reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

25 Days Ago
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
25 Days Ago
Cleanup unused frog assets
25 Days Ago
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
25 Days Ago
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25 Days Ago
Merge from gamemode_clans_restrictions
25 Days Ago
Merge from gamemode_clans_restrictions
25 Days Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
25 Days Ago
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25 Days Ago
menu_alloc_fix -> main
25 Days Ago
Scrap king A atlas
25 Days Ago
More changelog cleanup
25 Days Ago
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25 Days Ago
Merge from main
25 Days Ago
Fix invisible renderers after toggling BRG
25 Days Ago
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
25 Days Ago
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
25 Days Ago
Fix tropical3 terrain ref
25 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
25 Days Ago
Undo snuck in files
25 Days Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
25 Days Ago
Cleanup softcore and hardcore changelogs
25 Days Ago
rust 13th birthday cake - lods added - prefabs updated
25 Days Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
25 Days Ago
Min fade value so even brand new tattoos are slightly transparent
25 Days Ago
Updated skinviewer nailgun to use the rigged VM
25 Days Ago
- added updated seagull model, textures and materials
25 Days Ago
Updating warhead garage door rig and open mesh
25 Days Ago
first pass, experimenting
25 Days Ago
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
25 Days Ago
updated nailgun workshopsource model
25 Days Ago
Make wind shaders SRP batcher compatible
25 Days Ago
Updated default view so it's not your bare ass
25 Days Ago
Fix possible race condition when reordering pre_culled_mask
25 Days Ago
Adding new cow and sheep turn 180 animations
25 Days Ago
Make leading still the default interaction before petting
25 Days Ago
Merge: from main
25 Days Ago
merge from MiltunsBlockers
25 Days Ago
merge from TraincarSFX
25 Days Ago
merge from 3p_cleaver_resize
25 Days Ago
merge from Item2FunCraftingMenu
25 Days Ago
Fix animals not attacking players standing next to vehicles
25 Days Ago
merge from Livestock_animals
25 Days Ago
Cherrypick 168240 dungeon_fixes
25 Days Ago
merge from dungeon_fixes
25 Days Ago
Updating nailgun viewmodel rig with correct model
25 Days Ago
Restored tropical3 terrain
25 Days Ago
Root motion fix up on jump down anims
26 Days Ago
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea Use normals instead of slope for map rendering
26 Days Ago
Add iso grid topology option
26 Days Ago
Fix bases decaying despite TC having upkeep when the decay tick gets slowed down on very high entity count servers - change decay tick from being a hardcoded 5 entities per tick to budgetted to 0.25ms per tick - in practice most servers won't hit this: this is 200k decay entities & 10 server FPS to start reaching the budget - paces so we don't burn budget looping through the list too quickly