254,392 Commits over 3,990 Days - 2.66cph!

5 Days Ago
runcategory command can take multiple categories
5 Days Ago
cherrypicking 112936 Fixed RidableHorse2.VehicleFixedUpdate server NRE
5 Days Ago
merge from drone_buff
5 Days Ago
codegen
5 Days Ago
Split cmd and args input by space, don't prematurely de-quote args, resolves Facepunch/sbox-issues#7611
5 Days Ago
Thread list, threadviews++ Implement IGameInventory/UpdateItemDefs
5 Days Ago
merged from drone_buff
5 Days Ago
Drone range increased to 600m, max control range 750m Drone HP 100HP -> 200HP
5 Days Ago
Add ability to modify crafting recipe of custom items too - explicitly expose what ItemMods can be modified for now
5 Days Ago
added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene" - prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
5 Days Ago
merge from hackweek_automatedtesting
5 Days Ago
More compile fixes bs
5 Days Ago
Multiple rounds, results state, leaderboard upon ending Panels and Players reset properly between rounds
5 Days Ago
Fix warning in SpringDamperTest
5 Days Ago
merge from hackweek_automatedtesting
5 Days Ago
Editor compile fixes, removed direct reference to dynamic parameters Load the test list from asset bundles
5 Days Ago
WIP Fix warning in SpringDamperTest
5 Days Ago
Test item changes
5 Days Ago
Use fixed smooth time here too
5 Days Ago
Physics grabber uses fixed smooth time
5 Days Ago
Added pickup/repair
5 Days Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
5 Days Ago
Missing files
5 Days Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
5 Days Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
5 Days Ago
Merge from main
5 Days Ago
Cleanup, naming
5 Days Ago
stickybomb materials and textures setup viewmodel and scripts
5 Days Ago
merge from hackweek_automatedtesting
5 Days Ago
Clean: removing hanging meta files that I've commited earlier Tests: open editor
5 Days Ago
Merge: from main Tests: none
5 Days Ago
tile sets, materials, extra credit map, player camera tweaks, chevron decal, abandoned lot map base(wip), shipping container model tweaks,
5 Days Ago
Removed rocket scenarios parameter codegen, not needed anymore
5 Days Ago
Restored rocket tests that required editor stuff to run
5 Days Ago
Now using a Substring to cut off any characters after 25 have been entered. No longer reverts the field back to "Name"
5 Days Ago
Test methods can now have more than one parameters Updated all tests attributes
5 Days Ago
Fix dragging rigid body speed regression https://files.facepunch.com/ziks/2025-02-13/sbox-dev_Nb6mf1LlfE.mp4
5 Days Ago
merge from bike_ragdoll_fixes
5 Days Ago
TestListExporter now serializes all test parameters and put them in the json Tests with dynamic parameters no longer need to retrieve them at runtime - so we can now use editor code to set tests dynamic parameters - tests will execute faster also added TestDescription attribute
5 Days Ago
Merge from presets_editor/quality
5 Days Ago
Fix CS:S not mounted warning (#2204)
5 Days Ago
Removed some debug logs
5 Days Ago
ensure ragdoll velocity timeout is always initialized in cases where ragdolls spawn with near-zero velocity
5 Days Ago
Remove weapon_cubemap localizations It's an internal weapon that never appears in anywhere user accessible.
5 Days Ago
Merge from main
5 Days Ago
merge from triangle_planter
5 Days Ago
Techtree0 vanilla and primitive updated
5 Days Ago
Merge: from hackweek_serverprofiler_memory - Records allocations from all threads - Displays allocations on separate thread tracks + a graph of total allocations per thread - Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto - Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated. - Graphs of working set and virtual set memory for the entire process Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod
5 Days Ago
New bloom preset Do not include notifications library in menu state Case insensitive lua_run code keyvalue Fixed Lua errors with drive library on Camera entity from Sandbox Fixed hoverball toggle button not functioning Undo system localizations Improve handling of localized spawnmenu categories Preserves alphabetical ordering Added "hostile" option to npc_citizen Updated MdlPicker layout in engine tools (Hammer)
5 Days Ago
gave rc drones a grenade inventory and the ability to drop grenades out of it