156,087 Commits over 4,536 Days - 1.43cph!

7 Days Ago
Fix compile error in ConsoleSystem
7 Days Ago
Fix missing #if SERVER directing to gate navbakestats
7 Days Ago
Fix compile error with url in "none" compile mode
7 Days Ago
Merge: from main
7 Days Ago
merge from ai_hotfixes_for_monument_blocker_patch
7 Days Ago
Subtract the subtract
7 Days Ago
Update gate bounds
7 Days Ago
Tooling to switch to the testbed steam app in editor
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
7 Days Ago
Subtract 163412 new_navmesh_fixes
7 Days Ago
Some UI bits
7 Days Ago
More sensible placeholder crafting costs
7 Days Ago
Debris removal. Set wood protection instead of stone.
7 Days Ago
Fixed gibs
7 Days Ago
Updating m92 world model rig
8 Days Ago
merge from main
8 Days Ago
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8 Days Ago
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8 Days Ago
merge from medical_honey_bandage
8 Days Ago
Setup collision/colliders correctly in prefabs.
8 Days Ago
Added honey bandage to primitive and hardcore tech trees
8 Days Ago
merge from carvable_pumpkin_deploy_fix
8 Days Ago
merge from paintball_gun_fixes
8 Days Ago
merge from viewmodelscope_nre
8 Days Ago
merge from static_piano_fix
8 Days Ago
merge from TriangleHatchDeployfix
8 Days Ago
merge from deployanim_fix
8 Days Ago
merge from vehicle_pooling
8 Days Ago
merge from glass_ar_motion_blur_fix
8 Days Ago
merge from new_navmesh_fixes
8 Days Ago
merge from Floating_bandage_fix
8 Days Ago
merge from oilrig_light_fix
8 Days Ago
Merge from main
8 Days Ago
merge from main
8 Days Ago
Renamed deployed entities to include .Deployed per convention.
8 Days Ago
Setup missing socket/checks on gate
Rin
8 Days Ago
merge from mt_snapshot_saving
8 Days Ago
merge from main
8 Days Ago
Merge from main
8 Days Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
8 Days Ago
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8 Days Ago
cherry picking 8x scope, handmade sight and holosight refreshes
8 Days Ago
Add entity names to "MOVETYPE_FOLLOW with no model" warning Implement CTRL+Backspace and CTRL+Delete for text entries Try to prevent game breaking states with silly values of m_yaw/m_pitch Minor cleanups Added "session_begin_ignore_version" hammer command * If you brick your VMF with this, don't blame me Add description to r_PhysPropStaticLighting Move "dynamic shadow poke through" "fix" to opt in convar * r_shadow_clip (defaults to off) - it being enabled causes shadows to be clipped erroneously sometimes Try preventing "non positional" control points bloating particle bbox * This should help with particle sorting * Marks C_INIT_RandomColor C_OP_RemapAverageScalarValuetoCP C_OP_RemapCPtoScalar as using non positional control points (in addition to the existing ones) * This could potentially cause issues where these non positional operators act on positional control points used by other control points, but who would do that?
8 Days Ago
merge from main
8 Days Ago
merge from automated_testing
8 Days Ago
main -> grenade_client_prediction