reporust_rebootcancel

126,654 Commits over 4,201 Days - 1.26cph!

23 Days Ago
Merge from main
23 Days Ago
re added skeletonjail prefab
23 Days Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
23 Days Ago
placeholder halloween wallpaper skin assets
23 Days Ago
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23 Days Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
23 Days Ago
Casino barge prrefab
23 Days Ago
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23 Days Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
23 Days Ago
Manifest
23 Days Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
23 Days Ago
merge from hackweek_crosshair_customization
23 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
23 Days Ago
floating city save cleanup of the floating walkways prefabs
23 Days Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
23 Days Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
23 Days Ago
Rejiigged hierarchy for barge painting
23 Days Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
23 Days Ago
Added WIP mannequin prop
23 Days Ago
More sail setup to match art
23 Days Ago
shifted t1 workbench around
23 Days Ago
merge form meta_shift
23 Days Ago
Remove a previous client side visual rotation hack for sail now we have art
23 Days Ago
Player updates for M39 and spray can item updates
23 Days Ago
Sail fixes
23 Days Ago
More cleanup and removing old code.
23 Days Ago
merge from drone_storage_slot
23 Days Ago
Quick commit before vert painting barges
23 Days Ago
Missed some files
23 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
23 Days Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
23 Days Ago
Merge from parent
23 Days Ago
Missions now reward more/better loot
23 Days Ago
Sail deploymennt guide mesh setup
23 Days Ago
PlayerBoat cleanup
23 Days Ago
More dirt added to blue containers
23 Days Ago
Updated sail prefab with artwork
24 Days Ago
merge from main
24 Days Ago
merge from menu_optims
24 Days Ago
Halloween Wallpapers - Initial setup
24 Days Ago
merge from meta_shift
24 Days Ago
Spike trap damage pass
24 Days Ago
Merge from parent
24 Days Ago
Merge from main
24 Days Ago
merge from main
24 Days Ago
Spawns
24 Days Ago
Ground spawns.
24 Days Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in