reporust_rebootcancel

143,578 Commits over 4,413 Days - 1.36cph!

26 Days Ago
FX debug setup. Alt ammo prefabs.
26 Days Ago
Refactor to GetInstalledUpgradeMods.
26 Days Ago
merge from main
26 Days Ago
merge from mortar_prototype
26 Days Ago
merge from playerboat_testfix
26 Days Ago
Add placeholder sound effects to mortar shots
26 Days Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
26 Days Ago
Unify naming conventions, everything is now called RustNav
26 Days Ago
marketplace set dressing - some more iterating, more work needed on front street end
26 Days Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change
26 Days Ago
Bugfix: ServerOcclusion - add defensive checks for suspected spectate mods The mods should be fixed, but at least it won't put servers in a weird state. Tests: none, trivial change
26 Days Ago
Update error messages to mention the command line argument rather than the convar
26 Days Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
26 Days Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
26 Days Ago
Merge from main
26 Days Ago
merge from automated_testing
26 Days Ago
Didnt save
26 Days Ago
Fix mortar indicator not cleaning up on disconnect
26 Days Ago
Merge from Main
26 Days Ago
New Sounds added for the Salvaged Cleaver refresh
26 Days Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
26 Days Ago
Bowless Crossbow - added worldmodel with arrow mesh for 3p rig
26 Days Ago
main -> server_browser_update_2
26 Days Ago
fix dodgy merge
26 Days Ago
binoculars_fix -> main
26 Days Ago
Merge from workbench_upgrades
26 Days Ago
Add poolable to upgrade visuals
26 Days Ago
- Codecleanup - New binocular effects toggle at night
26 Days Ago
Flagged tests that need to be ignored by CI
26 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
26 Days Ago
Do not build the unity navmesh when in recast mode
26 Days Ago
Assert inside all recast methods that the useUnityNavmesh is false
26 Days Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
26 Days Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
26 Days Ago
Add reset static fields to base screen shake
26 Days Ago
merge from main
26 Days Ago
Quick icon panel cleanup. Static RPC guard.
26 Days Ago
merge from main
26 Days Ago
merge from placement_ignoreentity
26 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
26 Days Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
26 Days Ago
mortar anim updates
26 Days Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
26 Days Ago
- Stop unity complaining about main tex - Ensure ping markers show up
26 Days Ago
Fixed salvaged workbench upgrade not recycling into anything
26 Days Ago
marketplace set dressing backup
26 Days Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
26 Days Ago
Updated Freestanding Sink Prop Textures
26 Days Ago
Move mortar shell visual to the prop bone on mortars
26 Days Ago
Fix cases where rotation could still be using recast in unity mode