131,444 Commits over 4,232 Days - 1.29cph!

12 Days Ago
Bugfix: ServerOcclusion - clean up players from all of their occlusion groups on server destroy Turns out we were leaving a lot of "zombie" players once sleepers were killed. This would slow down server occlusion eventually. Tests: on Craggy, killed a sleeper, moved to a different network group, and checked in debugger if the occlusion group only contains my player
12 Days Ago
merge from puzzle_reset_changes -> main
12 Days Ago
Fix radiation trigger not being multiplied by 2 (extents vs size)
12 Days Ago
merge from puzzle_reset_changes -> main
12 Days Ago
Fix SpawnGroup on NMS having higher population than "maxSpawnedPerTick" causing it to consider the puzzle looted S2P
12 Days Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering
12 Days Ago
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12 Days Ago
scientist_boats_improvements_3 -> naval_update
12 Days Ago
S2P Launch site to apply previous "pauseUntilLooted" changes
12 Days Ago
Enable pauseUntilLooted in powerplant S2P
12 Days Ago
Rust Birthday Balloons - Updated textures, gibs, rewrote names and descriptions, reran manifest, added testing gibs material
12 Days Ago
updated prefab scale and added positonal offset
12 Days Ago
Implement fuse for cannon firing
12 Days Ago
boombox anim updates
12 Days Ago
Pull towards the centre the further out the boats are in the deepsea
12 Days Ago
audio files import and floating walkway audio set up
12 Days Ago
Updated model for tactical gloves
12 Days Ago
merge from Minifridge_IndustrialAdapter
12 Days Ago
Jacket snow repose
12 Days Ago
Lowered the industrial adapter socket so its not floating above the fridge when deployed
12 Days Ago
merge from naval_update
12 Days Ago
Merge from parent
12 Days Ago
exported updated chainsaw harvesting anims and slight edit of vm admire camera
12 Days Ago
prefab update
12 Days Ago
prefab update
12 Days Ago
Avoid AI mounted weapon controller sometimes targetting other NPCs
12 Days Ago
- Add boat ai avoidance volumes to tropical 1-4 - S2P
12 Days Ago
reduction in sail position influence on thrust, less than half what it was but still double the engine's - still impacts how you place them on the baot but results in less situations where it feels like the boat is not behaving as it should
12 Days Ago
building planner texture update with new graphics
12 Days Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
12 Days Ago
naval_update -> scientist_boat_ai_improvements_3
12 Days Ago
turret_head_animations -> naval_update
12 Days Ago
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12 Days Ago
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12 Days Ago
Bugfix: UseOcclusionV2 - handle spectating players Since we no longer do bidirectional checks when iterating occlusion groups, we ended up missing out on spectators and wouldn't allow replication to them. Tests: on craggy with UsePlayerUpdateJobs 2, flew far away to get outside of network range then started spectating - could see target moving.
12 Days Ago
Merge: from main
12 Days Ago
Adjust rhib scientists HP
12 Days Ago
More oil rig boat ai avoidance layer adjustments
12 Days Ago
Update to rear 50cal character position + timing changes on front 50cal weapon anims
12 Days Ago
rocket launcher rpg despawn set
12 Days Ago
Fixed some indirect lighting issues with the lit shader in RRP
12 Days Ago
delete phantom minifridge icon in root
12 Days Ago
fixed animated camera issues
12 Days Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
12 Days Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
12 Days Ago
merge from cargo_egress_fix
12 Days Ago
Fixed cargo still able to go through oil rig when egressing
12 Days Ago
bug fix's for a selection of player update 3p animations
12 Days Ago
Remove scrap cost from io table to bring in-line with workbench
12 Days Ago
Update FGD files * MakeRegularAlly/MakeGameEndAlly inputs for gman/mossman/monk/fisherman * Cleanup trailing whitespace Fix another infinite loop on disconnect