reporust_rebootcancel

139,806 Commits over 4,383 Days - 1.33cph!

1 Year Ago
Reimplement vending machine fridge (on branch)
1 Year Ago
main -> vending_machine_fridge
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
converted cave pieces - cave scenes require S2P to update
1 Year Ago
Iterating
1 Year Ago
rug_tugboat_fix -> main
1 Year Ago
Fix not being able to place the rugs and new bear rugs on tug boats
1 Year Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
1 Year Ago
ferry terminal
1 Year Ago
main -> cocoknight_armor_dlc
1 Year Ago
Final cleanups and extra comments
1 Year Ago
conditional_armour_meshes_viewmodels -> main
1 Year Ago
Comments + tooltips
1 Year Ago
Material improvements.
1 Year Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
1 Year Ago
Simplification of slot logic
1 Year Ago
Snake trail hide FX test.
1 Year Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
1 Year Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
1 Year Ago
merge from 118111
1 Year Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
1 Year Ago
changed environment volumes gizmo color for clarity
1 Year Ago
Timing and effect tweak
1 Year Ago
Improve flanking algorithm
1 Year Ago
merge from main
1 Year Ago
moved the rusty gates back into place
1 Year Ago
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1 Year Ago
Shrink down in size and align to to terrain when escaping
1 Year Ago
updated viewmodel vine swing animation
1 Year Ago
Experiment with path post process for overwatch and flank
1 Year Ago
fixed an offset on jungle skin triangle block
1 Year Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
1 Year Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
1 Year Ago
fixed an offset on jungle skin floor block
1 Year Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
1 Year Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.
1 Year Ago
Merge from blowpipe
1 Year Ago
Backpack holster setup
1 Year Ago
Setup holster info
1 Year Ago
Removing obsolete jungle ruins cell top meshes
1 Year Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
1 Year Ago
revert underwater effects merge to figure out server issue
1 Year Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Update: Further removal of about 10% methods from perf snapshot - Built using e70c083b Tests: took a snapshot on craggy
1 Year Ago
lowered the ground under the zigg pond water to allow swimming effect to work
1 Year Ago
Fixed a null ref when comparing identical environment volumes