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131,307 Commits over 4,232 Days - 1.29cph!

19 Days Ago
console tools
19 Days Ago
19 Days Ago
Burlap shirt repose/lods
19 Days Ago
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19 Days Ago
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19 Days Ago
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19 Days Ago
plastic please
19 Days Ago
Renamed the prefabs
19 Days Ago
easel lods
19 Days Ago
Fix for texture issue on 3p m15
19 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
19 Days Ago
WIP code, parameters, setup
19 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
19 Days Ago
Console Info Panel
19 Days Ago
Merge from parent
19 Days Ago
merge from automatedtesting
19 Days Ago
Merge from parent
19 Days Ago
Merge from parent
20 Days Ago
new console items ui
20 Days Ago
merge from SeparatePhysicsScenes
20 Days Ago
That's all folks
20 Days Ago
Almost done...
20 Days Ago
Even more...
20 Days Ago
More...
20 Days Ago
More...
20 Days Ago
Some more...
20 Days Ago
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20 Days Ago
merge from directional_foliage_displacement
20 Days Ago
merge from puzzle_reset_hotfix
20 Days Ago
merge from sort_fixes
20 Days Ago
merge from fix_terrain_nametags
20 Days Ago
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20 Days Ago
Fix displacement clamping
20 Days Ago
matrix optimized texture rez pass
20 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files
20 Days Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
20 Days Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
20 Days Ago
Merge from main
20 Days Ago
Merge from main_merge_10_nov
20 Days Ago
Protobuf, code gen, phrases
20 Days Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
20 Days Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
20 Days Ago
Merge from naval update
20 Days Ago
First draft of a network profiler. Featuring: - Simple packet stats - Advanced stats (entity name, packet size, timestamp etc) - Filtering via timestamp, name, type, direction, realms - Per entity bandwidth usage, showing how much % of the bandwidth is taken up by what packets
20 Days Ago
Fixed storage adaptors losing half of their passthrough power when using the industrial output slot
20 Days Ago
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20 Days Ago
compile error
20 Days Ago
Store: - RPC inbound/outbound - SyncVar inbound/outbound - PackedSyncVar inbound/outbound - Effect inbound/outbound Missed some metrics here and there, but critically I've managed to grab the id its going to for each one
20 Days Ago
Fix drawpuzzleresets not working with AIZ monuments (thanks Aron)
20 Days Ago
Fallback to using the radiation reset zone as the bounds check for AIZ monuments if it's a rad monument Fixes arctic not resetting as it's reset bounds is way bigger than the monument and the resulting rad volume