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female shirt versions update
Most shirts fit to the female human body, few left to do + dresses
Setup throw, throw_ready and throw_cancel animation events
Fixed broken aim animation
Add support for viewmodel renderer
Reapply cooling and warming tea recipe produced item
Merge from coop_monument_fix
virtualitemicon_nre_fix -> crafting_update
Merge from crafting_slots_rolls
Fix virtual item icon nre
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
Fixed orchids, roses and sunflowers having bait value
Fixed being able to deploy chicken coops in monuments
Demote NanoVDB from a GameResource to just a class, we don't handle non-json gameresources well yet
head armor eligible for 1 slot
added wood plate to t1 tech tree
added asbestos and lead plate to t2 tech tree
metal armor plate loot-only
scientists have a chance to drop asbestos, lead, or metal plate (rarely)
metal plate rarely in crates, codelocked crates
added minor melee/bullet protection to all plate types
removed plate movement penalty
Merge from crafting_slots_rolls
Adjusted how armour crafting slots are calculated
Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots
If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
Updated male model/prefabs
Added light male player back into player seeds
- Setup item
- Temporary image
Missing preprocessor checks
Add tests to confirm it converts generic names properly
Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
New bee particle script to hopefully cut down on the sub emitters turning on/off all the bloody time
Implement new death particles
Standalone: initial support for /unsafe, clean up compiler options, rework project settings stuff to use "Standalone Only" instead of "Whitelist Enabled"
merge from fix_ownership_scientist -> main
Beehive:
- Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby
- Improvements to loot panel reliability
- Protobuf the humidity too
- Code cleanup and simplification
add reroll
banish item
more items from barrel
spiker prefab
spiker digging
spiker shoot anim
spiker head attack
spiker head particles and force
prevent spiker being pushed while shooting
Fix scientist corpses not assigning item ownership
Removed bee sounds from bee grenade entity (kept on the world and view model)
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Fix numpad KeyEvents using the incorrect name when binding from the editor. Resolves Facepunch/sbox-issues#7778
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manifest, (harbor_2.prefab got nuked)
merge from crafting_update