255,620 Commits over 3,990 Days - 2.67cph!

48 Days Ago
Halve explosion shake duration Add CameraSetup component to control camera effects better Apply env shake using ICameraSetup, so we still shake even if we don't have a player Place viewmodel using ICameraSetup, applies camera shake to viewmodel Move camera shake effects to a GameSystem
48 Days Ago
Ignore null GameSystem's when shutting down - it might be null due to hotloading Add PlayerController.IEvents.OnJumped
48 Days Ago
Fix onkilled/ondied after merge
48 Days Ago
Merge from main
48 Days Ago
Merge from main
48 Days Ago
Fix error when updating docs Fix user not changing when changing pages (fixes sbox-issues/issues/7332) Fix some types not showing on index Fix asset license selection (fixes sbox-issues/issues/6835)
48 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756
48 Days Ago
Fixed a merge error
48 Days Ago
Protocol++
48 Days Ago
Improve networked scene changing by simplifying it and no longer reusing the handshake process
48 Days Ago
Scene changing working again nicely. Use DisconnectScope() when clearing scene/disconnecting on play mode exit to keep other clients functioning properly
48 Days Ago
Pose backups
48 Days Ago
Leaderboard backup, run #16733
48 Days Ago
First pass on a new type of NPC that has a generic list of missions Conversation screen automatically populates at runtime, bypassing the need to create custom conversations for each mission Autofill icon fields, autofill translation token fields when making new objectives
48 Days Ago
Added the ability for a mission to override the contents of a container spawned for a mission (so we can reuse a few containers instead of making new ones for each mission)
48 Days Ago
Missions now autoconfigure a heap of fields when created with the CreateAsset tool (shortname, translation tokens, id's, effects, registers with MissionManifest) Cuts out around 7 clicks when creating a mission from scratch
48 Days Ago
move pos target shoot/impact particles blood spurt blood decal blood drop
48 Days Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
48 Days Ago
Fixed catapult colliders scale
48 Days Ago
Siege tower damage renderer Ballista physics mat
48 Days Ago
merge from primitive
48 Days Ago
Compile fix
48 Days Ago
merge from primitive
48 Days Ago
Unsaved mat change
48 Days Ago
Removed empty spawn in spawn handler (old old horses)
48 Days Ago
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48 Days Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission
48 Days Ago
Updated spawn.procmap.v3.prefab
48 Days Ago
Unsaved
48 Days Ago
Asset collection update
48 Days Ago
Horse audio Some anim improvements and optimisations
48 Days Ago
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48 Days Ago
This needs to be reset before dragging
48 Days Ago
Unsaved
48 Days Ago
Horse lateral damping back to 3, reduced when skidding
48 Days Ago
Assets backup
48 Days Ago
Better handling of drop traces when below grid, trace to plane using last traced height https://files.facepunch.com/layla/1b0811b1/sbox-dev_QR4dwTeq7E.mp4
48 Days Ago
Texture.Depth returns 6 for cube textures - Fixes getting pixels from cube textures
48 Days Ago
Fix damage indicator showing for local player when shooting bots Merge branch 'main' of sbox-deathmatch Make bots shoot at players and other bots
48 Days Ago
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48 Days Ago
Remove debug logging
48 Days Ago
Fix CRenderThreadVulkan::OnReadPixels not reading from volume textures properly, it was using src slice as array layer
48 Days Ago
WIP reload rotation fixes
48 Days Ago
Add Scene, Prefab, and Sound to the top of the New Asset menu for ease-of-access. Resolves Facepunch/sbox-issues#7003
48 Days Ago
Modify era editor window so you can select an era and see what items are blocked - default is "none", will show orange for unassigned items - selecting "primitive" will show red for blocked items
48 Days Ago
Add Projectile with common functionality, RpgProjectile derives from it Moved GaussWeapon into its respective folder BaseWeapon can check / take ammo from name (good for secondary attack) Give MP5 grenade launcher secondary attack RpgWeapon structure cleanup Mp5: Fixed not being able to secondary attack if we run out of primary ammo
48 Days Ago
Bugfix: no more duplicate players when playing a client demo on server-editor Now there's an issue with disconnecting/destryoed players - about 8 NREs about acessing something dead during BasePlayer.ServerCycle Tests: played the same demo - max players was 20 instead of 1k
48 Days Ago
Added [TargetType] attribute so you can only select a `Type` that derives from the target type. Resolves Facepunch/sbox-issues#7345 Added "None" option to TypeControlWidget Ensure Facets are always reset in Cloud Browser Added Type Filter to Cloud Browser when not already filtering by type. Resolves Facepunch/sbox-issues#7031
48 Days Ago
Fix strider stomp attack creating invisible ragdoll with Keep Ragdolls Added an ever increasing counter to poster file names Updated C_RPG.MDL to use correct muzzle flash event This fixes a warning that would print when the RPG is fired Allow closecaptions in multiplayer with the cvar set to 1 This means that it will just work in local MP (for the host), on srcds closecaption_mp controls the behavior (defaults to off)
48 Days Ago
Climate update (copying temperate parameters to jungle)