reporust_rebootcancel

157,293 Commits over 4,566 Days - 1.44cph!

Rin
19 Days Ago
Power consumption 2 > 5
Rin
19 Days Ago
merge from Plague_Hazmat
20 Days Ago
Changing back to having the shadow sampling loops unrolled
20 Days Ago
Fix junkpiles not rebuilding their navmesh tiles on spawn / despawn
20 Days Ago
20 Days Ago
Fix navmesh not building properly on player roofs / conditional roof models
20 Days Ago
Fix navmesh building on top of player boats
20 Days Ago
biofuel generator sounds
Rin
20 Days Ago
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20 Days Ago
shear sheep and milk cow sounds
20 Days Ago
Cow and sheep sound polish Calf and lamb sounds
20 Days Ago
Merge from livestock_animals
20 Days Ago
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
20 Days Ago
Fixed buffs tooltip not able to show times > 60m
20 Days Ago
Update milk description to reference skimming
20 Days Ago
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
20 Days Ago
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20 Days Ago
Fix error when saving modular cars on a thread
20 Days Ago
cow sounds
20 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
20 Days Ago
FX, lighting.
20 Days Ago
Tin can alarm can now detect gen2 AIs and critters
20 Days Ago
Merge from Livestock_animals
20 Days Ago
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20 Days Ago
Fixed navmesh generating on top of hot air balloons
20 Days Ago
Fix navmesh not baking properly graveyard fence and frontier bar doors
20 Days Ago
Merge from analytics
20 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
20 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
20 Days Ago
Fix corrupt scientist2 prefab
20 Days Ago
Merge from Livestock_animals
21 Days Ago
Added monument tests checking the prefabs are healthy
21 Days Ago
merge from texture_optimisations_2026/harbor_fix3
21 Days Ago
S2P harbor_1, prefab was corrupted
21 Days Ago
- Fix livestock and old animals going underwater - Fix bull stuck forever in charge mode when you move to its side - Fix bull trying to headbutt even if target is unreachable - Fix curious cow being so curious it lets itself starve - Reduce bull damage - Livestock leads now behave more like horse leads, slows down the player and break around 7m - Fix cow sometimes snapping back to idle after a graze instead of playing the exit anim
21 Days Ago
fix crouching state triggering when turninplace is active
21 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
21 Days Ago
merge from optimize_blueprint_button -> main
21 Days Ago
Compile fix
21 Days Ago
Cherrypick CS 160658 - tick blueprint buttons only when crafting menu is open instead of all the time (even when closed)
21 Days Ago
merge from automated_testing
21 Days Ago
Restored rich pie names + descriptions
21 Days Ago
merge from render_pipeline_testing
21 Days Ago
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21 Days Ago
Added RustNavmeshModifierVolume to the following vehicles: - Both snowmobiles - Sled - Rowboat - Minicopter - Attack helicopter - Scrap heli - Catapult - Battering ram - Siege tower - Sedan (prevents navmesh from generating on top of them)
21 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
21 Days Ago
compile fix
21 Days Ago
Fix a missing actionstring on one of the intro speech nodes
21 Days Ago
Merge from livestock_wool_conversation_fix
21 Days Ago
Show a dialogue option enquiring about wool with the livestock vendor NPC regardless of wool in player inventory Various other small fixes to conversation tree