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97,399 Commits over 3,653 Days - 1.11cph!

37 Days Ago
Set up proximity manager for harbor 2 First pass swing bridge
37 Days Ago
Harbor 1 ladder and parent triggers
37 Days Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
37 Days Ago
Initial docking path for harbor_2
38 Days Ago
First attempt at spawn near for docking command
38 Days Ago
Item setup
38 Days Ago
fixes
38 Days Ago
Merge from main
38 Days Ago
Merge from main
38 Days Ago
updates
38 Days Ago
Moon pool crane textures
38 Days Ago
Merge from main
38 Days Ago
Fixed fuel generator aux inputs draining power
38 Days Ago
Cargo decides what harbor to dock at based on spawn distance
38 Days Ago
Cargoship now moves around the island anti-clockwise
38 Days Ago
Re-added cargo notifier to harbor2 Scene2Prefab
38 Days Ago
Rounded upkeep timer minutes
38 Days Ago
merge from main
38 Days Ago
baseline
38 Days Ago
Changed upkeep timer format
38 Days Ago
player update. CNY spear entity edited so it sits in the player hands correctly
38 Days Ago
Added container drop off ground decals in both harbors
38 Days Ago
refraction material
38 Days Ago
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
38 Days Ago
Check scientist target move distance is within a suitable distance from bradley
38 Days Ago
American truck models - Worked on AO - Fixed couple mirroring effects and stretching - Tuned down the dirt a notch - Tweaked the colliders
38 Days Ago
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38 Days Ago
fixed clipping issue
38 Days Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
38 Days Ago
CanSeeTarget can now take a source position offset, used to check move points.
38 Days Ago
ao on tools
38 Days Ago
moon pool crane texturing
38 Days Ago
Refactor
38 Days Ago
Remove now unused LOS offset code
38 Days Ago
AIInformationZone LOS improvements for GetBestMovePointNear
38 Days Ago
enabled material setup on AC unit prop for testing
38 Days Ago
snow effect material config setup
38 Days Ago
snow effect material config
38 Days Ago
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
38 Days Ago
made black screenbacks all flat geo
38 Days Ago
merge from material biome improvements
38 Days Ago
asset zoo prep for props review
38 Days Ago
Merge from main
38 Days Ago
Merge from harbor_tweaks_4_cargoship
38 Days Ago
Fix container doors getting deleted when moving onto cargo ship
38 Days Ago
Adjust docked cargo position for better container access
38 Days Ago
Big crane refactor Split out the existing crane into three separate classes - HarborCrane, HarborCraneContianerPickup, HarborCraneStatic Implement new variety of crane that can be preset to a specific extension/height and will eventually support parenting Add this re enabled static crane into the HarborProximityManager so it rotates out of the way when the boat passes Re-enabled the static crane on harbor_1 and converted it into this new crane type Added a 4th crane to harbor_1, this new crane can pickup and drop containers on the opposite side of the cargo ship
38 Days Ago
Use Continuous Speculative
38 Days Ago
Wheel terrain FX, borrowed from cars for the moment
38 Days Ago
Bike physics + visual fixes