255,572 Commits over 3,990 Days - 2.67cph!

47 Days Ago
Fix pause on loop mover
47 Days Ago
updated mini crossbow 3p anims and edited skinning on gun rig
47 Days Ago
Change PlayerController [HelpUrl] to the sbox.game URL Replace animation [Header]s with [Group]s in PlayerController for consistency with the other tabs
47 Days Ago
Redesign half of the map
47 Days Ago
Leaderboard backup, run #16742
47 Days Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
47 Days Ago
Mark existing tech trees as the unknown era
47 Days Ago
Add support for a different tech tree for primitive gamemode
47 Days Ago
adobe folder structure fixes
47 Days Ago
Get more information from ControlSheetRow ToolTips, showing the C# Type and C# Property Name. https://files.facepunch.com/CarsonKompon/2025/January/09_09-14-LateHorseshoecrab.mp4 Added ControlSheet.IncludePropertyNames, defaults to false. Only show C# Property Names in GameObject, Component, and GameResource inspectors. Colour code the type names in Property Tooltips, also ensure property names don't show for Variable Prefabs..
47 Days Ago
Compiled shaders with branched ToolsVis
47 Days Ago
ceiling fan updates + added ceilingfan_c
47 Days Ago
added metal_details_02 uses transparency
47 Days Ago
adobe fixes
47 Days Ago
Restored standing anim when pressing ctrl Code cleanup, naming
47 Days Ago
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47 Days Ago
Remove log, cleanup.
47 Days Ago
Merge from main
47 Days Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server. Remove some test logs and make HasPermission available
47 Days Ago
47 Days Ago
Hide/Unhide works on Hammer GameObjects Resolves Facepunch/sbox-issues#7200
47 Days Ago
Rat: give weapon a svg icon
47 Days Ago
Fix rat pickup item prefab reference
47 Days Ago
Rat: try to bite target if we're lunging and they're close enough
47 Days Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
47 Days Ago
Rat: add grounded checks instead of arbitrary timing
47 Days Ago
Add some debug stuff to mover
47 Days Ago
Bugfix: more NRE reductions in server-demo - Skip VoiceData and other messages that we can't support in editor environment (or don't want to) - Properly "disconnect" player when entity is being destroyed - "shutdown" the demo server when at the end of the demo to avoid unnecessary replication attempts/NREs This brings down NRE count during playback and shutdown from 40+ down to 4. Next up need to figure out if Tick processing works correctly (it ticks, but main player doesn't move). Tests: played back the same client demo, saaw the reduction in errors
47 Days Ago
Added Viewmodel Renderers to arm and arrow parts
47 Days Ago
adjusted metal_details trans map
47 Days Ago
Add rat weapon that throws a rat
47 Days Ago
Fixed horse saddle stack sizes
47 Days Ago
Remove start and end duration on fractional reload
47 Days Ago
Removed RidableHorseAudio logs
47 Days Ago
Delete all this dota grass code
47 Days Ago
Rat NPC (doesn't hurt the player yet) Rat cleanup
47 Days Ago
Support pausing on Mover
47 Days Ago
Remove some test logs and make HasPermission available
47 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667 * Fixes #1756
47 Days Ago
Revert "Fix unit tests getting the wrong envrionment var (not sure what changed)" This reverts commit ce247dd3bd66aaad88b3b73b8e8ab8297dc38d9d.
48 Days Ago
VR: clean up logging VR: Synchronization refactor, update Facepunch.XR to 1c1b65ae7ec5ef89ff2f1e508f4bcdbea58ebd3c Removes Sync() call, should remove jittering(!), and reduces unnecessary logging
48 Days Ago
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48 Days Ago
Add dump_scene concmd, puts a clone of the current scene onto the clipboard for debugging MapInstance: Don't delete all our children we've just received from the network snapshot Mounted VPKs are part of the snapshot, we need these mounted before we deserialize the received scene / networked objects
48 Days Ago
Adding extra bones to knight armour for burst cloth test
48 Days Ago
Return true in Connection.HasPermission if the connection is the host. We'll check user permissions from the config file for connections to a dedicated server.
48 Days Ago
User perms config Allow Json comments Add default users.json file and change structure of config Don't ignore game/config/users.json because we want to keep the default with comments
48 Days Ago
Reduce logging, improve what's left, remove Sync()
48 Days Ago
Investigate why test is running in wrong directory during ci
48 Days Ago
Tweak glock and mp5 recoil effects