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117,518 Commits over 3,987 Days - 1.23cph!

25 Days Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
25 Days Ago
Merge: from main Tests: none
25 Days Ago
Clean: ServerDemo - fix up names of entities that get reported via errors Tests: played back procgen demo
25 Days Ago
Added a bee swarm ai specific convar to disable them
25 Days Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
25 Days Ago
Storage monitor only network flags
25 Days Ago
Start to preemptively do some optimisation work on BeeSwarms
25 Days Ago
Bugfix: ServerDemoPlayer - invert the error reporting logic for DestroyEntity Previously, we considered it an error if we couldn't find an entity that demo stream tried to destroy. But, if the server behaves correctly, then it should be already destroyed - so now we report an error when we do find an entity. Tests: played back the complex demo from procgen - errors still present, but harmless
25 Days Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
25 Days Ago
Setup Beeswarm death screen info
25 Days Ago
Ensure beehive natural colliders are synced up across client + server
25 Days Ago
Lights and ceiling lights network optims Only network the flags, and only when necessary
25 Days Ago
Update: FullServerDemo - wrap transient entity snapshotting in try-catch - Also correctly clean up NetWrite I've checked a bunch of code related to saving, and I'm 100% certain there are landmines that I haven't spotted. This way I've neutered the danger of recording the demo, and I'll be fixing up those cases as we discover them in the wild. Tests: recorded a demo on Craggy
25 Days Ago
Fixed weird natural hive placement on oak_e
25 Days Ago
Bugfix: FullServerDemo - use save for disk instead of network when snapshotting transient entities - Also couple safety checks for BasePlayer.Save, since now I'm triggering a path that usually isn't triggered for a class of entities (NPCs) Tests: while recording a server demo, on a procgen map in a local server did all basic activities (looting, harvesting, crafting and building) + drove a bike and attacked a ScientistNPC at outpost. Then was able to play back both demo chunks. Tests: on local standalone server and procgen world, went to pier monument and descended to find aggressive NPCs - no more exceptions in server log
25 Days Ago
merge from ioentity_optims2/timer
25 Days Ago
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25 Days Ago
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25 Days Ago
I love you Plastic for selecting all changed files by default
25 Days Ago
Client predicted timer switch, removes the network update every frame when a timer is running Also changed the client Update for an invoke, fired when necessary
25 Days Ago
More polish. Smoke wisp single sided for better lighting response.
25 Days Ago
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25 Days Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
25 Days Ago
Minor FX polish.
25 Days Ago
Fixes.
25 Days Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
25 Days Ago
Small tweaks.
25 Days Ago
Render queue tweak for odd viewing angles.
25 Days Ago
Fixed the bottle ripple accidentally being a fluorescent yellow.
25 Days Ago
merge from main
25 Days Ago
subtracting 114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
25 Days Ago
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
25 Days Ago
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
25 Days Ago
Finalized cooking workbench lighting&fx
25 Days Ago
Add support for streamer mode - show `STREAMER MODE` instead of the username for all item ownership on client
25 Days Ago
Merge from petting_gesture
25 Days Ago
Merge from crafting_update
25 Days Ago
Updated petting gesture first person animation
25 Days Ago
Merge from crafting_update
25 Days Ago
Codegen
25 Days Ago
Merge from cookingv2
25 Days Ago
Merge from main
25 Days Ago
Fish pie now increases player strength while fishing by 50% (fish moves faster when pulling) and halves the rate that the rod snaps
25 Days Ago
Added a bear pie with a new digestion boost buff. Doubles the bonus from all gathering buffs (ore, scrap, corpses) and halves their duration.
25 Days Ago
Parent merge
25 Days Ago
Merge from crafting_update
25 Days Ago
Implement harvesting tea, enabled on survivor pie for now Increases yield from harvesting corpses by 50%
25 Days Ago
Merge from main
25 Days Ago
Disable spoiling on eggs
25 Days Ago
merge from fix_train_barricade_collision -> main