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133,522 Commits over 4,293 Days - 1.30cph!

54 Days Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
54 Days Ago
Merge from parent
54 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
54 Days Ago
Parent entities before initializing them
54 Days Ago
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54 Days Ago
Gibs and LODs for Artist Canvas S
54 Days Ago
Balloon config UI improvements
54 Days Ago
player update car pose change + IK adjustment
54 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
54 Days Ago
don't let you push a PlayerBoat if you're parented to it
54 Days Ago
Make sure placement error is correct for the deep sea build fix
54 Days Ago
and added the texture too
54 Days Ago
added store icon for birthday candle hat
54 Days Ago
merge from deep_sea
54 Days Ago
Fixed being able to build in the deep sea when looking at an entity
54 Days Ago
setup worldmodel prefab for lr300 space gun
54 Days Ago
Removed deep sea hackable crate map marker
54 Days Ago
Admin killing the PT Boat turrets will now also destroy the bpat itself
54 Days Ago
50cal_animations -> naval_update
54 Days Ago
S2P all
54 Days Ago
merge from boat_building
54 Days Ago
50cal -> naval
54 Days Ago
Added a ConVar for toggling the texture dynamic memory budget adjustments
54 Days Ago
50cal_Animations -> naval_update
54 Days Ago
50cal_animation -> naval_update
54 Days Ago
Reduce the wave impact on the pt boat so easier to predict + less nausea
54 Days Ago
- Add a replicated var to turn on/off client authority so we dont get stuck in a build without the ability to change - Codegen
54 Days Ago
Update all ship trigger parent shapes to match the ship
54 Days Ago
Projector in stables_b now permanently on
54 Days Ago
Merge from deploy_fixes_wip
54 Days Ago
FX tweak to better faciliate adjacent wall.
54 Days Ago
Try authority with higher yield state acceptance
54 Days Ago
50cal_animations -> naval_update
54 Days Ago
plugged gap in stairs_overhang_300x300_corner
54 Days Ago
double 50Cal mounting sounds and shooting volume changes
54 Days Ago
Bugfix: SpawnGroup now applies entitie's world<->navmesh transformations when picking a spawn point Tests: Spawned ghostship - all NPCs spawned, but not moving (likely my other experimental code borks it)
54 Days Ago
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54 Days Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
54 Days Ago
50cal_animations -> naval_update
54 Days Ago
closed gaps at floor level on watch towers
54 Days Ago
Up the updaterate since we are using serverside movement
54 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
54 Days Ago
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54 Days Ago
filler in gap quality 0 Launch site
54 Days Ago
boat engine now uses more fuel per sec
54 Days Ago
fixed wooden_building_c LOD1 roof not double sided
54 Days Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
54 Days Ago
Update: DynamicNavMesh allows to exclude specific navmesh source roots - Ghostships register to be excluded, since they have their own baked navmesh - [editor-only] Added logic to exclude all roots from the client scene This CL also has some temp ghostship debug code (offsets navmesh to validate it) Tests: in water world spawned a GhostShip and enabled AI - only backed navmesh popped into existence. AI didn't spawn - need to investigate next
54 Days Ago
small oilrig set dressing fixes
54 Days Ago
merge from deep_sea