reporust_rebootcancel

139,399 Commits over 4,383 Days - 1.33cph!

33 Days Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
33 Days Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
33 Days Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
33 Days Ago
Prepare work on moving navmesh
33 Days Ago
Fix odd history inputs + odd history loading
33 Days Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
33 Days Ago
more folder cleanup
33 Days Ago
tidied up charms folde a little, added new sequential steam ids
33 Days Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
33 Days Ago
Apartment lights - updated textures
33 Days Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
33 Days Ago
add packet ref, tweaked array pool size
33 Days Ago
merge from new_console-ui/copypaste
33 Days Ago
Last fixes and tweaks
33 Days Ago
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33 Days Ago
updated apartment light textures
33 Days Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
33 Days Ago
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33 Days Ago
missing glass from kiosk F + set dressing
33 Days Ago
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33 Days Ago
Update rust native lib for all platforms to contains the new recast code
33 Days Ago
Merge from main
33 Days Ago
List and grid view mode toggle Sorting buttons Polish
33 Days Ago
set dressing kiosk D
33 Days Ago
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33 Days Ago
Include VehicleLarge layer in growable entity sun raycast
33 Days Ago
bulky sofa greybox
33 Days Ago
Re populating skeleton skin bone array for frontier hazmat
33 Days Ago
floorpaper icon, renaming, engine file
33 Days Ago
set dressing rentable shop A
33 Days Ago
Updated apartment light textures
33 Days Ago
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33 Days Ago
Merge from main
33 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
33 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
34 Days Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
34 Days Ago
Better approach, only allow one device per index be connected at once
34 Days Ago
Gibs, colliders
34 Days Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
34 Days Ago
reduce biome fogging when looking through a camera
34 Days Ago
exclude renderers with negative scale from instancing and warn about them
34 Days Ago
First pass regular armoured hatch setup
34 Days Ago
Date file and entity count are store in the data file Old files entity count is filled when pasted Added a way to retake screenshots when holding CTRL and clicking
34 Days Ago
merge from new_console-ui
34 Days Ago
Can paste and delete files from the copy paste tab Added search bar and refresh button Added copypaste.setscreenshot to set the thumbnail of an old copypaste file
34 Days Ago
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
34 Days Ago
first pass mat application shop A
34 Days Ago
Adding skinning items subbed to wrong branch
34 Days Ago
merge from main -> deep_sea_sleeping_bag
34 Days Ago
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