137,099 Commits over 4,324 Days - 1.32cph!

10 Days Ago
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
10 Days Ago
LNY horse armor setup
10 Days Ago
Small beaufort reflection tweaks for deep sea.
10 Days Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
10 Days Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
10 Days Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
10 Days Ago
LNY horse armor is a skin of the road sign horse armor Cleanup folders
10 Days Ago
easel crafting pass
10 Days Ago
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10 Days Ago
Updated scale and proportions of rental shop kiosk F (blockout)
10 Days Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
10 Days Ago
merge form artist_pack_dlc
10 Days Ago
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
10 Days Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
10 Days Ago
Update paintball ammo UI sounds and fix description localization key
10 Days Ago
paintball gun craft pass
10 Days Ago
paintball ammo craft pass
10 Days Ago
enabled serverside collider on crypt skin bottom line conditionals
10 Days Ago
applied more concistency on collisions for roof bottom line conditionals
10 Days Ago
merge from main
10 Days Ago
merge from rugs_monument_fix
10 Days Ago
Fixed pool leak in GunTrap::FireBullet
10 Days Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
10 Days Ago
HorseMask fixes
10 Days Ago
material tweaks
10 Days Ago
less ambient occlusion after all
10 Days Ago
merge from main
10 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
10 Days Ago
fixed smoothness of softside stone wall being empty
10 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
10 Days Ago
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10 Days Ago
Added a UI display if redo shot has been bound
10 Days Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
10 Days Ago
Merge from main
10 Days Ago
Merge from naval_update
10 Days Ago
Fixed missing terrain collider on tropical island 1
10 Days Ago
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10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from naval_update
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
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10 Days Ago
Fixed arms visible in skin viewer when inspecting the SKS
10 Days Ago
Merge from main
10 Days Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
10 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
10 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
10 Days Ago
Small changes on HorseMask and updated textures
10 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)