reporust_rebootcancel

132,283 Commits over 4,262 Days - 1.29cph!

30 Days Ago
Can now sleep in beds via the radial context menu Just a mount pose, has no effect other than extreme immersion
30 Days Ago
Better effect outgoing packets
30 Days Ago
missing file
30 Days Ago
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
30 Days Ago
main -> network_profiler
30 Days Ago
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
30 Days Ago
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
30 Days Ago
Bugfix: avoid double-draw Tests: viewed BasePlayer::BoxTest
30 Days Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
30 Days Ago
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31 Days Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
31 Days Ago
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31 Days Ago
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31 Days Ago
Spawn pops
31 Days Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
31 Days Ago
Made particle collisions work correctly on the GPU
31 Days Ago
Fixed tokens for halloween garland
31 Days Ago
Opening trading card pack overlay
31 Days Ago
Icon generation, reran manifest
31 Days Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
31 Days Ago
Savas specific spawn stuff + more terrain progress
31 Days Ago
Tier 2 Attire techtree setup
31 Days Ago
When opening the tech tree, always start on the highest level page by default
31 Days Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
31 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
31 Days Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
31 Days Ago
add option for specifying a camera angle to a certain skinnable spawn point
31 Days Ago
Trading Cards view
31 Days Ago
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31 Days Ago
fixed undo buffer storing in the wrong order when clearing
31 Days Ago
compile fix
31 Days Ago
fixed server leaking marching cubes data
31 Days Ago
undo/redo working, also fixed some tooltips
31 Days Ago
more loadout cleanup
31 Days Ago
cleanup loadout boxes
31 Days Ago
redesigned commands panel
31 Days Ago
hackweek arcade placeholder sketch livery on blockout updates
31 Days Ago
Fixed initial door states after load by finalising the transform on StopMotion()
31 Days Ago
Server compile fix
31 Days Ago
Fixed the alignment and size of all the tropical island map markers
31 Days Ago
Fix server build
31 Days Ago
Remove IBatchingToggle from InstancedLODComponent
31 Days Ago
Fix electric windmill animation
31 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
31 Days Ago
.asset files
31 Days Ago
Update manifest
31 Days Ago
.meta files after generating manifest
31 Days Ago
Prefabs after generating manifest
31 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
31 Days Ago
Cherrypick CS 136988 (material & SceneTemplateSettings.json)