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130,734 Commits over 4,232 Days - 1.29cph!

29 Days Ago
Test adding support for box support for puzzle resets - defaults to spheres, can opt into the box shape - still checks by looping through all players, uses an OBB if shape is a box - stores extents and shape in PuzzleReset protobuf
29 Days Ago
Nevermind: you can use OnDrawGizmos() in PuzzleReset which is always called and filter there
29 Days Ago
Added worldmodel outline for krieg backpack and scattershot boulder ammo
29 Days Ago
Add DrawGizmosSelectedProxy so you can see the PuzzleReset gizmo while dragging around the playerDetectionOrigin Transform
29 Days Ago
Fix not attaching the radiation trigger to the playerDetectionOrigin
29 Days Ago
Fix compile error
29 Days Ago
29 Days Ago
merge from store_fixes
29 Days Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
29 Days Ago
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29 Days Ago
Optim: set junkpile_water_a/b/c Sync Position to false It is now script controlled, and having it off by default saves allocating an action per entity Tests: observed transform in editor on craggy at spawn then when close
29 Days Ago
Fix codegen Fix broken ai mounted weapon controllers
29 Days Ago
Rear turret Viewmodel test WIP
29 Days Ago
Optim: junkpile_water_a/b/c replicate positions only if player is in sight - also switched them to the fixed time invoke handler, since their positionsare ran per fixed update Tests: booted craggy, validated they weren't moving while I was on island. Flew close, observed them moving and checked in inspector that values change
29 Days Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
29 Days Ago
Fixed Owned tag overlapping with header text on skin tiles
29 Days Ago
More cleanup, dont use the packing queue for reloading
29 Days Ago
Run ai loop faster
29 Days Ago
initial setup of rpg7 anims for player update
29 Days Ago
Update: bring over jarryd's 124139 - BasePlayer.ToggleNetworkPositionTick Slightly different form - lets us save on the IsInvoking lookups, fixed a bug with fixed time callbacks Tests: booted on craggy, pushed a car, observed buoys and junkpile_water movement
29 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
29 Days Ago
Items in the cart are now translated correctly
29 Days Ago
Fix analytics not including monument after server restart - it still was including the name of the SpawnGroups so it was sorta useable - switch from using the PuzzleReset entity to using SpawnGroups
29 Days Ago
changes on PTBoat single and double turret fire actions
29 Days Ago
Fix some broken flex stuff in the boat building hud prefab
29 Days Ago
Rename variables
29 Days Ago
Make puzle reset radiation bypass armor similar to how oil rig radiation works
29 Days Ago
Add `Time blocked by radiation` to analytics - fix analytics total time not including time blocked (you could calculate it in analytics but better to report the correct time) - renamed to 'time_blocked_total' so easier to backfill
29 Days Ago
Fixed placeholder Sail description, also fixed the minigun description typo
29 Days Ago
Final sans volumes.
29 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
29 Days Ago
boat building ui
29 Days Ago
Fixed gallery arrow showing up in the soundtrack DLC page
29 Days Ago
M92 weapon refresh model and wip textures
29 Days Ago
new boat building requirements ui
29 Days Ago
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29 Days Ago
merge from skins_ingameicon
29 Days Ago
merge from qol_perf_formatting -> main
29 Days Ago
Set locomotive and workcart canvas LOD component as dynamic
29 Days Ago
merge from ui_overhead_optims
29 Days Ago
Missed files
29 Days Ago
Rename ServersideMountedWeapon to MountedWeapon
29 Days Ago
- switch performance text to show fps + ping at level 2 & show ping below like before at level 3 - add GPU time to level 6 - rename TicksToNS because it should have been named the inverse - hardcode to 100 since we only use it for TimeSpan ticks, not Stopwatch ticks
29 Days Ago
Merge from horse_medsyringe_healing
29 Days Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
29 Days Ago
Update analytics event
29 Days Ago
chainsaw 3p anims setup
29 Days Ago
Revert transform and collider changes that somehow snuck back in
29 Days Ago
Fix compile errors and reduce speed gained
29 Days Ago
merge from qol_dump_improvements -> main