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3,772 Commits over 2,161 Days - 0.07cph!

3 Years Ago
Added reutilization of packed maps that are combined from same sources Moved packing folders; rebaked current sample Reorganized some code
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3 Years Ago
Fixed some packing processor errors with missing textures Fixed packed texture assignment/replacement failing in some cases
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3 Years Ago
Finished automated packed map generation when sources are modified
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3 Years Ago
Fixed emission related shader compilation error in standard-packed shader Changed texel density grad texture to srgb to match overlay reference Added deferred mesh decal shader to texel density view Replaced temporary reference overlay with final Fixed texel density scale
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3 Years Ago
Tweaked texel density gradient texture + overlay Added core and speedtree shaders
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3 Years Ago
Added terrain shader support to texel density visualization
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3 Years Ago
Fixed shader compile error
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3 Years Ago
Fixed show texel density foliage out of sync Fixed texel density sampling noise Added texel density support to a few more shaders
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3 Years Ago
Added reference/helper overlay for texture density visualization
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3 Years Ago
Added texture density visualizer (graphics.showtexeldensity)
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3 Years Ago
Lowered q=0 textures to quarter res and q=1 to half res
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3 Years Ago
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3 Years Ago
Added water culling volume to launch site basin
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3 Years Ago
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3 Years Ago
Fixed server compile
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3 Years Ago
Added camera util + proper frustum plane extraction Added WaterCullingVolume for water surface clipping
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3 Years Ago
Merge from main
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3 Years Ago
Merge from texture packing
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3 Years Ago
undid keybind thing
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3 Years Ago
Merge from main
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3 Years Ago
Restored shader lods on packed standard
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3 Years Ago
Packed first material for testing, building/materials/generic/atlas_wood_stone_metal
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3 Years Ago
Cleaned some debug logs
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3 Years Ago
Default packed material foldout set to hidden
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3 Years Ago
Merge from main
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3 Years Ago
Finished first stage of pbr standard base layer packer Added extra functionality to ImageUtil + raw data workflow
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3 Years Ago
Processor test/wip
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3 Years Ago
More code shuffling Processor/packer work Added image util (editor only)
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3 Years Ago
Moved some stuff around + code org
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3 Years Ago
Merge from main
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3 Years Ago
Reswizzled pbr base layer pack map 1 and 2 Finished tracker; processor++
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3 Years Ago
Fixed occlusion culling on roof parts
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3 Years Ago
Merge from main
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3 Years Ago
Cherry picking shader changes from /main/hair
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3 Years Ago
Fixed ShadeVertexLights overload issuing wrong path; touched affected shaders
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3 Years Ago
Fixed hair inset shadows Fixed hair temporalAA filtering
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3 Years Ago
Merge from main
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3 Years Ago
More work on tracker
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3 Years Ago
Merged in terrain texturing edit-mode verbosity mitigation
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3 Years Ago
Fixed bright code-lock open/closed lights when non-lit; switched transparent materials to opaque (needed shadow)
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3 Years Ago
Added conditional packed map keywords Added texture packing processor and tracker (wip) Added packed version of standard layers; base layer first Renamed packed standard shader Increased time tolerance for terrain texturing runtime support map generation verbosity
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3 Years Ago
Updated native plugin (Linux)
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3 Years Ago
Fixed multi-material editing for packed materials
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3 Years Ago
Added separate shader gui for packed materials to reduce transition issues More packed shader work
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3 Years Ago
Nuked source cache folder
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3 Years Ago
More seamless packing shader gui
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3 Years Ago
Merge from main
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3 Years Ago
Updated Linux native plugins
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3 Years Ago
Improved shader gui source cache handling
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3 Years Ago
Setting up shader gui Added packed version of rust/standard shader
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