255,353 Commits over 3,990 Days - 2.67cph!

42 Days Ago
shotgun ammo pickup
42 Days Ago
Removed unused/cleanup Don't need this WriteMessage method now that it's only used one time
42 Days Ago
Ammo pickups
42 Days Ago
Updated SiegeHarness model in RidableHorse2
42 Days Ago
Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png
42 Days Ago
Export medium as default settings, bumping it up a level.
42 Days Ago
Medieval itemstore prefab
42 Days Ago
Updated Gluon Beam Render
42 Days Ago
Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead
42 Days Ago
Remove old dedicated textconsole Use Rust console style, with 3 lines printed under instead of trying to maintain a footer (messes less with outputs)
42 Days Ago
Merge from /indirect_instancing
42 Days Ago
Fix non-debug build
42 Days Ago
Remove some unused imports
42 Days Ago
Start moving away from snapshots and edit log by adding action based undos/redos For cuts we have to use snapshots Remove attempt at reference collector Format Aggregate actions now complete on mouse release
42 Days Ago
Shotgun: Alternate attack with higher damage per pellet, takes 2 bullets, has higher shoot dleay Fixed TakeAmmo not working with count param
42 Days Ago
Shotgun: Increase crosshair gap
42 Days Ago
Adjust shotgun punch and shake, don't eject 12 casings per shot Python: Add shoot delay only if we can shoot Automatically set render options for viewmodel renderers so we don't have to fuck around every time we make a weapon
42 Days Ago
Add Shotgun, incremental reloading, reload cancelling option
42 Days Ago
Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag
42 Days Ago
Merge from /indirect_instancing (fix server build)
42 Days Ago
Fix server build
42 Days Ago
Add warning if we got a reconnect message not from the host
42 Days Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png) We don't really need this Cleanup, move as much as we can to Sbox-Server project Remove Application.IsDedicatedServer (doesn't need to be on this branch)
42 Days Ago
Update Facepunch.ActionGraphs to 1.9.15 * Fix exposed property deserialization regression Add some conditional [JsonIgnore]s to GameObjectReference
42 Days Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
42 Days Ago
Fix #19
42 Days Ago
42 Days Ago
clawhammer, pliers, shovel props + meta https://files.facepunch.com/jason/1b1411b1/sbox-dev_Hta2FvHEUQ.png
42 Days Ago
- Old TV 2
42 Days Ago
merge from primitive
42 Days Ago
Use new datacore map with items
42 Days Ago
Submitting Outbreak scientist rig
42 Days Ago
Medieval store additions
42 Days Ago
Blowpipe reload and firing anim update
42 Days Ago
merge from primitive -> aux2
42 Days Ago
Fix compile error from System namespace applying to Random class
42 Days Ago
Fix scientists footstep sounds not playing correctly
42 Days Ago
merge from primitive -> aux2
42 Days Ago
merge from primitive_gm -> primitive
42 Days Ago
merge from main -> primitive_gm
42 Days Ago
Always show full exceptions to admins
42 Days Ago
medieval store view setup
42 Days Ago
merge from monument_menu_items -> main
42 Days Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
42 Days Ago
merge from main -> monument_menu_items
42 Days Ago
merge from fix_banlist_allocation -> main
42 Days Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
42 Days Ago
Test switch on enum node with explicit cases Test reproducing fragile type resolution WIP fix ambiguous type after deserialize WIP
42 Days Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
42 Days Ago
Merge from main