reporust_rebootcancel

131,935 Commits over 4,262 Days - 1.29cph!

28 Days Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
28 Days Ago
Power mannequins to change their pose
28 Days Ago
Padding and layout fixes
28 Days Ago
Added RobotoMono-Bold
28 Days Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
28 Days Ago
Fixed RobotoMono material fuckery
28 Days Ago
Burlap shoes repose/lods - added female prefab
28 Days Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
28 Days Ago
Console menu navigation
28 Days Ago
Ninja suit repose
28 Days Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
28 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
28 Days Ago
Removed save file name from Craggy's GameSetup
28 Days Ago
Developer tool nav bar buttons
28 Days Ago
Client compile fix
28 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
28 Days Ago
Command block tests
28 Days Ago
Added the old console to the new developer tool prefab for now
28 Days Ago
Added indirect instancing for the ballpit spheres
28 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
28 Days Ago
Baseline, bootstrap spawns EngineUI2
28 Days Ago
Merging fpbuild related changes to main branch
28 Days Ago
Add a network graph
28 Days Ago
Setting up EngineUI2_DeveloperTools prefab
28 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
28 Days Ago
Auto auth player on placing steering wheel
28 Days Ago
console tools
28 Days Ago
28 Days Ago
Burlap shirt repose/lods
28 Days Ago
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28 Days Ago
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28 Days Ago
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28 Days Ago
plastic please
28 Days Ago
Renamed the prefabs
28 Days Ago
easel lods
28 Days Ago
Fix for texture issue on 3p m15
28 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
28 Days Ago
WIP code, parameters, setup
28 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
28 Days Ago
Console Info Panel
28 Days Ago
Merge from parent
28 Days Ago
merge from automatedtesting
28 Days Ago
Merge from parent
28 Days Ago
Merge from parent
28 Days Ago
new console items ui
28 Days Ago
merge from SeparatePhysicsScenes
28 Days Ago
That's all folks
28 Days Ago
Almost done...