125,642 Commits over 4,171 Days - 1.26cph!

7 Days Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
7 Days Ago
Update: augment serverocclusiondebug command to draw the path of occlusion query Written as throw-away code, will clean-up later Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
7 Days Ago
Rebase on /main
7 Days Ago
LODs, prefab, collision for food barge checkout counter
7 Days Ago
merge from naval_update
7 Days Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
7 Days Ago
Neutralized the tint on the sand footprints.
7 Days Ago
Scene backup
7 Days Ago
merge from batteringram_impacteffect_fix
7 Days Ago
merge from chandelier_fixes
7 Days Ago
Don't show raise/lower action on chandelier if you dont have building privilege
7 Days Ago
Adding missing bottom mesh to triangle hull prefab
7 Days Ago
fixed boat door pickup and repair, added guide mesh for door
7 Days Ago
Generate proto
7 Days Ago
subtract 130129 decay_scale_ui_fix
7 Days Ago
merge from main
7 Days Ago
split the glass part from boat door mesh to enable convex collision baker to work there
7 Days Ago
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7 Days Ago
merge from emission_queue
7 Days Ago
merge from trailtail
7 Days Ago
merge from fix_artificalwater_flow
7 Days Ago
merge from fix_corpse_storageboxes
7 Days Ago
merge from workshop_wearable_icon_fix
7 Days Ago
Merge from quicksave_to_gamesetup_save
7 Days Ago
Socket name fixes. Manifest Prefab updates.
7 Days Ago
Fixed battering ram impact effect string pool warning
7 Days Ago
merge from steaminventory_descriptions_fix
7 Days Ago
merge from store_typo_fix
7 Days Ago
Fixed a typo in the legacy wood store page Updated shipping container store page desc
8 Days Ago
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
8 Days Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
8 Days Ago
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8 Days Ago
merge from baseplayer_serverupdateparallel
8 Days Ago
merge from indirect_instancing_fixes
8 Days Ago
merge from s2p_flatten_fixes
8 Days Ago
Less hacky shoreline wetness fix using 2D distance instead
8 Days Ago
wip stairs setup
8 Days Ago
Merge from parent
8 Days Ago
Merge from main
8 Days Ago
Merge from naval_update
8 Days Ago
Merge from naval_update
8 Days Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
8 Days Ago
Run scene2prefab (skip hlod)
8 Days Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
8 Days Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
8 Days Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
9 Days Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
9 Days Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
9 Days Ago
Bear now harvests for 20 meat instead of 19
9 Days Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes