133,926 Commits over 4,262 Days - 1.31cph!

10 Days Ago
Fixed a couple of dupe spawns on island 3
10 Days Ago
correct name for xmas wallpaper - decorative plaster, red festive floor tiles, assorted giftwrap
10 Days Ago
merge from main
10 Days Ago
merge from naval_update/boatAI_sync_optims
10 Days Ago
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync Default to false
10 Days Ago
Armoured ladder hatch and triangle version. Lods, gibs and prefab setup
10 Days Ago
Lerp smoothly to 0 - dont hard set
10 Days Ago
Add convar to disable NPCs on deep sea islands if needed
10 Days Ago
Merge from naval_update
10 Days Ago
merge from main
10 Days Ago
Merge from naval_missions
10 Days Ago
Rebuild phrases
10 Days Ago
Merge from main
10 Days Ago
Merge from naval_update
10 Days Ago
Dialogue adjustment for Floating Citizen
10 Days Ago
merge from main
10 Days Ago
merge from space_storepages - added hyphen to LR-300 description
10 Days Ago
merge from space_station_weapon_skin
10 Days Ago
hyphenated LR-300 in description
10 Days Ago
merge from space_storepages - contains latest from space_station_weapon_skin and space_station_building_skin
10 Days Ago
Fixed visual glitches on static discoball in the casino
10 Days Ago
merge from main
10 Days Ago
Dialogue fixes for Lumberjack and Floating Citizen
10 Days Ago
merge from space_station_building_skin
10 Days Ago
merge from space_station_weapon_skin
10 Days Ago
demo_fixes -> naval_update
10 Days Ago
renamed lr300 skin to space LR300 assault rifle
10 Days Ago
Extra text refresh for strange editor edge cases
10 Days Ago
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
10 Days Ago
merge from space storepages
10 Days Ago
Codegen +arabic text fix from flavien
10 Days Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
10 Days Ago
Fix balloon lock not applying correctly
10 Days Ago
naval_update -> turret_fixes
10 Days Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
10 Days Ago
Merge from naval_update
10 Days Ago
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10 Days Ago
▍▋▄▉▇▋▇▄▌▄▉▊ ▄▌▋▆▍▋ █▍▋▊▉▍▄ ▊▍▊▇ ▆▍▊ ▉▆▍▇▊▇▊▄▋▉ ▌▅▌▄▌▅▅▆: - █▌▇▍▍▇▅▄▉_▋▋▋▋▉ = ▅ ▍▄▋▍ █ - ▉▉▄▇_▅▆▋█▅ = ▄ ▋▋▉▄ ▌
10 Days Ago
Merge from readout_animations_fix
10 Days Ago
Update viewmodel prefab with new mesh renderer display fixes
10 Days Ago
Fixed broken TV static on floating cities tvs
10 Days Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
10 Days Ago
improved transform access
10 Days Ago
added bespoke parent convex volume mesh for ghost ship
10 Days Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
10 Days Ago
S2P'd all islands.
10 Days Ago
Male twitch underwear repose
10 Days Ago
Merge from /naval_update/lr300_space_display_animations
10 Days Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
10 Days Ago
don't touch any tick interpolator stuff for NPCs during MovePosition