135,251 Commits over 4,293 Days - 1.31cph!

11 Days Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
11 Days Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
11 Days Ago
merge from naval_update
11 Days Ago
merge from sprinkler_vis_refactor
11 Days Ago
Remove mobile splashables from mobilePositions when deregistering
11 Days Ago
merge from naval_update
11 Days Ago
merge from naval_update/deep_sea
11 Days Ago
Merge: from main
11 Days Ago
boogieboard ejectorseat and raft idle updates
11 Days Ago
rigged wallpaper and intial setup. Need martyn to look at
11 Days Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
11 Days Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
11 Days Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
11 Days Ago
Increased deep sea buoy flare LOD distance
11 Days Ago
Fix a couple of bugs with boat health after loading
11 Days Ago
Last deep sea wipe alarm now loops
11 Days Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
11 Days Ago
Fix respawn position issue when boats are saved during dying
11 Days Ago
Increased deep sea exit portal map marker size
11 Days Ago
set frame textures to 2k
11 Days Ago
Portal buoy lights change depending on deep sea state
11 Days Ago
Merge from boat_inside_test
11 Days Ago
merge from main
11 Days Ago
merge from naval_update
11 Days Ago
Set the new ramp colliders to wood material
11 Days Ago
merge from ScientistPlushie
11 Days Ago
merge from HeavyScientistPlushie
11 Days Ago
Fix foliage placement orientation on rotated islands
11 Days Ago
Merge from naval_update
11 Days Ago
More accurate shootable collision on small ramp
11 Days Ago
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11 Days Ago
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11 Days Ago
Merge from naval_update
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Merge from sprinkler_vis_refactor
11 Days Ago
SceneToPrefabTag can now be used on LOD components that are are part of a CuillingVolume to ensure they are part of the final generated HLOD mesh Fixed an order of execution issue with CullingVolumes and LODMasterMesh when an entity with these components was spawned as part of map load (likely only an editor only issue), resulting in LODComponents getting toggled before they are initialised, which would cause the LOD to fall back to default bounds and consider itself small Fixed a couple of curtain prefabs in the casino that were broken The exterior curtain now appears in the HLOD mesh S2P all floating cities
12 Days Ago
Add profiling marker to terrain render
12 Days Ago
merge from main
12 Days Ago
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12 Days Ago
merge from naval_update
12 Days Ago
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12 Days Ago
Reworked DeepSea buoys to adhere to Flavien's different states. Made them long distance visible.
12 Days Ago
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12 Days Ago
Move development build logs into a convar instead (to give us more control of when we want to print) Codegen
12 Days Ago
Shutter Frames WIP
12 Days Ago
More potential crash fixes to do with model flexes Scale JIGGLE_IS_BOING jiggle bones with bone scale
12 Days Ago
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12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
merge from naval_update