reporust_rebootcancel

138,490 Commits over 4,505 Days - 1.28cph!

30 Days Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
30 Days Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
30 Days Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
30 Days Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
30 Days Ago
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
30 Days Ago
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
30 Days Ago
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
30 Days Ago
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
30 Days Ago
merge from main
30 Days Ago
Merge from satellite_crash
30 Days Ago
Merge from countdown_monitor
30 Days Ago
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
30 Days Ago
Add a hatched effect to targeting circle.
30 Days Ago
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
30 Days Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
30 Days Ago
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
30 Days Ago
merge from cui_multi_destroyui
30 Days Ago
Compile fix
30 Days Ago
storage room block outs
30 Days Ago
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
30 Days Ago
merge from hackweek_creativemode_ui
30 Days Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
30 Days Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
30 Days Ago
Translation strings.
30 Days Ago
Continued texture polish on stacked tables
30 Days Ago
Further tweaks: text strings, layout
30 Days Ago
tunnel medium b blockout
30 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
30 Days Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
30 Days Ago
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
31 Days Ago
merge from cui_multi_destroyui
31 Days Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
31 Days Ago
Countdown monitor turns on display with the other one. Display tweak.
31 Days Ago
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes
31 Days Ago
merge from main
31 Days Ago
Bugfix: bypass marker spawning when unit testing Unrelated blocker to MT saving test Tests: Ran TestMTSave(NexusIsland), now passes
31 Days Ago
screen setup/placement.
31 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
31 Days Ago
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
31 Days Ago
Add and setup screen prefab
31 Days Ago
merge from main
31 Days Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
31 Days Ago
merge from games room branch
31 Days Ago
merge from allplayerlist_dupe_fix
31 Days Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
31 Days Ago
Merge from satellite_crash
31 Days Ago
merge from playermaintainedmonuments
31 Days Ago
UV and model polish on terminals/tables blockers
31 Days Ago
Merge from main
31 Days Ago
codegen