133,960 Commits over 4,262 Days - 1.31cph!

2 Months Ago
rpg skin anims updated
2 Months Ago
Merge from main
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added new 5GB memory budget for texture streaming as a test
2 Months Ago
Male body LODs
2 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
2 Months Ago
S2P on FC3
2 Months Ago
Added recyclers to food market and supplies barge
2 Months Ago
merge from hmlmg_improvements
2 Months Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
2 Months Ago
merge from naval_update
2 Months Ago
Codegen
2 Months Ago
Merge from naval_update
2 Months Ago
Fishing villages S2P
2 Months Ago
merge from deep_sea
2 Months Ago
merge from main
2 Months Ago
Merge from naval_update, keeping destination floating_city2.prefab
2 Months Ago
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2 Months Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
2 Months Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
2 Months Ago
Merge from parent
2 Months Ago
fixed blockers around FC2 bridge (for good this time)
2 Months Ago
Unsaved terrain prefab id's
2 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
2 Months Ago
Merge from parent
2 Months Ago
Some missing topo.
2 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
2 Months Ago
Beach tweaks.
2 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
2 Months Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
2 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
2 Months Ago
Merge from island_scenes
2 Months Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
2 Months Ago
Merge from parent
2 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
2 Months Ago
Merge from floating_cities
2 Months Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
2 Months Ago
Merge from main
2 Months Ago
Merge from boomerang_animfix
2 Months Ago
Update icon of boat stairs block
2 Months Ago
Don't spawn tutorial islands in the deep sea
2 Months Ago
Merge from main
2 Months Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
2 Months Ago
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2 Months Ago
Merge from steam_timeline
2 Months Ago
merge from qol_dump_improvements -> main
2 Months Ago
Potential fix for DontDestroyInScene having too many objects
2 Months Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
2 Months Ago
adding small engine gibs / updating prefab
2 Months Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)