reporust_rebootcancel

143,546 Commits over 4,413 Days - 1.36cph!

25 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
25 Days Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
25 Days Ago
Add reset static fields to base screen shake
25 Days Ago
merge from main
25 Days Ago
Quick icon panel cleanup. Static RPC guard.
25 Days Ago
merge from main
25 Days Ago
merge from placement_ignoreentity
25 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
25 Days Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
25 Days Ago
mortar anim updates
25 Days Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
25 Days Ago
- Stop unity complaining about main tex - Ensure ping markers show up
25 Days Ago
Fixed salvaged workbench upgrade not recycling into anything
25 Days Ago
marketplace set dressing backup
25 Days Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
25 Days Ago
Updated Freestanding Sink Prop Textures
25 Days Ago
Move mortar shell visual to the prop bone on mortars
25 Days Ago
Fix cases where rotation could still be using recast in unity mode
25 Days Ago
Industrial Storage - tweaked icon settings in prefabs
25 Days Ago
Merge from workbench_upgrades
25 Days Ago
Merge from test_fixes
25 Days Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
25 Days Ago
changed bowless crossbow steamid to 10492
25 Days Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
25 Days Ago
merge from weapon_refresh_salvaged_cleaver
25 Days Ago
merge from main
25 Days Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
25 Days Ago
manifest, fixing industrial garage doors not skinning
25 Days Ago
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25 Days Ago
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25 Days Ago
merge from main
25 Days Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
25 Days Ago
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25 Days Ago
merge from batteringramhead_health_fix
25 Days Ago
Fixed battering ram head not showing its health
25 Days Ago
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25 Days Ago
Increase prototype fail chance to 25%
25 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
25 Days Ago
Industrial Storage - final textures, icons
25 Days Ago
Remove mount anchor grounding on mortar
25 Days Ago
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25 Days Ago
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25 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
25 Days Ago
Vanilla and hardcore tech tree placements
25 Days Ago
Fixing player male legs skinning
25 Days Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
25 Days Ago
merge rust_relay_server -> main
25 Days Ago
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25 Days Ago
merge main -> rust_relay_server