reporust_rebootcancel

134,838 Commits over 4,324 Days - 1.30cph!

27 Days Ago
merge from main
28 Days Ago
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28 Days Ago
merge from naval_update
28 Days Ago
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28 Days Ago
Reworked DeepSea buoys to adhere to Flavien's different states. Made them long distance visible.
28 Days Ago
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28 Days Ago
Move development build logs into a convar instead (to give us more control of when we want to print) Codegen
28 Days Ago
Shutter Frames WIP
28 Days Ago
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28 Days Ago
merge from naval_update/deep_sea
28 Days Ago
merge from naval_update
28 Days Ago
Removed unused sprite added by error
28 Days Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
28 Days Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
28 Days Ago
merge from fix_puzzle_reset_underground -> main
28 Days Ago
Paintable Reactive Target - Initial folder structure, added model with LODs and textures
28 Days Ago
Removed prevent building volume from deep sea portals, not necessary
28 Days Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
28 Days Ago
Raise min height of airfield radiation puzzle Shrink size of airfield puzzle reset from 35m -> 28m S2P
28 Days Ago
Shifted arctic research base AI wake zone up by 15m, which shifts the puzzle reset & radiation height upwards S2P
28 Days Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
28 Days Ago
Add `monumentpuzzleresetradiationoverride` convar to force enable radiation despite the puzzle's reset status (makes testing easier) Apply minimum height to the radiation spheres as well as the puzzle resets Show height cutoff position when `drawpuzzlereset` convar is enabled
28 Days Ago
initial implementaion, viewmodel prefab updates
28 Days Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
28 Days Ago
zipline IK adjustments and finger pose fix
28 Days Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
28 Days Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
28 Days Ago
stone component blockout WIP
28 Days Ago
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28 Days Ago
merge from main
28 Days Ago
Raise min height for water treatment radiation puzzle S2P
28 Days Ago
Raise min height of trainyard radiation puzzle S2P
28 Days Ago
Raise min height of sewer branch radiation puzzle S2P
28 Days Ago
Raise min height of powerplant radiation puzzle S2P
28 Days Ago
Cleanup
28 Days Ago
Updated ghost ship icons
28 Days Ago
Raise height offset of NMS S2P
28 Days Ago
Raise height of Launch Site PuzzleReset S2P
28 Days Ago
Fix removed using statement in PuzzleReset
28 Days Ago
1p arcade idle anim update
28 Days Ago
Remove commented test
28 Days Ago
28 Days Ago
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28 Days Ago
Picture Frames - removed glass from standing light up frame, fixed texture metadata
28 Days Ago
Fixed deep sea entrance marker showing inside the deep sea
28 Days Ago
Fix collider names on BBS causing warnings after a recent change
28 Days Ago
ballista_mounting_fix -> main
28 Days Ago
Fixed mounted ballistas flipping the player view when mounting. This was caused by a change on cannons (to support parented cannons on boats). Now only apply the parenting logic to cannons and not the regular Ballista entity.
28 Days Ago
merge from naval_update
28 Days Ago
merge from naval_update/deep_sea