reporust_rebootcancel

134,671 Commits over 4,444 Days - 1.26cph!

22 Days Ago
Deploy animation updates
22 Days Ago
merge from additional_hairstyles
22 Days Ago
Tied back capmask fixes
22 Days Ago
Client compile fix.
22 Days Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
22 Days Ago
Hair colour balance pass
22 Days Ago
merge from industrial_dlc
22 Days Ago
Use HasGreatlyChanged() for temp and comfort
22 Days Ago
Removed the legacy electricity IO queue
22 Days Ago
Charity Plushie setup
22 Days Ago
Adjusted auburn crewcut material
22 Days Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
22 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
22 Days Ago
Update vm attachment prefab to use complete new FBX asset
22 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
22 Days Ago
.meta files
22 Days Ago
Merge from M16A2
22 Days Ago
Update manifest
22 Days Ago
plywood painted tile fix
22 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
22 Days Ago
Merge from main
22 Days Ago
Set parent history projectile validation default to true
22 Days Ago
merge from wiretool_cave_fix
22 Days Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
22 Days Ago
hanging tarp polycount reduction
22 Days Ago
merge from crew_cut_setup
22 Days Ago
Merge from main
22 Days Ago
split the rail off the holo sight to a separate mesh
22 Days Ago
Merge: from main
22 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
22 Days Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
22 Days Ago
manifest
22 Days Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
22 Days Ago
Fixed torch attack animations not working on non local players
22 Days Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
22 Days Ago
merge from main
22 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
22 Days Ago
naming convention tweaks
22 Days Ago
Fix scientists appearing on roofs
22 Days Ago
merge from tied_back_hair_setup
22 Days Ago
Ponytail Mat updates and cap
22 Days Ago
Add free fuel servervar for easier testing. Codegen.
22 Days Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
22 Days Ago
Merge from main
23 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
23 Days Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
23 Days Ago
Merge: from main
23 Days Ago
little mesh cull pass on wip playground art
23 Days Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
23 Days Ago
apartment_complex_b_large interior props shadow casters optim