reporust_rebootcancel

138,011 Commits over 4,505 Days - 1.28cph!

1 Year Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
1 Year Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
1 Year Ago
Scientist hit reacts and death prototype animations
1 Year Ago
Move field to server only
1 Year Ago
Renamed all lights in the pack to match the other IO items
1 Year Ago
Make sure to reset spotlight spring values on destroy
1 Year Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
1 Year Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
1 Year Ago
Christmas light setup following string light spawning changes Bulbs are poolable
1 Year Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
1 Year Ago
Fix compile error
1 Year Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
1 Year Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
1 Year Ago
Enable read/write on backdrop and road_tunnel meshes
1 Year Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
1 Year Ago
WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
1 Year Ago
Updated pilot pack suit media
1 Year Ago
backgroundvideo_fix -> main
1 Year Ago
Convar to force menu background videos to be webm only. Default = true
1 Year Ago
Added textures and set up a material for charity plushie 01
1 Year Ago
Change texture compression on the RHIB controls
1 Year Ago
Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2 Was iterating over wrong occlusion results - need to refactor to avoid future confusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
1 Year Ago
Fix new drybox not spawning on the RHIB
1 Year Ago
gave BurstClothConstraint some rotation gizmos
1 Year Ago
Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
1 Year Ago
chainsaw wip attack anims exported and anim controller edited
1 Year Ago
Adding new anim layers to player animator
1 Year Ago
Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
1 Year Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
1 Year Ago
Fixed DLC names not being translated in the inventory screen
1 Year Ago
Setup more anims: Viewmodel specific: manualcycle, dryfire, throw, use_self, use_other, use_other_wounded PlayModel specific: drop_item, pickup_item, drink, victory, wave
1 Year Ago
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
1 Year Ago
optimize flashlight beams, implement custom update runner.
1 Year Ago
Farm dressing exploration WIP
1 Year Ago
Quiet the bind command when assigning gesture from the gesture menu
1 Year Ago
Optimize sleeping bags
1 Year Ago
Only allow camera movement when the input field is not in focus
1 Year Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
1 Year Ago
Fix compile error
1 Year Ago
fix cloud movement in timescaled demo
1 Year Ago
Remove testing stuff
1 Year Ago
Persist SyncVar arguments from within components
1 Year Ago
merge from fix_newmenu_inventory_threadsafe
1 Year Ago
import settings on bulb models
1 Year Ago
Add CCTV-helper Admin Convars
1 Year Ago
adjusted bulb prefab
1 Year Ago
SyncVars can now be used in EntityComponents
1 Year Ago
removed third material from bulbs
1 Year Ago
Update: BasePlayer.NetworkPositionTick now uses batched server occlusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 0 and 2. Saw a bug on disconnect, will fix next.
1 Year Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition