255,621 Commits over 3,990 Days - 2.67cph!

48 Days Ago
Climate update (copying temperate parameters to jungle)
48 Days Ago
RustNative update (jungle biome has forest topology everywhere)
48 Days Ago
Update: properly initialize players when playing a client-demo in server-editor - Also log when creating a main player - Report kick reasons as errors No more unexpected kicks for players. But, looks like we're duplicating players - by the end of playback we had 1k players, which is much more than I expected Tests: played back the same demo to completion, accumulated errors are only related to some invalid packets that we don't care about (like Voice)
48 Days Ago
TerrainConfig update (copying temperate parameters to jungle)
48 Days Ago
Sorted most other issues, just left with reload
48 Days Ago
RustNative update (jungle biome baseline)
48 Days Ago
Add EnvShake component, add it to explosion and rpg projectile
48 Days Ago
ProceduralMapEmpty fixes
49 Days Ago
Need to confirm scene load, to call OnJoined again appropriately
49 Days Ago
Update: Server-editor is able to see ticks from the player when playing a client-demo - now also handling flag messages - skip server demos and warn user that it's not supported for now There are a couple things left to investigate and validate - why the kicks happening for being under terrain, whether I can restore full initialization flow Tests: ran the same demo, was able to verify that main player is identified and it's tick history is being stepped through
49 Days Ago
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49 Days Ago
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49 Days Ago
Added button to test sound component from the Inspector. Resolves Facepunch/sbox-issues#7348 Soundscape Component no longer overrides the volume of stings. Resolves Facepunch/sbox-issues#7346 Fix BaseSoundComponent not applying override values to SoundHandle properly
49 Days Ago
Leaderboard backup, run #16721
49 Days Ago
Don't forget to initialize NetworkObjects array
49 Days Ago
Networked scene change rewrite - much cleaner approach
49 Days Ago
Menu for adding properties
49 Days Ago
Removed logs in legs animator Comments
49 Days Ago
Added LODs for jungle floor pieces
49 Days Ago
Gauss: spin viewmodel's coil every time we consume a bit of ammo
49 Days Ago
exported updated vm minicrossbow anims
49 Days Ago
merge from primitive -> aux2
49 Days Ago
Make gauss coil parent to a separate bone so we can rotate it later
49 Days Ago
merge from primitive_gm -> primitive
49 Days Ago
Fix compile error from using statement creeping in
49 Days Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
49 Days Ago
Line renderer supports additive blending in fog https://files.facepunch.com/layla/1b0811b1/sbox-dev_CFQJAMRIhQ.png
49 Days Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
49 Days Ago
Another angle at action graph properties
49 Days Ago
Update Gauss model to use blockout Use correct model for Rpg item
49 Days Ago
Switched population to use the new horse prefab Ranches as well
49 Days Ago
Same treatment for deploy mask
49 Days Ago
Ensured idle animation mask includes all hand movements
49 Days Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
49 Days Ago
gauss gun blockout
49 Days Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
49 Days Ago
Add WithAimCone extensions Add radius to glock, python, mp5 weapons
49 Days Ago
adobe wall texture fixes
49 Days Ago
merge from primitive
49 Days Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
49 Days Ago
Add optional count badges to TabWidget tabs Asset Inspector: always show ref/usage tabs, allow flexible preview sizing Save asset browser filters/search between sessions, resolves Facepunch/sbox-issues#7247
49 Days Ago
Reduce horse skidding sound volume
49 Days Ago
Rename map - upload wip version
49 Days Ago
Armor slots UI/interaction
49 Days Ago
Use correct network orphaning for Rpg projectile - if we host transfer, it should naturally become unguided and continue moving forward
49 Days Ago
Rpg projectile is created by the host Make the laser pointer for the Rpg visible for other clients Fix Rpg guided mode
49 Days Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
49 Days Ago
adjusted horse physics mat
49 Days Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
49 Days Ago
horse skidding behaviour fixes and improvements