reporust_rebootcancel

118,058 Commits over 3,987 Days - 1.23cph!

38 Days Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
38 Days Ago
Unsaved changes/backups
38 Days Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
38 Days Ago
Cloud configuration
38 Days Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
38 Days Ago
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag
38 Days Ago
merge from delivery_fee -> hackweek_modding_improvements
38 Days Ago
Allow market terminal to have the drone purchase tax modified on client - can change both currency and the amount it costs
38 Days Ago
merge from item_icon -> hackweek_modding_improvements
38 Days Ago
Rocket splash damage test
38 Days Ago
Pies folder/naming cleanup. Manifest.
38 Days Ago
Add commands to test that feature works
38 Days Ago
Setup food_pie_generic.entity materials
38 Days Ago
merge from item_icon -> hackweek_modding_improvements
38 Days Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
38 Days Ago
Fix double null check
38 Days Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
38 Days Ago
Fix being able to spam the eat action
38 Days Ago
Restored options UI again
38 Days Ago
Merge from main
38 Days Ago
Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
38 Days Ago
Home hive and target setup
38 Days Ago
Missing files
38 Days Ago
Laid out basic swarm behaviour setup
38 Days Ago
Code cleanup
38 Days Ago
Update: ServerProfiler - Track allocations on all threads The display of this information is still abysmal - need to figure out how to make it better. Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
38 Days Ago
missed this
38 Days Ago
add some configs
38 Days Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
38 Days Ago
remove unused textures, fix moon lighting transition
38 Days Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
38 Days Ago
use configured step count again
38 Days Ago
Nested coroutine tests support
38 Days Ago
add back option/convar removed during merge
38 Days Ago
Game UI isolated slider
38 Days Ago
Merge from main
38 Days Ago
Menu UI Scale decouple from GUI scale, restructure menu folders
38 Days Ago
scene
38 Days Ago
blackboard update made it paintable and deployable
38 Days Ago
scene
38 Days Ago
Split Handcar mesh
38 Days Ago
More containers. Manifest.
38 Days Ago
basic pumping and setting correct ikset for each mount point
38 Days Ago
handcar seat setup with some hand ik targets manifest
38 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
38 Days Ago
Attempt to place loot in descending size order. Function to order loot by size.
38 Days Ago
Added and assigned what icon
38 Days Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
38 Days Ago
- Icon - More deployable changes - Skewed out on an single axis
38 Days Ago
launch site factory trees set dressing