reporust_rebootcancel

141,850 Commits over 4,413 Days - 1.34cph!

10 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
10 Days Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
10 Days Ago
Fix penthouse apartment hull being hidden when not rented
10 Days Ago
Update manifest
10 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
10 Days Ago
merge mortar_prototype to main
10 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
10 Days Ago
Added state sync to ak world rig reload anim
10 Days Ago
Plushie mesh fixes and emmisive
10 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing
10 Days Ago
merge from new_inputsystem
10 Days Ago
merge rust_relay_server -> main
10 Days Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
10 Days Ago
removed dud code, build fix
10 Days Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
10 Days Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
10 Days Ago
updated wood stove prefab and mesh
10 Days Ago
merge rust_relay_server -> main
10 Days Ago
Ensure relay startup values are cached, even if disabled
10 Days Ago
Add timeline playback, fix base layer not showing all clips.
10 Days Ago
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10 Days Ago
Swap sweep animations to the non-temp versions
10 Days Ago
merge from fix_dynamic_occlusion_pausing -> main
10 Days Ago
Updates bdu textures
10 Days Ago
Evict players once they have rent due for >24hrs - once you catch up on rent the timer resets
10 Days Ago
Removed temp debug log
10 Days Ago
Merge from main
10 Days Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
10 Days Ago
isFKey goes from F1 to F24
10 Days Ago
Parachute fbx and skinning update
10 Days Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
10 Days Ago
merge back load animation blending
10 Days Ago
industrial large furnace - updated LODs, baked LOD3, added collider
10 Days Ago
Darts viewmodel block out animation files
10 Days Ago
Updating horse mask burst cloth settings
10 Days Ago
wood stove fbx update and rug lods added
10 Days Ago
Updating horse mask burst cloth
10 Days Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
10 Days Ago
Updating heavy plate skinning
10 Days Ago
updated apartment wood stove with lods
10 Days Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
10 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
10 Days Ago
Updating shorts skinning
10 Days Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
10 Days Ago
set useFlatBackCharm on viewmodels that need it
10 Days Ago
Switched active input handling to new input system only
10 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
10 Days Ago
setup flatback variants for some other larger charms