reporust_rebootcancel

117,584 Commits over 3,987 Days - 1.23cph!

26 Days Ago
Actually change ownership to the newer protobuf ID since it's the newer one
26 Days Ago
Fix conflicting protobuf entity field ids
26 Days Ago
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26 Days Ago
Fix ItemModSwap after merge
26 Days Ago
Natural Beehives should spawn on oak_e
26 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
26 Days Ago
merge from crafting_update -> item_ownership
26 Days Ago
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26 Days Ago
Reduce update rate when looking in a box
26 Days Ago
merge from main
26 Days Ago
merge from main -> item_ownership
26 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
26 Days Ago
Add item ownership to items horses poop - uses breed's name as the username - doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
26 Days Ago
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26 Days Ago
Transfer item ownership when explosives are picked up - this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
26 Days Ago
Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
26 Days Ago
Set item ownership to keycards that are picked up
26 Days Ago
Add item ownership when animal head is beheaded with a skinning knife
26 Days Ago
Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser
26 Days Ago
Add item ownership when collectible is picked off the ground
26 Days Ago
Add item ownership for items produced when car is shredded
26 Days Ago
Add item ownership to plants harvested
26 Days Ago
Fix item ownership not applying to finishing bonus
26 Days Ago
Set item ownership of photographs taken by the camera
26 Days Ago
Set item ownership of cassette tape to the player who made the recording
26 Days Ago
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26 Days Ago
Add ownership for gifts that are wrapped
26 Days Ago
merge from main, fuck fuck Plastic or whatever we call it now..
26 Days Ago
Try without merge tracking, ignoring subtractions
26 Days Ago
Untangle bad merges - maybe
26 Days Ago
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26 Days Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
26 Days Ago
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26 Days Ago
Cooking table progress
26 Days Ago
added and updated some crocodile animations
26 Days Ago
Seed variants for sunflower, rose and orchid
26 Days Ago
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26 Days Ago
Added correct data path and log path when checking for DLSS support
26 Days Ago
merge from fast_debug_draw (fix shader on metal)
26 Days Ago
Update: ServerDemoPlayer - report errors if failing to find entities Need to verify if my previous changes are working in more complex scenarios. Tests: none, trivial change
26 Days Ago
fast debug draw: skip geometry shader on metal
26 Days Ago
experimentally routing calls to queries from a non-burst context to run a burst compiled job on the main thread and calls from burst contexts to directly run the code - uses a mixture of BurstDiscard and compiler hints to avoid compiling any branching into burst-compiled code - twice as fast than just burst compiling the function calls and calling it directly from managed/non-managed contexts - at least 10x faster for larger queries in worst cases (empty grid) and negligable difference for small queries
26 Days Ago
merge from main
26 Days Ago
Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.
26 Days Ago
Update: FullServerDemo - detect full network ID range used in demo Replaces old invalid system of just reserving a constant chunk Tests: played back all demos that I have - all valid.
26 Days Ago
Add terrain blend layer to standard 4-way and packed mask blend, reduce terrain sampler slot usage
26 Days Ago
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26 Days Ago
Interior set dressing, tweaks to floor material in zigg scene
26 Days Ago
mauritia flexuosa M variant with LODs and billboard, materials initial commit
26 Days Ago
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