reporust_rebootcancel

139,806 Commits over 4,383 Days - 1.33cph!

1 Year Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
1 Year Ago
Setup correct deployed vending machine slots 36 -> 30
1 Year Ago
Mild texture param tweak.
1 Year Ago
Snake hit screen effect.
1 Year Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
1 Year Ago
Fixed floor and foundation using the wrong wallpaper skin id
1 Year Ago
Texture update
1 Year Ago
Pressing right click with wallpaper in hands open the skin selection menu
1 Year Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
1 Year Ago
added dlc gesture preview and hooked up
1 Year Ago
Fixed new jungle meats turning into spoiled bear meat when expired
1 Year Ago
fixed a missing mesh from collider script on corner_c prefab
1 Year Ago
Final polish pass on vm camera animations for the initial list of guns
1 Year Ago
Merge from snakes
1 Year Ago
Merge: from relationshipmanager_leaks - Server and Client-side bugfixes for pooling around RelationshipManager types Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Merge from blowpipe
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from reposition
1 Year Ago
Codegen Manifest
1 Year Ago
Fixed foundation incorrect wallpaper socket name
1 Year Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
1 Year Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
1 Year Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
1 Year Ago
viewomdel and prefab update
1 Year Ago
cave scene tweaks for cave openings (overrides)
1 Year Ago
adjustments to some cave pieces that didn't get full coverage
1 Year Ago
Cherrypick 119366
1 Year Ago
Fixed max setup on new armor
1 Year Ago
Compile fix
1 Year Ago
Dont automatically add max skins to the viewmodel skeleton list
1 Year Ago
bunkers room dressing save
1 Year Ago
converted mine tunnels, bunker rooms, sewer tunnels
1 Year Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
1 Year Ago
Fix RPC error in CLIENT_SetTowId when detaching
1 Year Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
1 Year Ago
Arms VM test
1 Year Ago
Experiment with simpler covers, fix compile error
1 Year Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
1 Year Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
1 Year Ago
Disable debug gizmo
1 Year Ago
Spawn leaf effect with correct direction
1 Year Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
1 Year Ago
potential fix for sun passthrough in train tunnel entrance
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Path improvement.
1 Year Ago
jungle ruins s2p