193,819 Commits over 4,079 Days - 1.98cph!

14 Days Ago
store icon
14 Days Ago
jungle building skin
14 Days Ago
▅▇▊▅▇▍▍▄▊ ▆▋▍▄▋ ▉█▋ ▆█▄ ▇▌▋▋▉ ▋▋▆▉█▉▉▍▉▄▊ ▍▍▌▊▄ █▍▇▅ (▅▋▋ ▆▇▄▄▉▇ ▌▇ ▊▍▉▉▅▊▉ ▆▋▅ ▄█▋ ▌▉▋ █▌▄▌▌▇▉█▄▍▄ ▅▇█ ▍▉▊▊ ▄▄█▆█ ▇▍▋▉-▄▄▆▄▇)
14 Days Ago
Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
14 Days Ago
merge from jungle_dlc_storage_adapters
14 Days Ago
Additional Mesh tweaks mop and bucket
14 Days Ago
merge from Jungle_rifle_token
14 Days Ago
merge from single_wall_shelves_researchable
14 Days Ago
merge from horse_heavyplate_fix
14 Days Ago
missed unsaved item
14 Days Ago
merge from jungle_update
14 Days Ago
Blow pipe dart research cost fixed Updated Despawn rarity on blowpipe Fixed Despawn on jungle AK Leather gloves now default bp Removed leather gloves from techtrees (inc primitive) Updated crafting cost of shallow wall shelves Updated protection of coco gloves Updated crafting cost of coco glove - inline with wooden Updated despawn on coco armor
14 Days Ago
shifted barrel spawn away from recycler in ziggurat S2P
14 Days Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
14 Days Ago
WildlifeHazard visibility culling
14 Days Ago
Fix corrupted file
14 Days Ago
OutbreakScientist Glasses Branding
14 Days Ago
Primitive indexed indirect render implementation for single material
14 Days Ago
Twilight & night settings.
14 Days Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
14 Days Ago
Remove a debug line, simplify DoSplash
14 Days Ago
Possible LiquidWeapon NRE fix
14 Days Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
14 Days Ago
Merge from jungle_update
14 Days Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
14 Days Ago
▋▌▇▌▋▌█▉▌▌▍▉▆.█▆▅▇ ▄█▍ ▅▆▅▅▋▊ ▅▄▋ ▄▅▆▆▊ ▇▍▊▇▅▉ ▄▊▊▍ ▊▌█▅█▆▉▉ ▆ ▇▄▉ ▋▆▄▄, ▊▇▋▋▋ ▋▆▊▄ ▆█▍ ▍▍▍█▉ ▅█▍▆▄▊ ▉█▊▄ ▌▉▌▆▇▇ ▅▌▋▌ ▌▅▍▉▌▄▅▋▊ (▉▇█▊▍ ▉▋▅▋▉▊▆▇ ▅▊█▄ ▅▍▅▊▌ ▄▅▊▋▄ ▉██▍█ ▋▌▅▋ ▇▍▍▊▉ ▆▇▆▄▉▉▄▆ ▄ ▋▍▆▊▍▊ ▆▆▍▆ ▉▆▊▇▊▅ ██▄▍▄) ▅▆▆▉ █▉▌▅ ▄▅▄▇ ▇▊ ▄ ▆▅▍██ ▄▍ ▋▅▇▉▍▊ ▍▅ ▅ ▄▆▍▉▊ ▍▄ ▉▅█▅▍▅█ ▌▇ ▋▉'▌ ▇▉▉█▍▆▉▅▅▌ ▉▅▆▍ ▍▄▄█
14 Days Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
14 Days Ago
Merge from jungle_update/vine_pool
14 Days Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
14 Days Ago
Vine swinging tree and stump are now poolable
14 Days Ago
Merge from main
14 Days Ago
Fix MarkDirty on client side triggering dirty for server side entity, causing an infinite cycle of MarkDirty calls
14 Days Ago
Fixed keycards still showing as green for the local player in third person
14 Days Ago
merge from main
14 Days Ago
Fixed batteries incorrect charge left time
14 Days Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
14 Days Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
14 Days Ago
Equal, do not subscribing to delegate. Reduces some allocations.
14 Days Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
14 Days Ago
▋▅▇▍▇ ▋▅▍▄ █▄▉█
14 Days Ago
fix jungle ambience playing offshore
14 Days Ago
boomerang_3p_hands_up_fix ➡️ main
14 Days Ago
▊▇▅▊▊██▍▆_▆▊▌▆▇▍_▄▅▅▊▋▆▅_▆▍▍ ➡️ ▄▆▅▋
14 Days Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
14 Days Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
14 Days Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
14 Days Ago
Unified wood log culling distances / some were being drawn way too far
14 Days Ago
More agressive LOD settings on all jungle bushes
14 Days Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
14 Days Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss