reporust_rebootcancel

138,011 Commits over 4,505 Days - 1.28cph!

1 Year Ago
Connect modal: Ensure description is always cleared whilst we wait for the new one to arrive Add a spinner showing the description is still 'updating'
1 Year Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
1 Year Ago
Fix workbench tech trees in vanilla gamemode
1 Year Ago
Bugfix: Parallel ServerOcclusion - serialization now happens only on main thread - main thread doesn't try to process lost pairs and already-serialized found pairs tasks anymore - serializing work is longest Previously serialization was offloaded to worker threads, but after investigation discovered that it would kaboom due to accessing scripting API. So instead, we offload to worker threads only players + entities that we can guarantee won't trigger serialization. Tests: 2p session on craggy with UsePlayerUpdateJobs 0, 1, 2 - ran around, switched weapons, disconnected
1 Year Ago
Enable r/w on gib models
1 Year Ago
Updated keycard animations, override controller and entity
1 Year Ago
Fix server description not appearing on the very first server you click on after game launch
1 Year Ago
Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
1 Year Ago
Fix bug preventing the images from changing in subsequent calls
1 Year Ago
Only update the loading screen image provided its been over a certain time period since you seen the last one
1 Year Ago
handling demo scrubbing and timescale 0 for batched projectiles
1 Year Ago
chansaw attack anims and anim controller updated
1 Year Ago
Bug fixes with the texture prepare process
1 Year Ago
Swap video player over to api mode and project to a texture. Camera render doesn't seem to want to play properly
1 Year Ago
merge from modded_tag_fix
1 Year Ago
Fix servers been incorrectly placed in the modded category when they should be in community
1 Year Ago
merge from decor_lighting_dlc/wallcabinet
1 Year Ago
Wall cabinet tweaks, added pickup volume
1 Year Ago
merge from skinviewer_connect_fix
1 Year Ago
merge from bc_trophy_disabling_fix
1 Year Ago
merge from mode_fixes
1 Year Ago
merge from tutorial_webm_fix
1 Year Ago
merge from respawn_hide_cancel_button
1 Year Ago
merge from battlefield_tag_overflow_fix
1 Year Ago
Fix sorting by 'mode' not working Sorting code cleanup
1 Year Ago
servers marked as 'battlefield' and 'build' will be battlefield servers
1 Year Ago
Stop Battlefield tag from overflowing
1 Year Ago
Bug fixes - ensure its hidden at the right point
1 Year Ago
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
1 Year Ago
Code cleanup
1 Year Ago
Fix tutorial modal video not playing correctly for some people
1 Year Ago
Improvised walkways progress
1 Year Ago
cleanup to try and find the bug
1 Year Ago
Merge from main
1 Year Ago
merge from new_menu2
1 Year Ago
merge issue fix
1 Year Ago
wip logs
1 Year Ago
main -> new_menu2
1 Year Ago
Hide ddraw when the main menu is opened
1 Year Ago
merge from fetchDLCprice_error_fix
1 Year Ago
merge from storesearch_fix
1 Year Ago
merge from rustbutton_nre_fix
1 Year Ago
Add damageFX for minicopter
1 Year Ago
merge from store_pilotpack_fix
1 Year Ago
merge from safe_menudata
1 Year Ago
Replace twitch rivals old header with new generic header
1 Year Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
1 Year Ago
Fixed missing media in store pilot showcase
1 Year Ago
merge from scene_warmup_fixes
1 Year Ago
merge from connect_modal_nre