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134,591 Commits over 4,444 Days - 1.26cph!

22 Days Ago
Merge from PlayerRigUpdate2
22 Days Ago
Merge from ballistic_helmet_weight_fix
22 Days Ago
S2P all floating cities, fixes missing mannequin meshes
22 Days Ago
Remove unused override
22 Days Ago
Merge from industrial_dlc
22 Days Ago
Fixed industrial torch anims not applied to sub systems
22 Days Ago
Merge from main
22 Days Ago
Merge from parent
22 Days Ago
Merge from main
22 Days Ago
Merge from mortar_prototype (fixes mortar animations)
22 Days Ago
Fix editor only NRE when playing first person sounds
22 Days Ago
Merge from main
22 Days Ago
Fix
22 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
23 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
23 Days Ago
exported updated 3p jump and jump midair anims
24 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
24 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
24 Days Ago
merge from main
24 Days Ago
change industrial auto turret inventory handling sound
24 Days Ago
deploy/open/close sounds for industrial storage and furnaces
24 Days Ago
industrial auto turret sounds
24 Days Ago
morph cache add dye sets to hair sets
24 Days Ago
conditional hair setup (pointing to midlength meshes for now)
24 Days Ago
add to hair sets
24 Days Ago
Fixed missing skeletonskins
24 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
24 Days Ago
shadow lods
24 Days Ago
rough dye set pass
24 Days Ago
Female conditional meshes
25 Days Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
25 Days Ago
Conditional meshes
25 Days Ago
Updated render meshes on prefab
25 Days Ago
Ponytail cleanup
25 Days Ago
Initial setup
25 Days Ago
Ponytail fixes
25 Days Ago
Ponytail hair update
25 Days Ago
commit missed texture metas
25 Days Ago
merge from wiretool_cave_fix
25 Days Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
25 Days Ago
rebased darts_game branch
25 Days Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
25 Days Ago
merge from consoleinputfield_fix
25 Days Ago
Fixed console input field not being selected automatically when using consoletoggle 0
25 Days Ago
Fixed pooltable NRE'ing on spawn
25 Days Ago
Codegen Manifest
25 Days Ago
Second set of cherrypicks
25 Days Ago
merge from resourcedispenser_allocs
25 Days Ago
Delete a bunch of old useless assertions that allocate
25 Days Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245