137,542 Commits over 4,324 Days - 1.33cph!

11 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
11 Days Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
11 Days Ago
Silly horse texture size pass
11 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
11 Days Ago
Optimisations and refactoring
11 Days Ago
Started tools tab
11 Days Ago
Fix npc weapon parenting
11 Days Ago
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11 Days Ago
Updating outbreak scientist skinning
11 Days Ago
Optimised textures sizes for LNY horsearmour
11 Days Ago
guns box corpse
11 Days Ago
sulfur box corpse tweak
11 Days Ago
Updated LNY horse armour icon to match other armours
11 Days Ago
Silly horse mask lod burst cloth controller
11 Days Ago
gun box gibs appended to prefab
11 Days Ago
silly horse mask player neck lods
11 Days Ago
Potential NRE fix
11 Days Ago
merge from building_planner_viewmodel_perentity_toggle
11 Days Ago
Remove from ladder hatches as well
11 Days Ago
LNYHorsearmour WM and WM prefab
11 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
11 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
11 Days Ago
Component box guns gibs Some texture tweaks
11 Days Ago
apartment complex layout refinement to street and ground surfaces
11 Days Ago
Adding m16 blockout rigs
11 Days Ago
append gun box to storage adaptor allow collision group
11 Days Ago
ran manifest, icon manifest, localization
11 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
11 Days Ago
Updated LNY horsearmour textures and icon
11 Days Ago
silly horse mask lods, neck lods still to do
11 Days Ago
Adding mortar rig fbx
11 Days Ago
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11 Days Ago
merge from bbs_divesite_fix
11 Days Ago
merge from SupplySignal_SloMoGuys
11 Days Ago
merge from naval_char_texture_optimizations
11 Days Ago
merge from naval_prop_texture_optimizations
11 Days Ago
merge from naval_env_texture_optimizations
11 Days Ago
merge from main
11 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
11 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
11 Days Ago
Fix divesites spawning within boat building station area
11 Days Ago
Renamed the item and vehicles tab classes and prefabs
11 Days Ago
Added vehicle tab
11 Days Ago
Rentable kiosk E blockout
11 Days Ago
sulfur box corpse
11 Days Ago
downsample deepsea shorevectors and distances, bitshifted by 1
11 Days Ago
further texture optimizations + removal of unused textures
11 Days Ago
Deleted extra horse mask textures
11 Days Ago
Merge from naval_update
11 Days Ago
Format npcShootingComponent to remove weird spacing