120,845 Commits over 4,018 Days - 1.25cph!
RidableHorseAudio null checks just in case
Restored catapult boulder impact effects
Cherrypicked
112295 - battering ram sounds polish
Cherrypick
112230 - catapults/ballista sounds polish
Cherrypicked
112070 shield sounds
Cherrypicked
111892 - mini crossbow sounds
Ballista effects surgery: pulled in the new incendiary and hammerhead bolt effects
merge from primitive -> aux2
merge from primitive/era_loot_tables -> primitive
Fix so it also blocks primitive only loot tables when in vanilla
Catapult fire and explosive ammo impact sounds
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
Rename default era from "unknown" -> "none"
- doesn't change anything convar wise, only changes the code's enum
Setup steam item for medieval barricade
Added new option to gate a steam item via another item
Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
Also add support to filter loot tables from the entity directly based on the era
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merge from primitive/fix_gamemode_sleeping_bags -> primitive
merge from primitive/fix_primitive_tag -> primitive
merge from primitive/fix_primitive_tag -> primitive
Cherrypick
112423 into it's own branch
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Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
Allow certain exclusive server tags to have priority over others if both are found in server tags
Fix for bright rock_fromation_small_d
customeffects -> primitive
Piercer pen FX rotated to the new system.
Debug gizmo disabled.
Shifted it forward 0.05 for extreme angles.
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- Improved automatic bone name resolver
- Fixed duplicate bone names in Siege Tower
- Fixed duplicate bone names in Constructable
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Increase Siege Tower NPC Carver size
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converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows.
added textures to spec folder+ new materials
applied materials to all necessary prefabs
Fix crafting quality tea item id
Added wooden armor insert item, setup protection stats.
Setup world model.
- Rewrote custom effects system
- Moved to projectile code
- Inject into projectile before effect is sent
- SImplify modifiers
Add support for primitive server tag to be compressed
Speed up slow projectiles fired from AutoTurret to minimize delay