reporust_rebootcancel

155,223 Commits over 4,536 Days - 1.43cph!

4 Years Ago
Remove unusued position setting code, since if we ever need to do this on a ragdoll, we should be using rigidbody.MovePosition instead
4 Years Ago
Increased ragdoll rigidbody solverIterations from 6 to 10, and solverVelocityIterations from 1 to 10. Only applies to ragdolls (client-side). Massively reduces problems with jittering limbs.
4 Years Ago
Enable projection on all ragdoll joints. Brings violated constraints back into alignment even when the solver fails. Should reduce instances of extreme stretching.
4 Years Ago
Client-side ragdoll ignores server-side corpse collider on listen server. Improves ragdoll jitter with editor in C+S mode.
4 Years Ago
Simplified some recursive behaviour on the conveyor
4 Years Ago
Splitting network thread into two threads (read thread and write thread)
4 Years Ago
grid helper functions now support rotation.
4 Years Ago
Removing locks in GetStat, GetLastPing and GetDebug since they're only called from the main thread, which is the only thread that can disconnect the peer
4 Years Ago
Scene setup for water FX.
4 Years Ago
Shipping container prefabs scripts setup for lod and gibs and colliders
4 Years Ago
apply pivot offset correctly and only once, fix anchors.
4 Years Ago
fixed collision issue on zipline slope that could partially hide dropped items
4 Years Ago
remove anchor passing
4 Years Ago
remove now unnecessary unparent code
4 Years Ago
NRE fix. Parenting change.
4 Years Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
4 Years Ago
small refactor
4 Years Ago
Restore crosshair weapon rack info after merge
4 Years Ago
merge from main
4 Years Ago
Merge from industrial
4 Years Ago
Fixed some passthrough issues with conveyors Protocol++
4 Years Ago
Merge from industrial
4 Years Ago
Log cleanup
4 Years Ago
Fixed some pipe prevent building volumes lingering after a connection has been removed
4 Years Ago
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
4 Years Ago
Pool the industrial pipe prevent building volume
4 Years Ago
Added two new slots to the locker, each slot corresponds to a different partition in the locker
4 Years Ago
Merge Main -> PhysicsLayerRevamp
4 Years Ago
Merge from industrial
4 Years Ago
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4 Years Ago
Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
4 Years Ago
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
4 Years Ago
Fixed conveyor not properly processing items that don't stack
4 Years Ago
Merge vehicle_clip_vehicle -> Main
4 Years Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
4 Years Ago
Mere MIDI_fix -> Main
4 Years Ago
Fixed autoturret colliders being on Default layer instead of Deployed
4 Years Ago
Fixed missing ceiling in water treatment plant pigeon nest collider
4 Years Ago
Manifest update
4 Years Ago
Stab hits
4 Years Ago
Merge from main
4 Years Ago
Fixed broken material order on room pieces
4 Years Ago
Nuclear silo dressing progress
4 Years Ago
New pipe and electric cable pieces
4 Years Ago
Added missing shadow proxies to a few meshes
4 Years Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
4 Years Ago
merge from rust_metrics
4 Years Ago
Merge from main
4 Years Ago
Applied changes from code review
4 Years Ago
Add flush_anlytics command & codegen