reporust_rebootcancel

130,727 Commits over 4,232 Days - 1.29cph!

47 Days Ago
merge from Halloween_25_Update (network++)
47 Days Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
47 Days Ago
merge from naval_update/deep_sea
47 Days Ago
fix for "Cannons have aggressive LODs on most graphics presets "
47 Days Ago
Fuelbox LODs
47 Days Ago
merge from main
47 Days Ago
merge from steam_item_move
47 Days Ago
steam item cleanup #7
47 Days Ago
steam item cleanup #6
47 Days Ago
steam item cleanup #5
47 Days Ago
steam item cleanup #4
47 Days Ago
steam item cleanup #3
47 Days Ago
steam item cleanup #2
47 Days Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
47 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
47 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
47 Days Ago
compile fixes
47 Days Ago
Added lighting scripts and light group to walkways bounce lighting
47 Days Ago
Allow regular window frames and embrasures in boat windows.
47 Days Ago
compositing for SlopeData
47 Days Ago
re-baked tropical1 and tropical2 to include slopedata
47 Days Ago
converted embrasures and reinforced window frame to convex colliders
47 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
47 Days Ago
converted all window frames tiers to convex colliders
47 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
47 Days Ago
adding missing 50cal animator files
47 Days Ago
Some cleanups
47 Days Ago
Front 50cal 3p animation set
47 Days Ago
Fuelbox LOD0 rename
47 Days Ago
DrawInspectorTextureAttribute folds with the field name
47 Days Ago
initial coarse height baking
47 Days Ago
Imported and implemented sounds for the plank item
47 Days Ago
Fix burst compile issues by bringing back `DamageRegion` struct
47 Days Ago
Fuelbox for Boats
47 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
47 Days Ago
Merge from parent
47 Days Ago
boat_fixes -> naval_update
48 Days Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
48 Days Ago
updated vm rpg skin anims
48 Days Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
48 Days Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
48 Days Ago
merge from deep_sea
48 Days Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
48 Days Ago
merge from floating cities
48 Days Ago
FC1,2,3 HLOD refresh and S2P
48 Days Ago
re-enabled some shadows in med barge
48 Days Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
48 Days Ago
Merge from scene_holster_tools
48 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
48 Days Ago
Merge from water_pump_power_fix