255,325 Commits over 3,990 Days - 2.67cph!

41 Days Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
41 Days Ago
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
41 Days Ago
Don't clamp Collider.Friction
41 Days Ago
Merge from train_tunnel_altitude_2
41 Days Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
41 Days Ago
Give gluon with giveall Tripmine clip contents starts as 1
41 Days Ago
Process events from the dedicated server
41 Days Ago
Leaderboard backup, run #16877
41 Days Ago
day survivor spawn rescuable map vision a starting survivor spawns with ammo survivor hover outline box select detection improvement day soldier spawn survivor outline fade
41 Days Ago
Merge from primitive
41 Days Ago
Server compile fix
41 Days Ago
Add Graphics.Draw that takes vertex and index gpu buffers
41 Days Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
41 Days Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
41 Days Ago
Manifest rebuild, fixes some error spam when spawning crossbow
41 Days Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
41 Days Ago
merge from primitive
41 Days Ago
Fixed broken deceleration by 110601
41 Days Ago
Horse inventories saving
41 Days Ago
Graphics.ResourceBarrierTransition for non generic GpuBuffer
41 Days Ago
Light bleed fix.
41 Days Ago
Fixed unassigned metallic texture.
41 Days Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
41 Days Ago
Fixed horse protection not scaling player damage
41 Days Ago
Enabled mip maps on all siege weapons related icons
41 Days Ago
Adjust the intensity of the sun light in the icon render scene
41 Days Ago
merge from main
41 Days Ago
Removed combatlog 10s delay for admins and developers
41 Days Ago
Whitelisted horses for elevators
41 Days Ago
primitive -> Aux2
41 Days Ago
4ShotMiniCrossbow -> primitive
41 Days Ago
Fixed arrowheads appearing on the wrong slots
41 Days Ago
merge from primitive
41 Days Ago
Fixed horses not taking fire damage
41 Days Ago
4ShotCrossbow -> primitive
41 Days Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
41 Days Ago
Minor hip motion fix when braking
41 Days Ago
Can brake using CTRL Tweaks, cleanup
41 Days Ago
primitive -> 4ShotMiniCrossbow
41 Days Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
41 Days Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
41 Days Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
41 Days Ago
Get rid of string allocations in ComponentReference.Resolve()
41 Days Ago
3rd person fire effect if loaded fire arrows
41 Days Ago
Fix broken override controller on 3p anims
41 Days Ago
lunar new year wallpaper variant materials, textures, icons, item prefabs
41 Days Ago
4ShotMiniCrossbow -> primitive
41 Days Ago
Fix RpgWeapon NRE
41 Days Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
41 Days Ago
Should be continue rather than break, fix undefined identifier if S_MODE_DEPTH_NORMAL is not set