243,045 Commits over 3,898 Days - 2.60cph!

6 Days Ago
Remove unneeded junk Build footsteps into BodyController
6 Days Ago
Merge from ai_wolf_iteration
6 Days Ago
Fix NRE
Leaderboard backup, run #14933
6 Days Ago
Manually Paint the Button widget, make it tintable
6 Days Ago
Fixed the fix.
6 Days Ago
Fixes
6 Days Ago
Grenades
6 Days Ago
Add Jump To Code option to properties https://files.facepunch.com/f5a729e8-da9c-4e20-bf95-eea8a5fc4e84.png
6 Days Ago
Fix new project location file dialog not setting initial directory
6 Days Ago
Improve spotlight gizmos
6 Days Ago
Map Updates
6 Days Ago
- added steam rich presence for waiting in queue and connecting to a server - basic tracking of queue wait times and status
6 Days Ago
- take sun and ambient colors from proper TOD scattering components - make sunset/sunrise lighting on clouds MUCH prettier
6 Days Ago
Converted QuestResource [Groups] to [Feature]s Add [Feature]s to TileResource Add [Feature]s to EntityResource
6 Days Ago
Added StartingRotation to Projectile Updated ItemResource to use [Feature]s instead of [Group]s, creating a new item is much less overwhelming now Updated all ItemResources using certain Features
6 Days Ago
change timescale to 1 for problematic scenes
6 Days Ago
add leaderboard button to solo page, show greyed out frenzy letters even after they've been collected
7 Days Ago
cape balance mummy + frankenstein mask loot tables
7 Days Ago
Update SpriteTools Fix crosshair targeting on Entities Added Rotation [Feature] to Projectile Added Bone item drops and projectiles Cleaned up a bunch of lengthy components by converting [Group]s to [Feature]s Added Ranged Combat Feature to Enemy. Skeletons now throw bone projectiles from a distance
7 Days Ago
Remove logs
7 Days Ago
occupancy stripping
7 Days Ago
Asset Browser 2 (#1670)
7 Days Ago
Fix obj/ files still showing up in some places (I had this in the wrong place entirely 🤦‍♂️)
7 Days Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
7 Days Ago
create leaderboard and settings components, fix pause menu logic
7 Days Ago
Remove unused GrabOutputColorDepth Adjust focal length with sensor size https://files.facepunch.com/sam/1b2511b1/Recording%202024-10-25%20144814.mp4
7 Days Ago
Small rock formations
7 Days Ago
Make fsm declaration syntax more compact, fix scientist death
7 Days Ago
Fix CoC pass on any quality level, increase blur size to 200 https://files.facepunch.com/sam/1b2511b1/Recording%202024-10-25%20143224.mp4
7 Days Ago
Update scientist FSM to new system
7 Days Ago
Fix scientist spinning when coming to a stop
7 Days Ago
Fix CNewParticleEffect.AddControlPoint attachment default value No longer produces console warnings when not given an attachment name
7 Days Ago
npc_combinecamera fires OnLostEnemy output Remove unused stringtables * GMod specific GModGameInfo * Source's ServerMapCycle and InfoPanel, and their panels Minor cleanups Double `modelprecache` max size to 8k
7 Days Ago
Fix ControlSheet issues Create Input.config
7 Days Ago
Fix scientist not moving (merge)
7 Days Ago
Fix compile errors from merge
7 Days Ago
Clothing Updates
7 Days Ago
Minor cleanup and code move
7 Days Ago
Use CollectionExtensions properly
7 Days Ago
Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2 Fill up _renderTarget on Graphics Scope so that we can fetch the immediate color/depth textures also without a copy Fetch depth and color directly for DoF so that we can do pixel perfect fetches, start making near dof not shit Iterate, higher quality downsampling Disable front blurs for now Add internal Graphics.NativeLayerRenderTarget, This should be set on start of scope, left here for advanced usage. Final adjustments to dof
7 Days Ago
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7 Days Ago
soldier clothing mouse on screen edges moves camera level generation zombie movespeed fluctuation
7 Days Ago
Added all the OnMouseX overrides from Panel to PanelComponent. Resolves Facepunch/sbox-issues#6678
7 Days Ago
- Code cleanup. - Added metrics.
7 Days Ago
Added fake physics rope to use for towing: puts a rational bezier curve along a line renderer. Added support for some fake wind and sway.
7 Days Ago
Update: changing starting scene to be Bootstrap when running a perf test - Also removed direct world setup settings modification, instead pushing them to global World static params We have to go via Bootstrap because that's what initializes global systems. Will need to massage platform-specific transition logic to account for perf testing workflow (need to support CLIENT+SERVER flow). Tests: Test player fails because of CWD, but if I run TestPlayer manually it boots and loads to main menu, so I count it as pass-ish
7 Days Ago
Add internal Graphics.NativeLayerRenderTarget, This should be set on start of scope, left here for advanced usage. Final adjustments to dof
7 Days Ago
dirt_mound_a + b assets
7 Days Ago
refinery updates