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135,514 Commits over 4,324 Days - 1.31cph!

26 Days Ago
Easel placement setups for scrap and lightup frames
26 Days Ago
Remove sockets from XL and XXL for easel, comically large and unbalanced
26 Days Ago
stone, wood panel title and description updated
26 Days Ago
scrap box panel title and description updated, ran manifest, loca and icon manifest
26 Days Ago
food, meds, metal box panel title and description updated
26 Days Ago
armor box, comps box, explosive box panel title and description updated
26 Days Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
26 Days Ago
updated icons for ammo, comps, stone boxes
26 Days Ago
ore box naming fix
26 Days Ago
ammo box naming fix part 2
26 Days Ago
ammo box naming fix part 1
26 Days Ago
ptboat_turret_safezone -> main
26 Days Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
26 Days Ago
meds box ran manifest, localization and icon manifest
26 Days Ago
food matrix prefab tweak
26 Days Ago
meds box item, icon, prefabs. matrix models, setup
26 Days Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
26 Days Ago
tryfind_matchiongdeployables_fix -> main
26 Days Ago
Hardening incase traced ent is null (when finding matching deployables)
26 Days Ago
Paintball Gun - hopper shader tests
26 Days Ago
merge from naval_update
26 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
26 Days Ago
merge from naval_update/deep_sea
26 Days Ago
boatai_balance_changes -> main
26 Days Ago
changes on crickets ambience values and storm ambience audio volume
26 Days Ago
main -> boatai_balance_changes
26 Days Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
26 Days Ago
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26 Days Ago
travelling_vendor_vis_fix -> main
26 Days Ago
meds box folder struct b
26 Days Ago
meds box folder struct a
26 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
26 Days Ago
merge from naval_update
26 Days Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
26 Days Ago
Setup AI sleeping on islands, not working, still figuring out why
26 Days Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
26 Days Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
26 Days Ago
ran manifest and localization
26 Days Ago
food box corpse added, model updates, prefab updates
26 Days Ago
food box prefab updates
26 Days Ago
exported a version of w paintball gun rig without wee little ballz
26 Days Ago
Merge from main
26 Days Ago
merge from sks_skinviewer
26 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
26 Days Ago
Compile fix
26 Days Ago
Lighting transition.
26 Days Ago
Clean: reclaim occludees name Tests: compiles
26 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
26 Days Ago
merge from main
26 Days Ago
merge from vending_cluster_pool_leak_fix