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139,068 Commits over 4,505 Days - 1.29cph!

26 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
26 Days Ago
merge from mission_screen_flicker_fix
26 Days Ago
Fixed compass clipping through shield when bracing
26 Days Ago
Fix screen flickering when starting a conversation with an NPC, caused by delayed position updates after the player gets frozen in place locally
26 Days Ago
update from main
26 Days Ago
Merge from PlayerMaintainedMonuments
26 Days Ago
Merge from main
26 Days Ago
added more gibs to collapsed debris monument blocker
26 Days Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
26 Days Ago
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup
26 Days Ago
Increase descent time from 5 minutes to 10 minutes.
26 Days Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
26 Days Ago
Merge: from main
26 Days Ago
added new jukebox lowpoly
26 Days Ago
Upgrade "prefab not found in any asset scenes" log to a warning
26 Days Ago
merge from main
26 Days Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
26 Days Ago
updates to new station blockouts
26 Days Ago
Bump thruster distance from 100 to 200
26 Days Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
26 Days Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
26 Days Ago
Merge from PMM
Rin
26 Days Ago
merge from main
26 Days Ago
Merge from gas_station_maintainables
26 Days Ago
Merge from rustnav_draw_fix
26 Days Ago
Fixed location of ids
26 Days Ago
Fix missing tile ids and dynamic navmesh support
26 Days Ago
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
26 Days Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
26 Days Ago
Merge from terrain_renderer
26 Days Ago
merge from fix_second_hotbar -> main
27 Days Ago
Merge from main
27 Days Ago
Remove warning spam from hole renderer
27 Days Ago
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher Test fails for now
27 Days Ago
Fix not being able to drag icons into the bottom row of the main inventory (second hotbar) due to the main inventory being rendered on top of the hotbar
27 Days Ago
Fixed crude pumps not producing and storing oil locally if connected to a tanker with water
27 Days Ago
Tripled crude oil production rate at dome Each pump should produce around 1600 crude over the whole 10 minutes
27 Days Ago
Powerline IO access points are no longer root entities, cannot be combined with other forms of power supply
27 Days Ago
Fix swaphotbar only working if ran from a bind, switch it to only running if the second hotbar is enabled / rendered
27 Days Ago
Fix keybinds showing under the second hotbar
27 Days Ago
merge from fix_highwall_decay_delay -> main
27 Days Ago
Fix high walls having a 5hr delay decay: should start decaying right away now that it uses upkeep
27 Days Ago
Fixed lighting over time logic.
27 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
27 Days Ago
Allow IO entities to set custom min/max slack levels when creating connections with that entity Setup minimum wire slack level for connecting to powerline poles
27 Days Ago
Burst compile these jobs in builds, shouldn't have issues with it anymore
27 Days Ago
merge from water_treatment_plant_maintainables
27 Days Ago
re-order component placement to fix road terrain creating issues with pipes
27 Days Ago
stronger terrain adjusting on water pipes
27 Days Ago
Applied a similar fix as `158818` to cliff_tall_slope_l_[a-b] prefabs to prevent holes in terrain at the corners of the cliff