198,711 Commits over 4,140 Days - 2.00cph!
Animations and Server browser tabs
Anchor prefab/script setup.
Manifest.
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
Update Gesture icons to 512x512
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread.
Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks.
Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code.
Editor + Build
Bugfix: BaseRaidBench - audio no longer missing
This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag.
Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
Fix scientists looking at your feet instead of your head
merge from minigun_3p_fix
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Update: editor benchmarking runs now consistently set benchmarking flag
Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
Update: add BaseRaidBench to the benchmark scene list
Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
Update: BaseRaidBench - set batched mode as default for scene
Update: BaseRaidBench - restore global state at the end of the benchmark
Tests: ran the scen
Fix some issues running the editor using bundles instead of repo assets
Server browser design clean up
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merge from outpost_mission_fail_cooldown
merge from snapping_cant_deploy_fixes
merge from snapping_buildingblock_padding_fix
merge from abyss_barrel_sitem_remove
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
Polished gesture list, split assigned and unassigned gestures
Expose a MovementMultiplier slider to SimpleFloatingEntity
Reapply the subtraction
124982 124983 of the other subtraction (revert_metabolism)
UI_Window warning editor only
Restored store cart button
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Fixed missing antlion guard step sounds
Make RemoveDecalsAt distance a float
Added description to sv_sticktoground
Use squared distances for RemoveDecalsAt internals
Disallow Spawn() on world entity
Add a confirmation dialog when trying to load a save that would changelevel
Change implementation of VMatrix.InvertTR to avoid it crushing itself
It's probably a bit slower now, but returns actually correct values
VMatrix:GetAngles uses a normalized matrix internally
so scale doesn't affect results as much
Added ai.GetNodeCount
Properly fix the particle related crash, and fix regression
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Properly fix the particle related crash, and fix regression
revert_metabolism -> main