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138,019 Commits over 4,505 Days - 1.28cph!

12 Months Ago
merge from naval_update/deep_sea/
12 Months Ago
merge from naval_update
12 Months Ago
merge from main
12 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
12 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
12 Months Ago
merge from storeitem_source_fix
12 Months Ago
Fixed store cart item missing their source
12 Months Ago
move islands sub-branch as well
12 Months Ago
make deep_sea branch a sub-branch of the naval update
12 Months Ago
Fix rejoin button not working properly on server disconnects
12 Months Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
12 Months Ago
connect_modal_get_rules_fix_2 -> main
12 Months Ago
Chandelier - Texture update
12 Months Ago
Prevent world size parsing from throwing an NRE
12 Months Ago
naval_update -> scientist_boat_ai
12 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
12 Months Ago
Very basic island spawning, randomly scattered around the deep sea
12 Months Ago
viewmodel chainsaw update anims and anim controller edits
12 Months Ago
Melee set of anim, entity and holdtype updates
12 Months Ago
bow and stern points
12 Months Ago
AI always ensures boat has enough fuel
12 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
12 Months Ago
Added deferred mesh decal rendering support to RRP
12 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
12 Months Ago
Move `autoconnect` variable to `client.autoconnect`.
12 Months Ago
fix compile errors from improve_restart_toast_messages
12 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
12 Months Ago
Merge: from main
12 Months Ago
Merge: from shoretexture_editor_cache - editor-optim: generates a cache for shore texture buffers Tests: ran craggy twice
12 Months Ago
merge from improve_restart_toast_messages --> main
12 Months Ago
Merge: from main
12 Months Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
12 Months Ago
Update method of broadcasting translated toasts
12 Months Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
12 Months Ago
File scheme.
12 Months Ago
Rebase on /main
12 Months Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
12 Months Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
12 Months Ago
merge from main
12 Months Ago
Typo fixes + 1 clarification for new users in tutorial
12 Months Ago
Rebase on /main
12 Months Ago
Add debug commands to test pathing and sampling
12 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
12 Months Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
12 Months Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
12 Months Ago
Cherry-pick reverting old shader changes to instancing
12 Months Ago
bug fix: wrong inventory button was shown in tutorial message.
12 Months Ago
rhib_scientist -> naval_update
12 Months Ago
Turn off RHIB map if in Hardcore
12 Months Ago
bug fix: typo in Battlefield description