reporust_rebootcancel

125,461 Commits over 4,079 Days - 1.28cph!

12 Months Ago
Added relaxed cone map generator
12 Months Ago
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12 Months Ago
Culling volume tests for lighting purposes.
12 Months Ago
Merge from main/wallpaper
12 Months Ago
Removing ItemDefinition label from wallpaper.entity.prefab.meta
12 Months Ago
Integrate all new wolf gaits with correct speeds
12 Months Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
12 Months Ago
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
12 Months Ago
Double elevator max floor limit
12 Months Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
12 Months Ago
exported wolf prowl anim at origin
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
wip hotswap urls
12 Months Ago
updated rock formations updated world setup to spawn them
12 Months Ago
Pastable URL support
12 Months Ago
Playground.Player scene updates
12 Months Ago
Candle prefab lighting updates. Lighting prefab backup.
12 Months Ago
Placeholder model
12 Months Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
12 Months Ago
Prevent on draw gizmo spam in the editor
12 Months Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
12 Months Ago
road/rail rejection for coastal cliffs
12 Months Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
12 Months Ago
Candles use standard thick transmission shader instead of the depracated packed one.
12 Months Ago
Apply workshop URL skin when starting scene. More tests.
12 Months Ago
Missing commits
12 Months Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
12 Months Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
12 Months Ago
Added new head to skinset.male
12 Months Ago
exported all updated wolf animations in a new folder
12 Months Ago
Wire invisible over ~4 meters
12 Months Ago
Added distance-based culling to the wire shader
12 Months Ago
protocol++
12 Months Ago
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12 Months Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
12 Months Ago
Merge from main
12 Months Ago
Unsaved changes
12 Months Ago
Simplify TwistCorrectionComponent
12 Months Ago
Merge from main
12 Months Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
12 Months Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
12 Months Ago
Gibs, more closely match icon
12 Months Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
12 Months Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
12 Months Ago
Merge from main
12 Months Ago
Added a timeout and make sure the UI is layered properly in the HUD
12 Months Ago
Merge from monument_scenes -> aux1
12 Months Ago
Fix remapping order being reversed