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123,886 Commits over 4,079 Days - 1.27cph!

1 Year Ago
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1 Year Ago
Fix container Ids Manifest
1 Year Ago
Compile fixes, player animator update
1 Year Ago
Merge from main (stomped animator changes, will need to be regenerated)
1 Year Ago
Merge from cine_anims
1 Year Ago
Compile fixes
1 Year Ago
talk_06 anim settings fix
1 Year Ago
Merge from main
1 Year Ago
Change blocksize convar from bytes -> MB
1 Year Ago
Add integral
1 Year Ago
Bike roll stabilisation work
1 Year Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
1 Year Ago
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
1 Year Ago
codelock placement
1 Year Ago
Fixed memory cell power passthrough being showed on both outputs
1 Year Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
1 Year Ago
tweaks to screw placement on texture group 03
1 Year Ago
screen material
1 Year Ago
extra material screen and uploaded crate models
1 Year Ago
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
1 Year Ago
merge harmony2_3 -> aux2
1 Year Ago
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
1 Year Ago
vm sks attachment and ironsights
1 Year Ago
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m Set default max concurrent uploads to 20 streams Add convar to print upload progress `print_upload_progress` Add convar to configure upload timeout `upload_timeout` (default 100s)
1 Year Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
1 Year Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
1 Year Ago
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1 Year Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
1 Year Ago
Extra AI data
1 Year Ago
Final tweaks for brutalist church
1 Year Ago
oilrigs S2P
1 Year Ago
set dressing level 3 rooms
1 Year Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
1 Year Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
1 Year Ago
player update. set up torch, skull torch and divers torch.
1 Year Ago
Exposed the total number of boxes and tweaked their spawn order
1 Year Ago
Merge from main
1 Year Ago
scaled down creeping trees in junkpiles by 25%
1 Year Ago
harbor_2 S2P
1 Year Ago
Bunch of harbor_2 fixes
1 Year Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
1 Year Ago
switched to rendererlod
1 Year Ago
manifest
1 Year Ago
container double door files
1 Year Ago
backup
1 Year Ago
Preliminary screen setup & related files.
1 Year Ago
Split the base off of the crane and rotate the entre entity rather than a child This allows us to parent the player to the crane platform while it rotates S2P harbor_1
1 Year Ago
Set up initial mesh colliders on the crane
1 Year Ago
Add a parent volume to the top of the container so players can stand on top of them while they move
1 Year Ago
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.