reporust_rebootcancel

127,080 Commits over 4,201 Days - 1.26cph!

26 Days Ago
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26 Days Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
26 Days Ago
Actually fill the RHIB with scientists when you attach
26 Days Ago
Use Path.Join and log the path after cfg creation
26 Days Ago
Use StringBuilder to build the cfg
26 Days Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
26 Days Ago
naval_update -> scientist_boat_ai
26 Days Ago
Update HttpImage component to cache downloaded images by url in the temp folder
26 Days Ago
Merge from naval_update
26 Days Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
26 Days Ago
Allow finish building when area is empty
26 Days Ago
merge from optimize_windows_console -> main
26 Days Ago
Update scene control buttons to RustButtons with updated styling
26 Days Ago
merge from modding_custom_icons -> main
26 Days Ago
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26 Days Ago
Casino mesh progress Prefab update
26 Days Ago
Manually add protobuf & codegen
26 Days Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
26 Days Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
27 Days Ago
merge from modding_dropped_item_names -> main
27 Days Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
27 Days Ago
Backup
27 Days Ago
merge from modding_ddraw_perms -> main
27 Days Ago
Also allow server to run `ddraw.clear` command as well
27 Days Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
27 Days Ago
merge from modding_entity_scale -> main
27 Days Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
27 Days Ago
Add button to toggle off player model when viewing skins
27 Days Ago
merge from modding_cui_dragdrop -> main
27 Days Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
27 Days Ago
Exclude read-only commands from the default config
27 Days Ago
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27 Days Ago
merge from modding_cui_dragdrop -> main
27 Days Ago
Cherrypick draggable_cui branch
27 Days Ago
merge from modding_user_info_lang -> main
27 Days Ago
Include user language inside GiveUserInformation packet - allows modded servers to adjust loading messages right away - shouldn't require a network++
27 Days Ago
merge from editor_selected_texture_memory -> main
27 Days Ago
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
27 Days Ago
Merge from main
27 Days Ago
merge from fix_streaming_misc_textures -> main
27 Days Ago
Test splitting tile building in steps instead of building at once from native code, to potentially be able to spread a single tile over multiple frames in case of runtime rebuilds, or cache intermediate building steps
27 Days Ago
Bank vault (30MB)
27 Days Ago
browser_scrollview_fix_2 -> main
27 Days Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
27 Days Ago
Add search bar for list, tweak style of the item selection after changes
27 Days Ago
merge from store_atlases
27 Days Ago
Sofa and shipping container fixes
27 Days Ago
Store mannequin (100MB)