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136,113 Commits over 4,324 Days - 1.31cph!

30 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
30 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
30 Days Ago
Horse mask initial model/materials/prefab
30 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
30 Days Ago
Track/assign editing boat. Toggle finished flag.
30 Days Ago
merge from naval_update
30 Days Ago
merge from main
30 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
30 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
30 Days Ago
vedning_machine_vis_fix -> main
30 Days Ago
Fix fetch cycle throwing an NRE
30 Days Ago
Added search bar and failed/passed filtering
30 Days Ago
adjusted lod distances on various boxes
30 Days Ago
main -> travelling_vendor_vis_fix
30 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
30 Days Ago
Remove garbage allocations from BaseMission.id property Codegen
30 Days Ago
30 Days Ago
metal box matrix setup, updated icon
30 Days Ago
metal box removing temporary files
30 Days Ago
removed slight finger clipping on vm paintball gun admire animation
30 Days Ago
fixed crazy deploy size on paintable reactive target
30 Days Ago
Compile fix
30 Days Ago
added correct collision for window paintable but still cant see paint
30 Days Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
30 Days Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
30 Days Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
30 Days Ago
Applying all my recent shelved work.
30 Days Ago
Merge from naval_update
30 Days Ago
param changes to stone component box corpse, reran manifest
30 Days Ago
merge from naval_update
30 Days Ago
Prevent storage adaptor placement on boats
30 Days Ago
Updated performance logging to include the new shadow quality preset ConVar
30 Days Ago
stone box gibs corpse WIP
30 Days Ago
export update moving camera to origin
30 Days Ago
Merging main to build_cache_redirect
30 Days Ago
ore box prefab adjusted
30 Days Ago
ore box added corpse, split off matrix, lod adjustments, model adjustments
30 Days Ago
food box prefab tweaks for socket
30 Days Ago
Update ignore list to include new boxes
30 Days Ago
Merge from storage_adaptor_box_collisions
30 Days Ago
Merge from main
30 Days Ago
DeployVolume entity group lists now respect the entityMode field Switched the storage adaptor deploy volume collision check to ignore wooden boxes (will still be affected by prevent building check) Converted entity list to a EntityGroup for easier management
31 Days Ago
Icon commit pt 2
31 Days Ago
Icon commit pt 1
31 Days Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
31 Days Ago
Convert AccessoryManager into a singleton scriptable object Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab Convert spawning processes into GameManager so we can use pooling Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
31 Days Ago
Merge from main
31 Days Ago
Merge from naval_update
31 Days Ago
Minor TestRunner refacto
31 Days Ago
Don't turn on all child objects of culling volumes, was only needed to work around an editor bug