257,433 Commits over 4,018 Days - 2.67cph!

6 Days Ago
female shirt versions update Most shirts fit to the female human body, few left to do + dresses
6 Days Ago
Setup throw, throw_ready and throw_cancel animation events
6 Days Ago
Fixed broken aim animation
6 Days Ago
Add support for viewmodel renderer
6 Days Ago
Reapply cooling and warming tea recipe produced item
6 Days Ago
Merge from coop_monument_fix
6 Days Ago
crafting_update -> main
6 Days Ago
virtualitemicon_nre_fix -> crafting_update
6 Days Ago
Merge from crafting_slots_rolls
6 Days Ago
Fix virtual item icon nre
6 Days Ago
Remove a todo
6 Days Ago
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
6 Days Ago
Merge from main
6 Days Ago
merge from main
6 Days Ago
Merge from flowers_bait
6 Days Ago
Fixed orchids, roses and sunflowers having bait value
6 Days Ago
Fixed being able to deploy chicken coops in monuments
6 Days Ago
Demote NanoVDB from a GameResource to just a class, we don't handle non-json gameresources well yet
6 Days Ago
head armor eligible for 1 slot added wood plate to t1 tech tree added asbestos and lead plate to t2 tech tree metal armor plate loot-only scientists have a chance to drop asbestos, lead, or metal plate (rarely) metal plate rarely in crates, codelocked crates added minor melee/bullet protection to all plate types removed plate movement penalty
6 Days Ago
Merge from crafting_slots_rolls
6 Days Ago
Missing files
6 Days Ago
codegen
6 Days Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
6 Days Ago
Updated male model/prefabs Added light male player back into player seeds
6 Days Ago
Compile fix
6 Days Ago
- Setup item - Temporary image
6 Days Ago
main -> boomerang
6 Days Ago
crafting_update -> main
6 Days Ago
bees -> crafting_update
6 Days Ago
Missing preprocessor checks
6 Days Ago
Compile errors
6 Days Ago
Add tests to confirm it converts generic names properly
6 Days Ago
Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
6 Days Ago
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
6 Days Ago
Implement new death particles
6 Days Ago
JsonIgnore these
6 Days Ago
Standalone: initial support for /unsafe, clean up compiler options, rework project settings stuff to use "Standalone Only" instead of "Whitelist Enabled"
6 Days Ago
merge from fix_ownership_scientist -> main
6 Days Ago
bee_damage -> bees
6 Days Ago
Beehive: - Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby - Improvements to loot panel reliability - Protobuf the humidity too - Code cleanup and simplification
6 Days Ago
add reroll banish item more items from barrel spiker prefab spiker digging spiker shoot anim spiker head attack spiker head particles and force prevent spiker being pushed while shooting
6 Days Ago
fixed bee grenade unlock
6 Days Ago
Fix scientist corpses not assigning item ownership
6 Days Ago
Removed bee sounds from bee grenade entity (kept on the world and view model)
6 Days Ago
XP Convar fixes
7 Days Ago
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7 Days Ago
Fix numpad KeyEvents using the incorrect name when binding from the editor. Resolves Facepunch/sbox-issues#7778
7 Days Ago
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7 Days Ago
manifest, (harbor_2.prefab got nuked)
7 Days Ago
merge from crafting_update