reporust_rebootcancel

123,741 Commits over 4,171 Days - 1.24cph!

30 Days Ago
Better script split off (keep relevant scripts under client objects where required)
30 Days Ago
fix after main merge
30 Days Ago
Clean: use ReadOnlySpan in SendEntitySnapshots/-WithChildren Tests: compiles in editor
30 Days Ago
Update: SendEntityUpdates - don't try to skip occlusion explicitly Bit of a 180 turn. Current code is problematic to optimize at high level - but it will be easier if we introduce a global occlusion pair cache. At least I hope. Tests: compiles in editor
30 Days Ago
Better setup
30 Days Ago
merge from main
30 Days Ago
30 Days Ago
Fix for EventRecord pooling error
30 Days Ago
Buildfix: TryRemove -> Remove Tests: editor compiles
30 Days Ago
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping
30 Days Ago
Update: bring back non-concurrent dict for BasePlayer.lastPlayerVisibility Tests: none, trivial change
30 Days Ago
Update: OcclusionSendUpdates - rewrite lost pair handling to gather->send form Should enable to revert back to non-concurrect dictionary for BasePlayer.lastPlayerVisibility Tests: 2p session on craggy with UsePlayerUpdateJobs 0 and 2
30 Days Ago
RHIB maps move to follow RHIB position
30 Days Ago
merge from voicevolume_slider_fix
30 Days Ago
Restored voice slider range 0-5
30 Days Ago
Clean: OcclusionSendUpdates - factor out SendEntitySnapshotsWithChildren Decided against merging SendEntitySnapshotsWithChildren and SendEntitySnapshots, as -WithChildren relies on grouped sending - it would complicate the code unnecessarily. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
30 Days Ago
merge from ui_mipmaps_fixes
30 Days Ago
Death screen icons fixes
30 Days Ago
Clean: SendEntityUpdates - refactor out SendEntitySnapshots Prepping for server occlusion unification Tests: none, simple change
30 Days Ago
merge from ddraw_menu_hide
30 Days Ago
Update: SendEntityUpdates - add parallel sending of snapshots It's incomplete, but now the similarities with OcclusionSendUpdates are more clear and can be unified. Also revelaed a bunch of concerns with ShouldNetworkTo and deferring to parent choice. Tests: 2p on Craggy with UsePlayerUpdateJobs 2. Observed animal desync, but weirdly it was still there after setting UsePlayerUpdateJobs 0 and reconnecting - will investigate later.
30 Days Ago
More icons tagged as UI mipmap group
31 Days Ago
Contact menu mugshots ignore mip maps limit
31 Days Ago
tugboat_rug_fix -> main
31 Days Ago
Removed mip maps generation on server map image
31 Days Ago
Removed mip maps generation on server image in the browser
31 Days Ago
Bugfix: OcclusionSendUpdates - fix up wrong last batch size calculation - also removed dead variables - removed FoundMain/Worker to SendAsSnapshotMain/Worker Tests: none, trivial changes
31 Days Ago
Loading screen images are ignoring mip map levels
31 Days Ago
broke mannequin even further by updating individual body part prefabs
31 Days Ago
merge from particlesystem_warnings_fix
31 Days Ago
Merge from changelog_fix
31 Days Ago
Merge from spraycan_toast
31 Days Ago
Merge from pickup_toasts
31 Days Ago
Update: SendEntityUpdates - plug in occlusion fast path - use-after-free bugfix Tests: 2p on Craggy with UsePlayerUpdateJobs 2
31 Days Ago
Merge from gamemodes_workbench_fix
31 Days Ago
clothing mannequin updated model and material
31 Days Ago
Tagged all icons to use the UI mipmap group
31 Days Ago
Merge from fix_uselegacyworkbenchinteraction
31 Days Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
31 Days Ago
Fix convar server.uselegacyworkbenchinteraction
31 Days Ago
merge from new_menu2/pilotpack_storepage
31 Days Ago
merge from horse_grounded_fix
31 Days Ago
merge from richtext_off
31 Days Ago
Update store prefab too for tile videos
31 Days Ago
Add the pilot pack video media
31 Days Ago
merge from main
31 Days Ago
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31 Days Ago
Fix workbench tech trees being wrong in softcore. Reverts previous change to vanilla gamemode, should no longer be neccessary. All gamemode tech trees should now be functioning correctly.
31 Days Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
31 Days Ago
Searchlight static updates. Relevant monument scenes S2P.