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137,183 Commits over 4,352 Days - 1.31cph!

26 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
26 Days Ago
merge from shader_memory_fix
26 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
26 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
26 Days Ago
Silly horse texture size pass
26 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
26 Days Ago
Optimisations and refactoring
26 Days Ago
Started tools tab
27 Days Ago
Fix npc weapon parenting
27 Days Ago
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27 Days Ago
Updating outbreak scientist skinning
27 Days Ago
Optimised textures sizes for LNY horsearmour
27 Days Ago
guns box corpse
27 Days Ago
sulfur box corpse tweak
27 Days Ago
Updated LNY horse armour icon to match other armours
27 Days Ago
Silly horse mask lod burst cloth controller
27 Days Ago
gun box gibs appended to prefab
27 Days Ago
silly horse mask player neck lods
27 Days Ago
Potential NRE fix
27 Days Ago
merge from building_planner_viewmodel_perentity_toggle
27 Days Ago
Remove from ladder hatches as well
27 Days Ago
LNYHorsearmour WM and WM prefab
27 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
27 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
27 Days Ago
Component box guns gibs Some texture tweaks
27 Days Ago
apartment complex layout refinement to street and ground surfaces
27 Days Ago
Adding m16 blockout rigs
27 Days Ago
append gun box to storage adaptor allow collision group
27 Days Ago
ran manifest, icon manifest, localization
27 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
27 Days Ago
Updated LNY horsearmour textures and icon
27 Days Ago
silly horse mask lods, neck lods still to do
27 Days Ago
Adding mortar rig fbx
27 Days Ago
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27 Days Ago
merge from bbs_divesite_fix
27 Days Ago
merge from SupplySignal_SloMoGuys
27 Days Ago
merge from naval_char_texture_optimizations
27 Days Ago
merge from naval_prop_texture_optimizations
27 Days Ago
merge from naval_env_texture_optimizations
27 Days Ago
merge from main
27 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
27 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
27 Days Ago
Fix divesites spawning within boat building station area
27 Days Ago
Renamed the item and vehicles tab classes and prefabs
27 Days Ago
Added vehicle tab
27 Days Ago
Rentable kiosk E blockout
27 Days Ago
sulfur box corpse
27 Days Ago
downsample deepsea shorevectors and distances, bitshifted by 1
27 Days Ago
further texture optimizations + removal of unused textures
27 Days Ago
Deleted extra horse mask textures