reporust_rebootcancel

123,500 Commits over 4,079 Days - 1.26cph!

1 Year Ago
Add `upload_demos` convar to turn off uploading and keep it on disk
1 Year Ago
Missed one file for CS0197
1 Year Ago
Fix CS0197 warnings - change static method `NetRead.Free( ref NetRead )` to `NetRead.RemoveReference()` - move `Interlocked.Increment()` into `NetRead.AddReference()`
1 Year Ago
Fix the server recording inbound packets twice: once from decryption thread & once on the main thread
1 Year Ago
Don't split up PacketId and the rest of the packet
1 Year Ago
Flame jet smoke
1 Year Ago
Cleanup variable names Fix writing packet length directly to the FileStream instead of the Writer.BaseStream
1 Year Ago
Cleanup convars
1 Year Ago
Merge from tutorial_island
1 Year Ago
Move the trigger for ending the tutorial further out from the island
1 Year Ago
Update furnace help text
1 Year Ago
Expose show use bind and show belt bar binds in the user interface section of the options menu
1 Year Ago
Merge from main
1 Year Ago
Add more wood to all post bear stages of the supply box
1 Year Ago
Merge store-ui -> Main
1 Year Ago
Finished making all pages look good with skin viewer. Added an edge fade effect. Just still needs an animation fix for the diver suit.
1 Year Ago
tutorial end cinematic audio pass
1 Year Ago
▅▆▄█▄▍▌▅▉▇▌█ █▆▍▉▍
1 Year Ago
Compile fix
1 Year Ago
always include nightlight shader
1 Year Ago
missing sitems
1 Year Ago
Merge from main
1 Year Ago
Clear death marker from map after player respawns on tutorial island
1 Year Ago
Removed old poses directory
1 Year Ago
Moved poses to media directory
1 Year Ago
Remove unused shader
1 Year Ago
Turn on GameTip.showgametips convar when starting the tutorial
1 Year Ago
▌▋▊▌ ▊██▅▄▍▄▄
1 Year Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
1 Year Ago
Reserialized materials
1 Year Ago
Skin viewer 15s timeout
1 Year Ago
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
1 Year Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
1 Year Ago
Merge from main
1 Year Ago
Remove IndirectLighting script from MenuBackground
1 Year Ago
client convar
1 Year Ago
Merge from main
1 Year Ago
Added Rust/Particle ASE template with base soft particles and screen masking support
1 Year Ago
Reserialized more materials
1 Year Ago
Disabled gnb shader instancing variants
1 Year Ago
Compile fix (removing unused "using")
1 Year Ago
merge from nightlight_shader
1 Year Ago
Reserialized materials
1 Year Ago
▆▌▄▍▉▌ ▊▉▋▅█▆ ▅▉▌▅▉, ▋▆▍██, ▌▌▇▉▇
1 Year Ago
Cherry picked 93249
1 Year Ago
Changed IndirectLighting class a bit to make it implicit
1 Year Ago
Tweak scientist movement
1 Year Ago
Increase scientist spawn radius
1 Year Ago
Header, background override
1 Year Ago
Merge main -> store-ui