reporust_rebootcancel

154,384 Commits over 4,536 Days - 1.42cph!

24 Days Ago
Merge from new_achievements_sep26 (clan achievements)
24 Days Ago
Score achievement is now awarded when earning any score, not at a threshold
24 Days Ago
Merge from main
24 Days Ago
Merge from tc_auth_group_tests
24 Days Ago
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
24 Days Ago
Merge from main
24 Days Ago
Merge from marketplace_power
24 Days Ago
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
25 Days Ago
Merge: from main
25 Days Ago
Bugfix: ensure coverImage is enabled when initialized after initEmpty Think it's time to move to standalone testing Tests: navigated shop UI - all tiles had images
25 Days Ago
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
25 Days Ago
Bugfix: restore DLC prefab setup which caused NREs on dlc tile click - ran dyn ref assign Tests: clicked through all dlc items - all open
25 Days Ago
merge from main
25 Days Ago
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts - Enable saving on all of the crates and server gibs, the OnFire state persists - Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate - Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs) - Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
25 Days Ago
Bugfix: avoid invalidating sprites when shop opens (caused by closing page on warmup) - Moved tab opening to OnOpened, after dynamic bundle resources were loaded - also implement better handling of overwrites Too much time chasing editor boot optim skipping warmup causing weirdness Tests: could scroll in general shop page, most of the tiles were clickable, only special dlc items were throwing. Still missing icons
25 Days Ago
Bugfix: rename a field to let StoreBundleTool find replicated ref field - ran dyn ref & bundle assigns Tests: can click on featured tiles in store (but tile icon was still missing)
25 Days Ago
some more tweaks to textures that don't need to ship 2k vram 12.0MB -> 1.0MB
25 Days Ago
texture reduction pass - deployable, tools, food, component items: 71 textures touched, 38 resolutions brought down an apple had a 2k ao map at runtime vram 55.1MB -> 9.5MB
25 Days Ago
Update: ran "Update UI bundle assignments" - fixed it up to skip reimporting assets with correct bundle assignations Tests: checked meta files
25 Days Ago
Update: progress on reviving dynamic shop assets - restore most of ui logic to cache/uncache dynamic bundle - make storeitemdlc use dyn ref for page prefab - change store logic to create empty tiles on warmup, then fill with content once opened Tests: ran through the store in the editor. it's broken in a bunch of different ways, but seeing signs of system engaging, so progress
25 Days Ago
russian roulette; - updated textures - updated material - fixed suffix naming
25 Days Ago
modular car wheel fix left wheels swapped over to use wheel_b.fbx instead of flipping wheel_a.fbx, right side stays on wheel_a no more mirrored wheels on 2, 3 or 4 module - fixes the flipped normals cleared the leftover rotations on the wheels https://files.facepunch.com/pilgrim/2026/August/25_19-17-ShadowyHerculesbeetle.png
25 Days Ago
basic squirrel setup
25 Days Ago
merge from main
25 Days Ago
Merge from attackheli_armour_damage
25 Days Ago
Merge from main and heli gibs
25 Days Ago
HealthThresholdToggle improvements
25 Days Ago
Launchsite / made the rocket factory ledge taller
25 Days Ago
Merge from modular_car_handling_improvements
25 Days Ago
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25 Days Ago
merged flashlight refresh
25 Days Ago
More tweaks
25 Days Ago
Fix low res navmesh on ghost ships
25 Days Ago
Reduce the size of the main cabin collider so it doesn't block shots through the newly exposed gaps when panels come off
25 Days Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
25 Days Ago
Codegen
25 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
25 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
25 Days Ago
Setup collider/visual toggle groups. Added "Col" to collider group names so they're unique in inspector lists.
25 Days Ago
basic rabbit setup, renamed all animation files for consistent prefix and lowercase
25 Days Ago
Attack heli specific code from earlier
25 Days Ago
radwater_buff_2 -> main
25 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
25 Days Ago
Remove the duplicate client colliders for front panel
25 Days Ago
Merge from main
25 Days Ago
HealthThresholdToggle list support
25 Days Ago
merge from analytics_wm_tris
25 Days Ago
Add worldmodel tri count for LOD0 meshes as field in item definition dump
25 Days Ago
session_modal_overflow_fix -> main