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140,366 Commits over 4,536 Days - 1.29cph!

29 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
29 Days Ago
Merge from powergrid/fuse_swap_fix
29 Days Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
29 Days Ago
Merge from powergrid
29 Days Ago
fix dof state not getting applied
29 Days Ago
Remove temporary monument info script from SatelliteControlComputer.
29 Days Ago
block inputs while typing in demoui2 text fields
29 Days Ago
Flare progress backup
29 Days Ago
fix func call typo
29 Days Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
29 Days Ago
Nudge "place camera toast" above the playback ui
29 Days Ago
fix double clicking keyframes interfering with goto keyframe
29 Days Ago
Add ctrl + shift + z to redo.
29 Days Ago
merge from masterkey -> main
29 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
29 Days Ago
Fix pool balls sometimes glitching out of the table
29 Days Ago
merge from pool_leak_experiments
29 Days Ago
Fix regression with usemutexpool 1 leaking memory
29 Days Ago
Twitch rivals wallpaper tagged as drops
29 Days Ago
merge from main
29 Days Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
29 Days Ago
Kick hazmat drop tagged as drop
29 Days Ago
merge from main
29 Days Ago
Added extra check
29 Days Ago
Always log render graph exceptions
29 Days Ago
fixing collision issues
29 Days Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
29 Days Ago
merge from airfield_maintainable_features
29 Days Ago
apply prefab changes with S2P Airfield
29 Days Ago
adjust door manipulator to connect to powergrid indicator wires
29 Days Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
29 Days Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
29 Days Ago
merge from PlayerMaintainedMonuments
29 Days Ago
Fix pool balls being missing on some clients that come back into range
29 Days Ago
Flare 3p anim update and event change on vm throw
29 Days Ago
merge from storepage_aug26 #2
29 Days Ago
merge from storepage_aug26
29 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
29 Days Ago
Fixed grey backgrounds in builds
29 Days Ago
set layer to World
29 Days Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
29 Days Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
29 Days Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
29 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
29 Days Ago
Removing bullet joints from glass ak rig
29 Days Ago
Add ProfilerMarkers to all built-in RRP passes
29 Days Ago
Fix
29 Days Ago
merge from main
29 Days Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
29 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art