255,325 Commits over 3,990 Days - 2.67cph!
Create ScriptableWorldConfig so we can override terrain generation for each gamemode
- have to use a new object since gamemodes are spawned after the terrain is generated
Removed the hardcoded light intensity change
Added a slider to each PropRenderer to control the intensity of both lights
Don't clamp Collider.Friction
Merge from train_tunnel_altitude_2
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does
Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
Give gluon with giveall
Tripmine clip contents starts as 1
Process events from the dedicated server
Leaderboard backup, run #
16877
day survivor spawn
rescuable map vision
a starting survivor spawns with ammo
survivor hover outline
box select detection improvement
day soldier spawn
survivor outline fade
Add Graphics.Draw that takes vertex and index gpu buffers
Applied standard icon import settings to siege, crossbow and shield icons
Removed an old temp shield icon
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
Manifest rebuild, fixes some error spam when spawning crossbow
Fixed all the broken worldmodel links
(Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
Fixed broken deceleration by
110601
Graphics.ResourceBarrierTransition for non generic GpuBuffer
Fixed unassigned metallic texture.
Various flame ammo related stuff
Plastic bottle ammo is a little transmissive.
Omni flame atlas resolution larger.
Scene backup.
Fixed horse protection not scaling player damage
Enabled mip maps on all siege weapons related icons
Adjust the intensity of the sun light in the icon render scene
Removed combatlog 10s delay for admins and developers
Whitelisted horses for elevators
4ShotMiniCrossbow -> primitive
Fixed arrowheads appearing on the wrong slots
Fixed horses not taking fire damage
4ShotCrossbow -> primitive
- Do effect events for deploy and dryfire
- Merge conflicts
- Manifest
Minor hip motion fix when braking
Can brake using CTRL
Tweaks, cleanup
primitive -> 4ShotMiniCrossbow
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
- Added effects to effects folder
- Setup scope attachment points for vm and wm
Added sliding behaviour when going up or down a steep slope
Improved backward movements
Fixed some animation bugs
Get rid of string allocations in ComponentReference.Resolve()
3rd person fire effect if loaded fire arrows
Fix broken override controller on 3p anims
lunar new year wallpaper variant materials, textures, icons, item prefabs
4ShotMiniCrossbow -> primitive
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it
Using fancy bolts with larger arrow heads makes them easier to count
Should be continue rather than break, fix undefined identifier if S_MODE_DEPTH_NORMAL is not set