reporust_rebootcancel

139,673 Commits over 4,383 Days - 1.33cph!

24 Days Ago
Green variant fixes.
24 Days Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
24 Days Ago
Siren lights
24 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
24 Days Ago
Updating CAML skinning
24 Days Ago
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24 Days Ago
fixed offset holstered wooden shields
24 Days Ago
fixed offset piano sitting mount
24 Days Ago
fixed offset obsidian knife
24 Days Ago
fixed offset frontier hatchet holster position
24 Days Ago
Add crafting speed test item
24 Days Ago
Removed some mockup prefabs
24 Days Ago
Fixing bunny suit female A not having skeletonSkin script
24 Days Ago
main -> new_console-ui
24 Days Ago
put back some greybox materials on the apartment building interiors for readability
24 Days Ago
skybox_slider_fix -> main
24 Days Ago
Fix skybox slider not working in workshop editor
24 Days Ago
First pass on disconnected navmeshes (eg tropical islands)
24 Days Ago
Updated Camping Cooker Textures
24 Days Ago
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24 Days Ago
set most weapons to 0.75 charm scale
24 Days Ago
some polish on the base of the building and other bits
24 Days Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
24 Days Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
24 Days Ago
Updating CAML skinning
24 Days Ago
merge from waterwheel_deployable
24 Days Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
24 Days Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
24 Days Ago
loading_screen_fixes -> main
24 Days Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
24 Days Ago
revert prefab
24 Days Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
24 Days Ago
merge from clearwire_fix
24 Days Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
24 Days Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
24 Days Ago
apartment stove prop
24 Days Ago
Updated WebSocketSharp to not mutate packet data
24 Days Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
24 Days Ago
Kitchen Kit 1 Update
24 Days Ago
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24 Days Ago
updated faberge egg anims & controller
24 Days Ago
merge from deployvolumes_fixes
24 Days Ago
Fixed hunting trophies deploy volume issues
24 Days Ago
- Dont allow disabling images - Rename methods and minor cleanup
24 Days Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
24 Days Ago
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24 Days Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
24 Days Ago
Window atlas mockup texture
24 Days Ago
Tweaked tuna light and torch holder deploy volumes, include missing layers