195,749 Commits over 4,110 Days - 1.98cph!

2 Months Ago
Added support for tesla coil
2 Months Ago
▉▇▋ ▌▇▊▉▍▌.▍▅▍▊▍▆▇▉.▊▋▊▌_▊▇▉_▅█▄▋▌▌▌▇_▊▊▋▋▊▌▆ (▄.▉▅ ▌▋▉▇▄▌▉) ▋▅ ▇▅▋▆ ▍▄▅▊▍▉▋▄ ▄▄▌▇▄▅ ▉▊▊▇ ▋▅▋▌▊▄▌_█▆▆▅▊█▆▌█▌ ▊█▆ ▇█▋▄ ▋▊▋▍▄▊▍▄ (<= █) ▄█ ▊█▅█▄▋ ▉▇▉▍█▉ (▉█▊▇▌▆█ ▄▆▇▋▄▍ ▇▌ ▇▊▆▄▅█▌) ▆▍ ▊▆██▌ ▅▅▅▆▅ ▅▉█▇▄▌▄▍▅ ▆▋▄▉ ▋▍▅▊▇▌▇ ▅▋▆ ▊▊▊▌▄▅▅
2 Months Ago
Change fogmachine and snow machine checks to work the same as everything else
2 Months Ago
Added support for igniter
2 Months Ago
Added HBHF sensor range visualisation
2 Months Ago
█▊▉▉▊▇▌ ▍▅▊
2 Months Ago
Tests: replace Assert.AreEqual with Assert.IsTrue - Brings TickIntrpolatorCache test from 30s+ down to 6s Turns out AreEqual is slow and inflates the test times by quite a bit. Tests: ran unit test
2 Months Ago
Plugged existing AO texture into all variants of Snow Jacket
2 Months Ago
▌▋█▍▇ ▋▉█▋ ▉▉▍█▆▍▋▋_▄█▅▊_▇▌█▇▊
2 Months Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
2 Months Ago
- ▆▌▇▆▍▅▅ ▍▇█ ▇▉ █▊▌▌▉▆ ▇▄▆▊▇▇▄ ▋▋▇▉ ▅█▆▋▇▉▅ ▊▋▆▆▇▋▍▇ ▅▋▍▊▇▅▋▍ ▇▆▌▊ - ▉▍▆▆▇▌▇▆▄▅ ▋▄▄▊▅▌▍ ▅▊ ▉▋▍▆▆▋ ▅▍█▇█▌ █▉▍▊▋ █▍▌ ██▊▇▄ ▍▌ ▉▊▄▍▍ ▆▊▇▍▊▋▄
2 Months Ago
Updated TV collision and fixed emissive materials
2 Months Ago
Optim: TickInterpolatorCache reduce number of segments being copied when growing Unit test is still slow, need to dig a bit more Tests: ran unit tests
2 Months Ago
Added new baked AO to all variants of vagabond jacket
2 Months Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
2 Months Ago
Added pump arm to sprayer entity, removed it from backpack model
2 Months Ago
Add a menu option to turn on/off drawing range volumes
2 Months Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
2 Months Ago
Merge: from parallel_validatemove - more debug to track down null baseplayer Tests: local editor SERVER+CLIENT session
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update/deployable_corpse
2 Months Ago
workshop objs wip
2 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
2 Months Ago
temportat DBS rebuild commit
2 Months Ago
Coffin corpse changes
2 Months Ago
Clean: fixing whitespace issues after auto-merge Tests: none, trivial changes
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
Condenser tank Collision update
2 Months Ago
Debug: sprinkling additional validation checks in ServerUpdateParallel Trying to narrow down at which point this null sneaks in Tests: none, trivial change
2 Months Ago
jungle_update -> Aux3
2 Months Ago
Old Tvs tweaks to prefabs and texture import options
2 Months Ago
Boomerang -> jungle_update
2 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
2 Months Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
2 Months Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
2 Months Ago
River source improvements
2 Months Ago
Detect water hits - handle it like the other projectiles
2 Months Ago
old radio material missed.. project save thanks Unity
2 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
2 Months Ago
Horse Costume 4K textures
2 Months Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
2 Months Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
2 Months Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
2 Months Ago
Horse Costume WM update
2 Months Ago
first aid cabinet prefab tweaks
2 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
2 Months Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
2 Months Ago
Boomerang prefab information
2 Months Ago
merge from 117546 horse ao texture
2 Months Ago
merge from 117545 horse textures 4->2k