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131,357 Commits over 4,262 Days - 1.28cph!

46 Days Ago
Fixes
46 Days Ago
Last island.
46 Days Ago
merge from Halloween_25_Update/PH/storepage
46 Days Ago
Updated krieg backpack store media
46 Days Ago
Merge from main
46 Days Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
46 Days Ago
Make fold out colliders convex, general prefab setup
46 Days Ago
Fixed button text that broke after merge
46 Days Ago
Setup 3rd person reload effects on turrets
46 Days Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
46 Days Ago
▄▊▄▍▉▌▍▊ ▄▆▊ `▆▌▉█▉█▋▋▆▊▄▆▆▇▆▄▄█ > ▄██▅▋▊█▊▄▄_▋▌▍█▊▋_▉▆▅▄▅` ▅▋▌█ ▇ ▍█▌▊▇▋▌▅ ▄▋▆▄▅▌▄ ▌▇▊▍ █▋▉▉█▋ ▄▍▄▇▌▊▊ ▋▇▊ ▄▌█▋▄▍ ▋█▌▉█▅▆▄▆▋▄▌▄▊█▌▇▌ ▆▌ ▌▌▅▄ ▉▇▋▅ ▄▄▌▍▍█▍▅▊ ▍▇▌▋▍▄▄▊ ▌▋▋▆▅▉ ▊▉ ▆▄▌▆▋▍▅▇▄▄_▆▌▅_▌▉▊▆▅██▇. ▄▌▌▅, █▋▉▍ ▍▌▉ ▆▇▋ ▇▅▍▍▍▅ ▉▋ ▍▋▆ █▍▅▅▄▍▅▅▅▅ ▅▄▅▆▆▉█ ▅▅▋▊▌▄▅. █▆'▆ █▆▌▇▍▄▌ ▄▋ █▋▌▍ ▇▄▆▊ ▅▄▌▊ ▊▊▅▊▋ ▄▉▊▌▍▋▋▊ ▊▍▆▌▆▄▆▆ █▅ ▊▆'▆ ▇▊▉█▄██▊▌ ▊▋▋▆▍▇ █▌█▄ ▅▆▋▅▍▋▍▄▉▇_▅▉█_█▉▊▍▄█▍▆
46 Days Ago
Merge from parent
46 Days Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
46 Days Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
46 Days Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
46 Days Ago
Merge from Project_Hammer
47 Days Ago
Merge from slots_optimize
47 Days Ago
Fixed caboose slot machine
47 Days Ago
Add max texture resolution information for skinnables in the workshop scene
47 Days Ago
Merge from main
47 Days Ago
Merge from boat_building
47 Days Ago
Merge from auth2
47 Days Ago
Merge from naval_update
47 Days Ago
Compile fixes
47 Days Ago
Only show steering wheel health bar in edit mode
47 Days Ago
Rework steering wheel priv linking to fix save issue
47 Days Ago
squeeze bent normals into skin shader g-buffer
47 Days Ago
Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller - left a couple more TODOs as I found a weirdness in the original code Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication. Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later
47 Days Ago
Topologies
47 Days Ago
Final splatting/sculpts.
47 Days Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
47 Days Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
47 Days Ago
merge from misc_fixes
47 Days Ago
added indicators for ammo types: slug, smoke, buckshot
47 Days Ago
Fix muzzle fire appearing at the wrong place
47 Days Ago
Re-apply CodeGen
47 Days Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
47 Days Ago
Swap to the rigged versions of the 50 cals
47 Days Ago
Reset some CodeGen to their state on /main
47 Days Ago
merge from fix_deep_sea_network_layer -> naval_update
47 Days Ago
CodeGen
47 Days Ago
Fixed front turret only reloading the left 50 cal
47 Days Ago
Rebase on /main
47 Days Ago
Fix SV_ReloadStart error on rear turret
47 Days Ago
Another manifest Finally working with some clean prefabs
47 Days Ago
bug fixes, cleaned up scene folders