255,322 Commits over 3,990 Days - 2.67cph!

41 Days Ago
Ensure update arrowheads run on client init
41 Days Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
41 Days Ago
Fix restricted items showing up in quick craft
41 Days Ago
Fix restricted items showing up when searching crafting menu
41 Days Ago
Fix favorites in crafting menu being shown when restricted
41 Days Ago
Make the Step property affect the sliders within ShaderGraph. Resolves Facepunch/sbox-issues#3852
41 Days Ago
Unbreak asset inspectors for some resource types, resolves Facepunch/sbox-issues#7382
41 Days Ago
Fix for RPC not filtering out the sell orders in a different era
41 Days Ago
Hide EditorActionGraph.CanModifyParameters
41 Days Ago
Added [IconName] to EditorActionGraph.Icon
41 Days Ago
Use proper grid-based background in all GraphViews by default (instead of just ActionGraph) Add option to toggle Grid-Aligned Wires in ShaderGraph Added OnPaint method to OneMinus ShaderNode for indicating node at a glance Added Icons to a few of the Binary nodes in ShaderGraph. Don't display icon in header since it's already drawn on the node itself. Added Icons to all the Texture, Transform, Noise, and Channel nodes in ShaderGraph Added OnPaint overrides to a few more common ShaderNodes so they are easier to read/understand https://files.facepunch.com/CarsonKompon/2025/January/14_15-12-ImmediateMartin.png Add Icons to the last of the ShaderNodes that have fitting icons
41 Days Ago
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41 Days Ago
merge from main
41 Days Ago
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41 Days Ago
Rewrite undo in position tool
41 Days Ago
Add VertexLayout attributes to SimpleVertex Add Graphics.ResourceBarrierTransition that takes a before and after resource state, src and dst do actually matter
41 Days Ago
Rewrite undo for all scene tree actions
41 Days Ago
added garden rake prop
41 Days Ago
ratchet spanners and trowel props + fixes + pliers adjustment + added rusty skin to claw hammer
41 Days Ago
Medieval barricade now has its own unique description
41 Days Ago
Add 'jump to code' asset inspector toolbar shortcut for custom resource types Swap dead wiki page link for docs url Use [IconName] for PrefabFile.MenuIcon Custom resource types will inherit custom editors of base types if they've not got one Can drag/drop files and folders onto path widget segments to copy/move there
41 Days Ago
Fix gameobjects not resolving correctly for undo actions
41 Days Ago
Some float skyboxes have negative color, don't sample negative values when doing GGX filtering https://files.facepunch.com/sampavlovic/1b1411b1/mspaint_YDO07zEdFf.png
41 Days Ago
Move undo logic to editor only code Rewrite undo for all drop objects
41 Days Ago
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41 Days Ago
Use Application.IsDedicatedServer wherever we were using IsHeadless before Add CrossbowWeapon, CrossbowProjectile, needs some polish/improvements but is working Fixed renderer viewmodel logic
41 Days Ago
Fix dedicated server on older terminals
41 Days Ago
Restored "JellyFish" shader
41 Days Ago
Clicking off from the Color Picker in ShaderGraph will no longer instantly re-open it. Resolves Facepunch/sbox-issues#5897 ShaderGraph will no longer completely error out it can't find a node, and will instead create a "Missing Node" which resolves itself once the node is found. Resolves Facepunch/sbox-issues#5805 https://files.facepunch.com/CarsonKompon/2025/January/14_11-56-FloralwhiteGrackle.png Don't rebuild the entire ShaderGraph UI when we hotload.
41 Days Ago
Add Debug -> Log Last Compiled menu option to action graph editor Update Facepunch.ActionGraphs to 1.9.17 * Fix incorrect pure method call compilation with out parameters
41 Days Ago
41 Days Ago
Test reproducing #19 Fix #19
41 Days Ago
Fix #19
41 Days Ago
Test reproducing #19
41 Days Ago
3p minicrossbow 4 reload end anim set up
41 Days Ago
DepthNormals mode, uses values directly instead of Material, attach it to ShadingModels
41 Days Ago
Do Gluon Beam better
41 Days Ago
3p minicrossbow 4 reload animations set up
41 Days Ago
LongJump sound
41 Days Ago
Long Jump Module
41 Days Ago
4k textures for lunar wall frames
41 Days Ago
Fixed screwed reload wm animation speed
41 Days Ago
Texturing feedback Old TV 2
41 Days Ago
Added Cut, Copy and Delete options when Right Clicking node(s). Resolves Facepunch/sbox-issues#4096 https://files.facepunch.com/CarsonKompon/2025/January/14_10-42-DotingLoon.png Added Paste Node(s) option when right clicking in ShaderGraph (only visible when nodes in your clipboard)
41 Days Ago
Server Console Status Bar (#1770)
41 Days Ago
Now I remember why I didn't add this > before
41 Days Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
41 Days Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
41 Days Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
41 Days Ago
Added GraphCompiler.RegisterFunction, allows you to create your own custom ShaderGraph nodes without modifying the base addon. Resolves Facepunch/sbox-issues#4141 Resolves Facepunch/sbox-issues#4389