating screen when trying to pause
More cleanup/removal of old stuff.
CCTV camera volume tweaks
CCTV camera desc update
[D11][UI] Adjustments to Leaderboards screen. added colour reference class
turn GPU skinning back off because it's slower
[D11] [UI] WIP Translation issues on map screen. Updated Code of Conduct text.
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[D11] Free memory changes
static camera loading fix
[D11] Adds garbage collection on start of new game
reduced texture streaming and garlic heap sizes
further refactor/simplify/optimise
[D11] Removed XboxOne Define from ServerMgr
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[D11][BOOT FLOW][#3767] XB1 StartupImage
[D11] XBox free mem reporting
Disabled backface raycasts and re-enabled FP's implementation - doesn't work on collider shapes with PhysX
[D11] Re-enable GC panic mode
[D11] [UI] Updated D11 Logo. Credits screen will now attempt to translate headers.
Fix up modules after merge
[D11] Latest free memory changes.
[D11] [UI] Fixed typo in translation for Helicopter. Added helicopter translations to American English file.
Merge from Vehicle VFX -> Vehicles
Merge from cinematic_branch (demo file writing changes)
More engine internals work
Update debug camera from cinematic branch
Implemented all wheel/terrain effects onto the chassis types
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