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140,040 Commits over 4,505 Days - 1.30cph!

26 Days Ago
merge from main
26 Days Ago
Compile fix
26 Days Ago
big merge from main
26 Days Ago
merge from automated_testing
26 Days Ago
Resolve all of the cases testlist
26 Days Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
26 Days Ago
Fix 3p animation issue on dart throws
26 Days Ago
merge from main
26 Days Ago
Cow react, vm and 3p animations added
26 Days Ago
merge from vehicle_parts_crate_pass
26 Days Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
26 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
26 Days Ago
merge from main
26 Days Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
26 Days Ago
Merge from satellite_crash
26 Days Ago
Also hide electrical FX/sparks with satellite
26 Days Ago
merge from batteringram_hitdetection_fix
26 Days Ago
Merge from main
26 Days Ago
Battering ram tests
26 Days Ago
added satellite icon for death screen hooked up to .entity prefab information script
26 Days Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
26 Days Ago
replaced icons in sculpting gui
26 Days Ago
Fixed typo in satellite control UI panel, added reference to aiming module
26 Days Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
26 Days Ago
missed small shark material
26 Days Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
26 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
26 Days Ago
game_room_dlc -> main (just some minor animation tweaks)
26 Days Ago
Revert packages-lock.json, commited by accident
26 Days Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
26 Days Ago
merge from main
26 Days Ago
Simplified proc map for quickly testing tunnels
26 Days Ago
merge from water_wheel_gibs
26 Days Ago
re-adding removed gameobjects/scripts.
26 Days Ago
Pool animation updates to fix hit animation issues and loops
26 Days Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
26 Days Ago
Merge from satellite_crash
26 Days Ago
UI cleanup
26 Days Ago
merge from footstep_frequency_fix
26 Days Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
26 Days Ago
Moved another UI file before starting UI cleanup
26 Days Ago
Move UI scripts to own folder
26 Days Ago
Fixed the jacket alpha cutoff in builds
26 Days Ago
Delete unused script
26 Days Ago
Descent cleanup
26 Days Ago
merge from main
26 Days Ago
Inspector cleanup
26 Days Ago
Fix for console error on gibbing water wheel
26 Days Ago
Cleanup
26 Days Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup