161,007 Commits over 4,566 Days - 1.47cph!

5 Days Ago
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5 Days Ago
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
5 Days Ago
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5 Days Ago
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
5 Days Ago
Merge from render_pipeline_testing
Rin
5 Days Ago
Add 2 blueprint pages to Christmas event Santa's present supply drop. Missed last year.
5 Days Ago
scrap king - adjusted roof colliders
5 Days Ago
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
5 Days Ago
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
5 Days Ago
merge from animal_fence_deployment
5 Days Ago
Relaxed animal fence & gate deployment, easier to place on sloped terrain
5 Days Ago
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
5 Days Ago
Merge from vcc
5 Days Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
5 Days Ago
Updating uzi viewmodel rig
Rin
5 Days Ago
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
5 Days Ago
Set create mesh flag and set up viewmodel renderer
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Merge fixes
5 Days Ago
network_lods -> main (off by default)
5 Days Ago
main -> network_lods (breaking)
5 Days Ago
testing setup
5 Days Ago
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Merge from main
5 Days Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
5 Days Ago
Fixed the lighting on the PixelLit 6-Point shader
5 Days Ago
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
5 Days Ago
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merge from bagmarkers_fix
5 Days Ago
merge from adminui_ugc_scrollbarfix
5 Days Ago
merge from ramp_deploy_fix
5 Days Ago
merge from dpv_buff
5 Days Ago
merge from fxlayerfix
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merge from vm_t1_smg_firing_anim_fix
5 Days Ago
merge from procgen_fix_NMS
5 Days Ago
merge from neonsignfix
5 Days Ago
merge from PumpkinLockFix
5 Days Ago
Fixed ramp guide flickering between floors stacked 1.5m apart
5 Days Ago
merge from sleepingbag_overlap_deathscreen_fix
5 Days Ago
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
5 Days Ago
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
5 Days Ago
merge from main
5 Days Ago
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
5 Days Ago
Fixed admin UI's UGC history scrollbar layout issues
Rin
5 Days Ago
Disabled Halloween features
5 Days Ago
Fix dungeon spawning dark square
5 Days Ago
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled