reporust_rebootcancel

137,530 Commits over 4,474 Days - 1.28cph!

24 Days Ago
Deleted accidental texture exports
24 Days Ago
Updating alien costume woth burst cloth
24 Days Ago
added square steam images to glowing wallpaper pack steam item
24 Days Ago
some scene redesign at powerplant to accomodate the new loot cage
24 Days Ago
Manifest
24 Days Ago
Fixed phrase merge, restored 37 phrases
24 Days Ago
merge from main
24 Days Ago
Merge from main (broken merged phrases)
24 Days Ago
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
24 Days Ago
Broken codegen fix 2
24 Days Ago
Fixed broken codegen
24 Days Ago
Fixed console system
24 Days Ago
pool -> game_room_dlc
24 Days Ago
game_room_dlc/pool -> game_room_dlc
24 Days Ago
Missed files
24 Days Ago
Debug commands to change pool table state
24 Days Ago
Close the pool dialog in between shots (this is temp but needed at the minute)
24 Days Ago
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
24 Days Ago
Better blue team colour
24 Days Ago
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
24 Days Ago
Remove old icon
24 Days Ago
Fix busted 3p cue position/rotation
24 Days Ago
- Cleaned up deploy volume, colliders, construction script etc - New Icon
24 Days Ago
Change ... to say PROCESSING TURN in pool table status
24 Days Ago
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
24 Days Ago
Add flailing, turn down launch boost a bit, ignore swing collisions
24 Days Ago
game_room_dlc -> game_room_dlc/pool
24 Days Ago
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
24 Days Ago
Merge from apartment_complex_monument
24 Days Ago
Fixed missing upkeep terminal server error when upgrading rooms
24 Days Ago
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
24 Days Ago
Fixed concierge conversation not filling the room number and rent values Also fixed medium and large upkeep using the wrong phrases
24 Days Ago
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
24 Days Ago
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
24 Days Ago
Merge from clan_bugfixes
24 Days Ago
Disable line limit on the clan announcement input and let the backend limit it instead Make it so it strips the linebreaks instead of entire lines of text
24 Days Ago
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
24 Days Ago
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
24 Days Ago
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
24 Days Ago
Fix failing container corpse test for bed testlist
24 Days Ago
merge from main
24 Days Ago
merge from clan_bugfixes
24 Days Ago
Fixed camera positioning, fixed screen shake / effects, enable post processing
24 Days Ago
more texture tweaks
24 Days Ago
Merge from pmm_supermarket_food_freezer
24 Days Ago
Merge from PlayerMaintainedMonuments
24 Days Ago
Added small ramps to basement colliders to help with movement
24 Days Ago
24 Days Ago
More reverb zone distance tweaks
24 Days Ago
Merge from main