reporust_rebootcancel

139,882 Commits over 4,505 Days - 1.29cph!

27 Days Ago
Revert to the old animations for just now (to get around the freaky hit animation)
27 Days Ago
added postit note to dartboard - updated textures and prefab
27 Days Ago
Remove pitch variation on turbine sounds
27 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
27 Days Ago
Add deploy animation when first getting on the pooltable
27 Days Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
27 Days Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
27 Days Ago
Chinook terminal volume changes
27 Days Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
27 Days Ago
LS Office area lighting facelift WIP.
27 Days Ago
fix sockets of dartboard for better placement
27 Days Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
27 Days Ago
added lit variant of text for dartboards (still quite bright in darkness)
27 Days Ago
27 Days Ago
fix NRE that was breaking demos
27 Days Ago
missed materials
27 Days Ago
Halloween garland LODs and mani update
27 Days Ago
Animation polish pass on pool table
27 Days Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
27 Days Ago
more reset state cleanup
27 Days Ago
Adding glass bullet feed script and updating animations
27 Days Ago
Merge from /powerplant_activation_sounds
27 Days Ago
Merge from /PlayerMaintainedMonuments
27 Days Ago
Audio file tweaks and voice count changes
27 Days Ago
merge from game_room_dlc
27 Days Ago
merge from main
27 Days Ago
Merge from PlayerMaintainedMonuments
27 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
27 Days Ago
Added generator VFX to the powerplant.
27 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
27 Days Ago
missing mats
27 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
27 Days Ago
merge from PlayerMaintainedMonuments
27 Days Ago
Fix pool cue placement again
27 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
27 Days Ago
more pooling state resetting
27 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
27 Days Ago
jukebox - minor micro polish on game model
27 Days Ago
Model, entity, and textures for halloween garland (WIP)
27 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
27 Days Ago
Fix sound positions
27 Days Ago
Ensure cue follows hand prop position + rotation given in animations
27 Days Ago
Fix timesince and car audio not being reset properly
27 Days Ago
Adding initial events for power grid state, fuses, and garages.
27 Days Ago
Improve sound loop stop
27 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
27 Days Ago
Merge from terrain_renderer
27 Days Ago
merge from terrain_parallax_fix
27 Days Ago
Merge from main