reporust_rebootcancel

138,372 Commits over 4,352 Days - 1.32cph!

50 Days Ago
Fix client compile error
50 Days Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
50 Days Ago
Subtract 141960 fix_npc_flanking
50 Days Ago
Merge from main
50 Days Ago
Merge from artist_pack_dlc
50 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
50 Days Ago
Updating skinning for egg suit
50 Days Ago
Merge from naval_update
50 Days Ago
Merge from client_parenting_callback_fix
50 Days Ago
outbreak scientist npc player v4 rig anims exported
50 Days Ago
Merge from bbs_player_limit
50 Days Ago
scientist_boats_gameplay_pass_4 -> main
50 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
50 Days Ago
snowmobile, zipline and paddling anim updates
50 Days Ago
Swap PTBoat loot door to a regular dry box
50 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
50 Days Ago
hideifaiming_nre_fix -> main
50 Days Ago
work in progress on block prefabs - bespoke collisions
50 Days Ago
head_animation_debug_command -> main
50 Days Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
50 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
50 Days Ago
merge from main
50 Days Ago
Add a command to debug cannon/ptboat head animations not working
50 Days Ago
Adding player skin component to overalls
50 Days Ago
Adding skeleton skin component to paintball overalls arm mesh
50 Days Ago
Fixed paintball overalls clipping camera when doing gestures
50 Days Ago
Updating paintball overall prefab with new arm mesh
50 Days Ago
Adding arm mesh back to paintball overalls
50 Days Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
50 Days Ago
Hide scientists healthbar
50 Days Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
50 Days Ago
Paintball overalls colour lookup tweaks
50 Days Ago
work in progress on block prefabs backup
50 Days Ago
Merge from fix_npc_flanking
50 Days Ago
Per-player max boat building station limit wip
50 Days Ago
Merge from naval_update
50 Days Ago
Hook up new flanking algorithm to fsm
50 Days Ago
Paintball Gun - missing viewmodel adjustments
50 Days Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
50 Days Ago
Regraded everything for the changes. End result is less crushed darks.
50 Days Ago
Updating snowmobile driving anims
50 Days Ago
Added wearable tag to overalls prefab Icon update
50 Days Ago
merge from bot_sleeptarget_collider_fix
50 Days Ago
50 Days Ago
Merge from decal_layers_fake_transmission
50 Days Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
50 Days Ago
merge from main
50 Days Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
50 Days Ago
Merge from naval_update
50 Days Ago
Merge from main