reporust_rebootcancel

144,097 Commits over 4,413 Days - 1.36cph!

24 Days Ago
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24 Days Ago
Kiosk lighting
24 Days Ago
increase max player sprinkle
24 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
24 Days Ago
Final volume checks
24 Days Ago
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24 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
24 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
24 Days Ago
Missed one more DigitalClockAlarm pooling issue
24 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
24 Days Ago
Garage door industrial animations
24 Days Ago
merge from game_room_dlc -> darts_game
24 Days Ago
merge from main
24 Days Ago
only show 5 leaderboard spots
24 Days Ago
merge from fix_storage_adapter_invisible -> main
24 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
24 Days Ago
Kiosk lighting WIP.
24 Days Ago
Fixing chicken suit skeleton skin
24 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
24 Days Ago
Compile fix
24 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
24 Days Ago
Ninja suit skinning fix
24 Days Ago
Fixed electric furnace gibs not being skinned
24 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
24 Days Ago
Merge from main
24 Days Ago
Merge from workbench_upgrades
24 Days Ago
merge from main
24 Days Ago
Make entityComponent.baseEntity work in OnEnable
24 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
24 Days Ago
Fix
24 Days Ago
merge from mortar_prototype
24 Days Ago
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24 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
24 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
24 Days Ago
Readd navmesh agent to realmed remove
24 Days Ago
merge rust_relay_server -> main
24 Days Ago
merge main -> rust_relay_server
24 Days Ago
Movember moustache partial fix
24 Days Ago
Added allocation free encryption
24 Days Ago
Fixed DigitalClockAlarm pooling issue
24 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
24 Days Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
24 Days Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
24 Days Ago
Test result stacktraces are now populated correctly with captured errors
24 Days Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
24 Days Ago
Fix new scientists hovering slightly above ghostship floor
24 Days Ago
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24 Days Ago
Fixed editor performance after merging child animator system
24 Days Ago
merge from dont_bake_on_load
24 Days Ago
merge from custom_item_fixes