193,831 Commits over 4,079 Days - 1.98cph!

14 Days Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
14 Days Ago
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14 Days Ago
fix jungle ambience playing offshore
14 Days Ago
boomerang_3p_hands_up_fix ➡️ main
14 Days Ago
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14 Days Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
14 Days Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
14 Days Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
14 Days Ago
Unified wood log culling distances / some were being drawn way too far
14 Days Ago
More agressive LOD settings on all jungle bushes
14 Days Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
14 Days Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
14 Days Ago
Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"
14 Days Ago
Fixed construction overlay weirdness.
15 Days Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
15 Days Ago
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15 Days Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
15 Days Ago
Restored floor.stone.prefab, merge fuckery
15 Days Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
15 Days Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
15 Days Ago
merge from main
15 Days Ago
Added new token for jungle rifle as it was sharing one with med rifle
15 Days Ago
Small mesh tweak
15 Days Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
15 Days Ago
Mop and Bucket feedback
15 Days Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
15 Days Ago
main ➡️ syncvars
15 Days Ago
Added handles to edit entities bounds
15 Days Ago
Fix storage monitor not being able to be placed on the Vending Machine
15 Days Ago
boat building platform grey box
15 Days Ago
Increase the Vine view model exit time padding .1 -> .2
15 Days Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
15 Days Ago
skin setup
15 Days Ago
vine_lod_fix ➡️ main
15 Days Ago
⭕ Fix vine flickering and dissapearing ⭕ Mark Occludee as dynamic
15 Days Ago
vine_maxvelocity_nre_fix ➡️ main
15 Days Ago
Ensure max velocity > 0 even when null
15 Days Ago
Fix Vine Max Velocity NRE
15 Days Ago
Merge: from parallel_validatemove - Optim to reduce physics cast scheduling overhead Tests: unit tests
15 Days Ago
Optim: reduce physics casts scheduling overhead when using batches - Added a helper function that subdivides workloar across equal batches and potential for work stealing On a 10player test case(40 ticks total), reduces parallel processing time from 0.2ms to 0.12ms. Still slower than serial execution 0.06ms. Tests: unit tets
15 Days Ago
boomerang_range_fix ➡️ main
15 Days Ago
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15 Days Ago
Adusted boomerang range values
15 Days Ago
boomerang_range_fix -> main
15 Days Ago
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
15 Days Ago
merge from main
15 Days Ago
Bucket and mop prefab update and LODS
15 Days Ago
Fixed Boomerang not having better attack range on players and NPCs Rewrote server projectile to allow overrides in the right places Boomerang does two attack checks - hits players and npcs at a higher radius