reporust_rebootcancel

158,142 Commits over 4,566 Days - 1.44cph!

20 Days Ago
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20 Days Ago
Move crafting to dpad down in all action sets.
20 Days Ago
merge from distanceflareorientationfix
20 Days Ago
Fix error in the shader after main merge
20 Days Ago
merge from main
20 Days Ago
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20 Days Ago
Key suppression timing bug fix
20 Days Ago
Reduced fleeBelowHealthFraction from 0.75 to 0.3
20 Days Ago
Add a deterministic mode to NPCs for tests: - one rng generator per npc, use it everywhere there is a random draw - infinite budget and fixed time step during AI test - fix warp causing an agent speed spike - fix melee / voice sens lookups not checking their age - fix tiger / croc / grenade using deltaTime instead of fsm time, or not respecting timescale
20 Days Ago
Fix for resulting menu drift
20 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
20 Days Ago
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation
20 Days Ago
Merge from wool_dialogue_fix
20 Days Ago
Post merge fixes
20 Days Ago
Left stick too. Updated steam input config tool to kill and restart Steam client too (needed for config reload)
20 Days Ago
Merge from main
20 Days Ago
merge from map_optims
20 Days Ago
Fixed deep sea layer nuking all the monument markers Fixed shop markers cache being filled with junk when disconnecting/reconnecting
20 Days Ago
Fixed mild allocation in ConsoleInput.AppendMoveTo
20 Days Ago
Merge from main
20 Days Ago
merge from main
20 Days Ago
Wip/testing
20 Days Ago
merge from procgen_optim
20 Days Ago
Merge from lootmenu_distance_close
20 Days Ago
Merge from main
20 Days Ago
Merge from prisonerhood_audio_muffle
20 Days Ago
Merge from main
20 Days Ago
Merge from white_beegrenade_fix
20 Days Ago
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
20 Days Ago
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
20 Days Ago
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20 Days Ago
Sprint toggle works when stationary
20 Days Ago
Add experimental tracks for emotions in demoui2
20 Days Ago
Merge from split_axis
20 Days Ago
Run toggle persists between movement sprints
20 Days Ago
Restore changes from 166730
20 Days Ago
Prevent cows from picking destinations where they will clip with each other
20 Days Ago
merge from quickcraft_optims
20 Days Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
20 Days Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
20 Days Ago
Merge from rrp_ore_marker_fix
20 Days Ago
Fix NaN in vertex lighting causing crash
20 Days Ago
Merge from main
20 Days Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
20 Days Ago
Merge from main
20 Days Ago
merge from teamui_optims
20 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
20 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
20 Days Ago
merge from main
20 Days Ago
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore