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135,179 Commits over 4,444 Days - 1.27cph!

10 Days Ago
Clear furniture inside apartment inside PreProcess so it's can't double add furniture spawns in future if preprocess is ran before builds
10 Days Ago
Fix apartment furniture not spawning in the correct position when renting a room after server restart - caused by calculating localPosition manually instead of using transform.TransformPoint() which takes into account rotation of the apartment room
10 Days Ago
merge from automated_test_entity_bounds_fixes
10 Days Ago
merge from /misc_prefab_fixes
10 Days Ago
games minifridge - textures updated - materials updated
10 Days Ago
Extended the DeployVolumeOBB on woodframe.standing to extend along the whole face of the frame (also fixes it being able to be placed through floors). All `Deployable_WorldSpaceBounds_NotSignificantlyLargerThanDeployVolume` tests now pass :tada:
10 Days Ago
Fix apartment room not sending network update when being rented causing static furniture to not show
10 Days Ago
Change SetFlag() -> SetFlagLocal() inside ApartmentRoom.cs
10 Days Ago
Show character budgets for clan announcement and player notes
10 Days Ago
Wooden floor spikes : slightly increased the NotInBox to fix the 0.62m overhang. Test now passes
10 Days Ago
Barbed wooden barricade : slightly modified the NotInSphere's to fix the 0.7m overhang. Test now passes
10 Days Ago
Forgot to make the wooden barricade prefab not active again after changing it last commit
10 Days Ago
Wooden barricade : slightly modified the NotInSphere's to fix the 0.63m overhang. Test now passes
10 Days Ago
Medieval Barricade : raise the NotInSphere's slightly to fix the 0.57m test failure overhang. Test now passes
10 Days Ago
Apt. lighting progress & related files
10 Days Ago
Add navmesh to tutorial island
10 Days Ago
Fix mounting range of sofa being too small
10 Days Ago
merge from /misc_prefab_fixes
10 Days Ago
Added RRP enabled wrappers around the command buffer being added and removed for shadow caching to prevent warning log spam
10 Days Ago
Ensure we only add raid status provided we are in softcore
10 Days Ago
raid_window -> softcore_updates_jul_26
10 Days Ago
Move raid window convars into softcore. rather than softcoreraid.
10 Days Ago
Glowing Wallpapers - texture updates
10 Days Ago
Merge: from alloc_clean_july2026 - Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes Tests: none, trivial changes
10 Days Ago
Reduced Emissive texture size
10 Days Ago
Fix last remaining motion blur artifacts by using the original noise function
10 Days Ago
Merge: from main
10 Days Ago
Replaced all Shader.Find calls in the renderer features with serialized references to avoid the shaders being missing in the build
10 Days Ago
Hook up motion blur settings to the volume component
10 Days Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
10 Days Ago
Turn L shaped sofa into a mountable entity
10 Days Ago
Set sofa to large apartment
10 Days Ago
Emissive for Oven
10 Days Ago
Update view model animation blends
10 Days Ago
fixes after switching to charge-up IO
10 Days Ago
Added the scattering shader as a serialized ref on the AtmosphereRendererFeature to avoid issues with the shader not being present in a build
10 Days Ago
merge from softcore_modal
10 Days Ago
Add chromatic aberration and grain to uberpass
10 Days Ago
Disabled hardcore tag button
10 Days Ago
Hardcore tag styling
10 Days Ago
update apartment_complex_monument/prototype
10 Days Ago
Codegen + phrases + test gen
10 Days Ago
Allow water motion vector pass to be culled
10 Days Ago
Refine motion vector pass dependencies
10 Days Ago
Use a preference list for motion vector texture formats
10 Days Ago
Apartment lighting prefab WIP.
10 Days Ago
Optim: cache FogMachine invokes - StartFogging, EnableFogFieldCB, DisableNozzleCB, FinishFoggingCB There were invoked in StartFogging, which can oscilate with power. Tests: none, trivial changes
10 Days Ago
Softcore tag styling
10 Days Ago
Cast Iron Pan prop LOD0
10 Days Ago
merge from prototype -> apartment_complex_monument