140,553 Commits over 4,352 Days - 1.35cph!

6 Days Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
6 Days Ago
Updating abyss hazmat skinning
6 Days Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
6 Days Ago
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6 Days Ago
merge from hatch_collider_fixes
6 Days Ago
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6 Days Ago
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6 Days Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
6 Days Ago
fixed an offset on the socket male of the ladder hatch
6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
6 Days Ago
merge from waterwheel_deployable
6 Days Ago
Mark collision as readable, assign correct material
6 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
6 Days Ago
Removed pooling for store page carousel buttons, can't work if not connected to a server
6 Days Ago
merge from igniter_power_fix
6 Days Ago
Igniter code cleanup
6 Days Ago
Merge from main
6 Days Ago
Fixed igniter working with 1 power instead of the required 2
6 Days Ago
Codegen (was missing an update for the io counter interaction)
6 Days Ago
F2 opens the old console (until we remove it)
6 Days Ago
Don't keep the copypaste menu active when closed
6 Days Ago
Removed UIEscapeCapture from the console input field so it doesnt capture escapes
6 Days Ago
merge from skinviewer_easter
6 Days Ago
merge from main
6 Days Ago
merge from new_console-ui/loadouts
6 Days Ago
Save current loadout button: creates a new loadout using your current inventory
6 Days Ago
Clamp borders at corners of cells
6 Days Ago
Codegen
6 Days Ago
merge from new_console-ui
6 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
6 Days Ago
Merge from conveyor_min_fix
6 Days Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
6 Days Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
7 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
7 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
7 Days Ago
Merge from main
7 Days Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
7 Days Ago
First pass on recording new data into a track UI kinda functional
7 Days Ago
Add a few more preloaded error objects
7 Days Ago
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)
7 Days Ago
Merge from main
7 Days Ago
Codegen
7 Days Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
7 Days Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
7 Days Ago
Re-enable engine ui2
7 Days Ago
UI design for a new error display (replace the wall of red text with something a little cleaner)
7 Days Ago
fix up armored ladder hatch sound implementation
7 Days Ago
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m