243,037 Commits over 3,898 Days - 2.60cph!
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided
Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
Beancan fizzle fx replacement. (Was concrete impact)
Protobuf gen, server compile fix
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
further sunrise/sunset tweaks
Added avatar mask support to the Pose Tool
Added across the board support for presets in all the TweakUI classes
Added first pass Low, Medium, High, Max presets in the graphics options menu
The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
PicCamera etc
more pic stuff
Humans: remove animation-processing VMDL prefab instances living under currently disabled nodes, to work around issue #1681
Humans: added WalkFast_E + NE/SE (roughs)
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Updated loading screen tooltip icon to use the icon prefab
Allow a network message to update the tooltip icon enum
- Provides two things: existing loading screen plugins will now no longer break with broken network messages
- The previously used "title" message can now be an icon enum string.
Finish bone updates at end of update if transform has changed after updating bones
Leaderboard backup, run #
14958
Leaderboard backup, run #
14957
Revert, this is likely going to break threaded animation
Finish bone update on renderer transform change to ensure bones are up to date in situations where transform changes after animation update
Do not do a recursive destroy on mesh copies when loading fbx blend shapes, this seems to fuck up the original mesh it was copied from https://files.facepunch.com/layla/1b2711b1/sbox-dev_NPHzQrVaHv.png
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Applied everything to grenades.
Some iteration on fuse FX and more.
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- editor queue simulator fully working.
Fix warnings in editor projects
Unify all asset delete methods, fix delete not working for certain assets. Resolves Facepunch/sbox-issues#6692
Disable Forward/Back buttons in the Asset Browser if you cannot go forward/backward instead of throwing error
https://files.facepunch.com/CarsonKompon/2024/October/26_10-32-LightcyanAntarcticfurseal.png
merge from world_update_2
update defaults, ExecuteInEditMode, weather viewer
Updated to fit the changes of Asset/AssetEntry
TTT: check data_static for rearm scripts for use in workshop addons (#2139)
Workshop addons can only include data files via data_static, which includes rearm scripts. TTT now checks data_static if no rearm script is present in the maps directory.
Naming consistency between Widget, Option, GraphicsItem
Tooltip -> ToolTip
StatusText -> StatusTip
Expose Menu.ToolTipsVisible, add Menu.PathElement.Description
Node menu rewrite, add tooltips
https://files.facepunch.com/ziks/2024-10-26/sbox-dev_BqmtPdWalM.png
Merge from ai_wolf_iteration
Fix wolf chasing its own tail
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
Remove unneeded junk
Build footsteps into BodyController
Merge from ai_wolf_iteration
Leaderboard backup, run #
14933
Manually Paint the Button widget, make it tintable