reporust_rebootcancel

155,003 Commits over 4,536 Days - 1.42cph!

23 Days Ago
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23 Days Ago
merge from demo_ui_2
23 Days Ago
fix scrollbar styling and presets being cut off in editor curve ui
23 Days Ago
russian roulette; - fix RussianRouletteStorage CanAcceptItem - prefab updated - updated localization - ran manifest
23 Days Ago
first pass on squirrel interest mechanic
23 Days Ago
merge from main
23 Days Ago
fix train pooling errors, add them back to tests
23 Days Ago
merge from main
23 Days Ago
merge from storepage_crystalAR
23 Days Ago
Restored skin viewer cam fov
23 Days Ago
fix glass AR refraction blurring being screen resolution dependent
23 Days Ago
Disabled bullets in the mag when inspecting the viewmodel in the skinviewer cause they draw on top for whatever reason
23 Days Ago
Added backdrop bg to the skin viewer so the crystal AR has something to reflect Restored viewmodel inspection
23 Days Ago
merge from main to high_stakes_dlc
23 Days Ago
Merge: from async_serveroccl_gen - Bugfix for exception about profiler being not available on server boot Tests: booted craggy
23 Days Ago
Clean(editor): a bit more dead code removal Tests: used LoadMapTool to investigate server occlusion concerns
23 Days Ago
test scene fluff
23 Days Ago
support for burstcloth chains to be fixed at any arbitrary bone, allowing connections at either end
23 Days Ago
arrows were supposed to gib when on the off-chance they break but they weren't being referenced properly making them just vanish but now they break. added gibbable to the arrow worldmodel
23 Days Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
23 Days Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
23 Days Ago
radwater_buff_2 -> main
23 Days Ago
Buff sprinkler rads by another 1.5x
23 Days Ago
russian roulette; - vm for chain parts that connect to guns - reference model to help with anim of chains over the table
23 Days Ago
Analogue steering support WIP
23 Days Ago
world model fixes: - kick hazmat fixed missing back faces, now uses single lod texture set isntead of 4to 5 - fixed missing faces on the water pump world model - fixed divingsuit having offset texture on the world model
23 Days Ago
Bunch of driving improvements + refactor. Driving control set updates.
23 Days Ago
merge from main
23 Days Ago
checked Prevent Breaking Down on steam item for crystal ARs
23 Days Ago
Clean: remove profiler disabling on boot Was temp measure code that slipped in Tests: none, trivial change
23 Days Ago
Merge: from main
23 Days Ago
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
23 Days Ago
Added missing PostOpaqueDepth to skin viewer cameras
23 Days Ago
Bugfix: avoid thread race modifying same list when saving DisplayBoxStorage - cache is now an array rather than a list Tests: setup a display box storage, showed items in it, could see contents inside change
23 Days Ago
Crystal AR page media
23 Days Ago
Driving controls wip
23 Days Ago
Arrow world model colider change
23 Days Ago
Bugfix: eagerly instantiate PaintballColorLookup to avoid it happening on Save, which is not mt safe Tests: spawned on craggy, switched on jobs 4 and shot with a paintball gun
23 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
champagne mortar icon tweak
23 Days Ago
merge from main
23 Days Ago
Revert Bootstrap, commited by accident in 162774
23 Days Ago
Double radiation output of sprinklers with radwater
23 Days Ago
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
23 Days Ago
WIP control sets. Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
23 Days Ago
Fix manifest
23 Days Ago
Second part missing from the initial commit
23 Days Ago
statesync tests for events not firing if they're on frame 0