reporust_rebootcancel

135,165 Commits over 4,444 Days - 1.27cph!

26 Days Ago
merge from main
26 Days Ago
fixing coconut underwear skinning
26 Days Ago
merge from industrial_dlc
26 Days Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
26 Days Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
26 Days Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
26 Days Ago
merge from workshop_legacy_pose_client_fix
26 Days Ago
added torch image to industrial dlc sitem
26 Days Ago
Thruster UI button tweak to allow for the extra text
26 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
26 Days Ago
new sounds for the bdu helmet and vest
26 Days Ago
fix some warning spam in the iconrender scene in editor
26 Days Ago
Merge: from main
26 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
26 Days Ago
Fixed use legacy bind pose being editor only
26 Days Ago
Merge from main
26 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
26 Days Ago
Merge: from main
26 Days Ago
Bowless crossbow store page media
26 Days Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
26 Days Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
26 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
26 Days Ago
Merge from main
26 Days Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
26 Days Ago
Added support for the shadow filtering dev convar in RRP
26 Days Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
26 Days Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
26 Days Ago
Fix buttons always showing as red at lower LOD
26 Days Ago
merge from main
27 Days Ago
Merge from shelves_fixes
27 Days Ago
Slightly tweaked area check positions
27 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
27 Days Ago
merge from bowless_crossbow
27 Days Ago
bowless crossbow steam icon and steam images of sitem
27 Days Ago
M16 higher burst fire rate
27 Days Ago
Shotgun and item updates
27 Days Ago
Merge from main
27 Days Ago
Merge from main
27 Days Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
27 Days Ago
Industrial Storage - updated icon
27 Days Ago
merge from m16a2
27 Days Ago
merge from discord_plushie (fixes)
27 Days Ago
Industrial Storage - adjusted bottom piece on vertical barrel
27 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
27 Days Ago
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
27 Days Ago
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
27 Days Ago
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
27 Days Ago
Support multiple inventories being added to the reclaim contents
27 Days Ago
Merge: from main
27 Days Ago
Added support for taking over a shop if you can pay twice the fee