243,037 Commits over 3,898 Days - 2.60cph!

4 Days Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
4 Days Ago
Beancan fizzle fx replacement. (Was concrete impact)
4 Days Ago
Protobuf gen, server compile fix
4 Days Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
4 Days Ago
further sunrise/sunset tweaks
4 Days Ago
Added avatar mask support to the Pose Tool
4 Days Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
4 Days Ago
PicCamera etc more pic stuff
4 Days Ago
merge from halloween24
4 Days Ago
Humans: remove animation-processing VMDL prefab instances living under currently disabled nodes, to work around issue #1681
5 Days Ago
merge from halloween24
5 Days Ago
protocol++
5 Days Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
5 Days Ago
Humans: added WalkFast_E + NE/SE (roughs)
5 Days Ago
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5 Days Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
5 Days Ago
Finish bone updates at end of update if transform has changed after updating bones
Leaderboard backup, run #14958
Leaderboard backup, run #14957
5 Days Ago
Revert, this is likely going to break threaded animation
5 Days Ago
Finish bone update on renderer transform change to ensure bones are up to date in situations where transform changes after animation update
5 Days Ago
Do not do a recursive destroy on mesh copies when loading fbx blend shapes, this seems to fuck up the original mesh it was copied from https://files.facepunch.com/layla/1b2711b1/sbox-dev_NPHzQrVaHv.png
5 Days Ago
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5 Days Ago
Applied everything to grenades. Some iteration on fuse FX and more.
5 Days Ago
Merge from main
5 Days Ago
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5 Days Ago
- editor queue simulator fully working.
5 Days Ago
Fix warnings in editor projects
5 Days Ago
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6 Days Ago
merge from main
6 Days Ago
Fix button colors
6 Days Ago
Unify all asset delete methods, fix delete not working for certain assets. Resolves Facepunch/sbox-issues#6692
6 Days Ago
Disable Forward/Back buttons in the Asset Browser if you cannot go forward/backward instead of throwing error https://files.facepunch.com/CarsonKompon/2024/October/26_10-32-LightcyanAntarcticfurseal.png
6 Days Ago
merge from world_update_2
6 Days Ago
update defaults, ExecuteInEditMode, weather viewer
6 Days Ago
Updated to fit the changes of Asset/AssetEntry
6 Days Ago
TTT: check data_static for rearm scripts for use in workshop addons (#2139) Workshop addons can only include data files via data_static, which includes rearm scripts. TTT now checks data_static if no rearm script is present in the maps directory.
6 Days Ago
Naming consistency between Widget, Option, GraphicsItem Tooltip -> ToolTip StatusText -> StatusTip Expose Menu.ToolTipsVisible, add Menu.PathElement.Description Node menu rewrite, add tooltips https://files.facepunch.com/ziks/2024-10-26/sbox-dev_BqmtPdWalM.png
6 Days Ago
Merge from ai_wolf_iteration
6 Days Ago
Fix wolf chasing its own tail
6 Days Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
6 Days Ago
Remove unneeded junk Build footsteps into BodyController
6 Days Ago
Merge from ai_wolf_iteration
6 Days Ago
Fix NRE
Leaderboard backup, run #14933
6 Days Ago
Manually Paint the Button widget, make it tintable
6 Days Ago
Fixed the fix.
6 Days Ago
Fixes
6 Days Ago
Grenades