195,172 Commits over 4,079 Days - 1.99cph!

2 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
2 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
2 Months Ago
Restore missing file used exclusively by this beta
2 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
2 Months Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
2 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
2 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update/deployable_corpse
2 Months Ago
Handle all default items, not just rocks and torches
2 Months Ago
Corpse spawning checks fixes
2 Months Ago
Range checks, wip
2 Months Ago
Chicken costume burst cloth setup
2 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
2 Months Ago
2 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
2 Months Ago
removed unnecessary NoAlias attribute
2 Months Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
2 Months Ago
jungle_update -> Aux3
2 Months Ago
Boomerang -> jungle_update
2 Months Ago
main -> Boomerang
2 Months Ago
Adjusted icon again
2 Months Ago
More compile errors
2 Months Ago
- Compile errors - Recalculate bounds
2 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
2 Months Ago
Added AO and specular to Beenie Hat
2 Months Ago
merged from jungle_building_skin
2 Months Ago
Reduced snake health
2 Months Ago
Custom SMG - Narrowed 3P sight to match the 1P model
2 Months Ago
Venom icon settings
2 Months Ago
merge from main
2 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
2 Months Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update -> respawn_changes
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update/deployable_corpse
2 Months Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
2 Months Ago
Merge from jungle_update (croc speed up when chasing player running away)
2 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
2 Months Ago
Minor code cleanup
2 Months Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
2 Months Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
2 Months Ago
Merge from jungle_update
2 Months Ago
Add slow acceleration to croc fleeing
2 Months Ago
Temporarily remove croc swim sprint noise
2 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
merge from tc_changes -> softcore_update
2 Months Ago
Further improve croc water transition