143,530 Commits over 4,383 Days - 1.36cph!

6 Days Ago
Removed obsolete kiosk blockouts
6 Days Ago
Compile fixes
6 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
6 Days Ago
Restored FixCaret because looks like its still needed
6 Days Ago
added first pass of rentable kiosk c
6 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
6 Days Ago
Merge from main
6 Days Ago
merge from automated_testing
6 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
6 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
6 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
6 Days Ago
Relinked third parties using the TMP assembly
6 Days Ago
Removing -quit param for unity test method to allow async tests to run properly.
6 Days Ago
merge from main
6 Days Ago
merge from automated_testing
6 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
6 Days Ago
Merge from main
6 Days Ago
merge from toolbar_fixes
6 Days Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
6 Days Ago
merge from main
6 Days Ago
merge toolbar_fixes
6 Days Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
6 Days Ago
Refactor terrain alphamap to packed bools in bytes
6 Days Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
6 Days Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
6 Days Ago
Fixes for assigning guests
6 Days Ago
Add PickAFriend dialog to the apartment rent terminal
6 Days Ago
merge from lookingat_io_qol
6 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
6 Days Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
7 Days Ago
merge from automated_testing/skins
7 Days Ago
▋▋█▅█▄ ▅ ▉▋▍▊ █▊▊▉ ▉▋▅▌ ▉▄▅▉█▄ ▆▅▊▊ ▍▄▊▇▇▌ ▄▇ ▍▇▌ ▉▋▋ █▌█ ▋▉▇▇ ▅▍█▄ ▆▊▆ ▍▅▆ ▌▉ ▍▋▌▄▄▆▌█▅ ▋▌▄ ▍▆▇▄ ▊▉ ▉▊▆ ▇▌▄ ▅▇▄▆▌▇ ▌▅ ▍▍▌ ▍▉▋▇
7 Days Ago
Add minimum rent to apartment prefabs
7 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
7 Days Ago
Added 5 new skin tests
7 Days Ago
merge from main
7 Days Ago
▉▌█▄▍▇ ▋▉▉▆▆▊▋█
7 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
7 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
7 Days Ago
Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes
7 Days Ago
Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Lets try undoing changes to CFuncMoveLinear Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes
7 Days Ago
Fix "Rent Due" not showing
7 Days Ago
Fix "Rent Due" vital not being assigned the correct type
7 Days Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
7 Days Ago
RTL and emoji input field stuff compile fixes
7 Days Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
7 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
7 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
7 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
7 Days Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server