reporust_rebootcancel

138,491 Commits over 4,505 Days - 1.28cph!

30 Days Ago
only players in the game can reset the board, otherwise you must wait for idle endgame timer
30 Days Ago
darts fixes - fix RPC_UpdateThrowTimer (pretty sure) - fix deploy bounds - fix collider not being representative - include mat in placement guide - remove rotate from placement - set health value - can only palce dartboard on construction - add ground watch - fix look rotation error spam - fix SpawnReticle NRE - fix outofrange exception in 2 player - remove "win game" placeholder effect that was causing crash - adjusted bounds of everything in the prefab
30 Days Ago
New automated test checking all Gibbable components for mesh colliders that are missing RW All pass as expected
30 Days Ago
merge from fix_realmed_remove_warning
30 Days Ago
Fix RealmedRemove warnings on small ramp and advent calendar
30 Days Ago
Update(tests): patch WeaponRack Tests: TestMTSave(WeaponRack) pass
30 Days Ago
Update(tests): patch VendingMachine Tests: TestMTSave(VendingMachine) pass
30 Days Ago
Update(tests): patch VehicleModuleStorage Tests: TestMTSave(VehicleModuleStorage) - pass
30 Days Ago
Update(tests): skip module spawning for VehicleModuleCamper in tests Tests: TestMTSave(VehicleModuleCamper) - pass
30 Days Ago
Update(tests): patch TravelingVendor - skip spawning mapMarker and preventBuilding trigger when testing Tests: TestMTSave(TravelingVendor) - fails on IsGrounded while updating flags
30 Days Ago
jukebox prefab updated with greybox model
30 Days Ago
Update(tests): patch TrainEngine Tests: TestMTSave(TrainEngine) - fails on GetNetworkTime
30 Days Ago
merge from fix_baseentity_query_nre -> main
30 Days Ago
Extra hardening to fix exception inside DoServerDestroy() by checking if children are null before calling child.OnParentRemoved()
30 Days Ago
Extra hardening by checking if entity is null inside SocketMod_PlantCheck too
30 Days Ago
syncvar_initialiser_support
30 Days Ago
Fix a few NREs called by the new initialiser support
30 Days Ago
Update(tests): patch TrainCar Tests: TestMTSave(TrainCar) falls over in GetNetworkTime
30 Days Ago
Don't just skip over entities that are destroyed in BaseEntity.Query, make sure they are removed in the narrow phase
30 Days Ago
Update(tests): patch Telephone Tests: TestMTSave(Telephone) passes
30 Days Ago
Update(tests): bypass priv spawn in unit tests Tests: TestMTSave(SteeringWheel) passes
30 Days Ago
Update(tests): patch StashContainer Tests: TestMTSave(StashContainer) passes
30 Days Ago
merge from main -> fix_baseentity_query_nre
30 Days Ago
Update(tests): use TestFuelSystem when running tests for SmallEngine Tests: TestMTSave(SmallEngine) - passes
30 Days Ago
merge from fix_breakin_sound_loop -> main
30 Days Ago
Fix the master key unlock not set to loop
30 Days Ago
Everyone loves commiting RidableHorse.prefab with new fields (at least it's not reserializing comments anymore)
30 Days Ago
Update(tests): patch SlotMachine Tests: TestMTSave(SlotMachine) - passes
30 Days Ago
Update(tests): patch ShutterFrame Tests: TestMTSave(ShutterFrame) - passes
30 Days Ago
Bugfix(editor): add null checks to SearchLight Reset flow Tests: TestMTSave(SearchLight) - passes
30 Days Ago
merge from fix_deep_sea_ladder -> main
30 Days Ago
Update(tests): patch RidableHorse Tests: TestMTSave(RidableHorse) - passes
30 Days Ago
Add `printboatteleports` command to print what players will be teleported to the deep sea - allows us to see if ladders in standalone builds behave differently than ladders in the editor
30 Days Ago
Move blocking into subsystem too
30 Days Ago
Update(tests): patch RentableShop Tests: TestMTSave(RentableShop) fails on TimeSince
30 Days Ago
Syncvars now correctly identifiy and apply initialisers properly
30 Days Ago
Update(tests): patch ProceduralLift - also skip spawning trigger Tests: TestMTSave(ProceduralLift) passes
30 Days Ago
Update(tests): patch OrientableLight Tests: TestMTSave(OrientableLight) passes
30 Days Ago
gamesroom pooltable & balls - enabled gpu instancing on mat
30 Days Ago
Update(tests): patch MotorRowboat Tests: TestMTSave(MotorRowboat) - fails on TimeSince
30 Days Ago
Update(tests): patch ModularCarGarage Tests: TestMTSave(ModularCarGarage) - passes
30 Days Ago
gamesroom dart board & dart mat - updated texture meta settings - reduced rez of AO texture
30 Days Ago
Update(tests): patch ModularCar, BaseModularVehicle and BaseCombatEntity Tests: TestMTSave(ModularCar) - passes
30 Days Ago
gamesroom pooltable - updated texture meta settings
30 Days Ago
gamesroom pooltable balls - updated texture meta settings - reduced rez of AO and normal texture
30 Days Ago
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
30 Days Ago
merge from automated_testing
30 Days Ago
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
30 Days Ago
gamesroom pooltable balls - updated models meta settings
30 Days Ago
gamesroom pooltable - updated models meta settings for pooltable, pooltable col and balls