243,061 Commits over 3,898 Days - 2.60cph!

7 Days Ago
Allow setting BindingSurface.ActionGraph
7 Days Ago
merge from main/Halloween24
7 Days Ago
Merge: from profiling_improvements Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics. Tests: Rode a horse on Craggy and checked profiler for changes
7 Days Ago
BC: handling null player properly in teleport check (player preview)
7 Days Ago
Merge: from main Tests: none
7 Days Ago
Merge from ai_wolf_iteration
7 Days Ago
Fix wolf slowing down before jumping on foundation
7 Days Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
7 Days Ago
IsAssignableToExtended thread safety
7 Days Ago
7 Days Ago
Fix NRE in SceneEditorSession.Resolve when an unsaved scene/prefab session is open, Facepunch/sbox-issues#6594
7 Days Ago
Fix for several item names when rendering unapproved skins.
7 Days Ago
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7 Days Ago
We can expose some stuff here, so that even if people aren't using built in stuff, they can still use some of the logic
7 Days Ago
Add icons to component header context menu Move component enabled checkbox back to left
Leaderboard backup, run #14909
7 Days Ago
Reduce ducked height slightly
7 Days Ago
Fix NRE in CreateLobbyAsync @solwllms
7 Days Ago
Add Landing/FallDamage outputs to BodyController Add useful CreateRagdoll to BodyController Completely remove PlayerController
7 Days Ago
Remove "shh" sound from Shush gesture. Added asecondary "Shush Vocal" gesture which keeps the sound. Updated gesture assets with new icons.
7 Days Ago
Updated gesture icons
7 Days Ago
Merge from set-layer-tool
7 Days Ago
SceneEditorSession.Resolve null check
7 Days Ago
Added some more checks to loading startup scenes. Facepunch/sbox-issues#6594
7 Days Ago
Disable front blurs for now
7 Days Ago
Removed logs
7 Days Ago
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
7 Days Ago
Fix warnings
7 Days Ago
Ballista client compile fixex
7 Days Ago
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
8 Days Ago
Move on edge Updated scenes
8 Days Ago
Setup for all weapon racks.
8 Days Ago
Camera zone changes Camera only moves when the player is at the edge region https://files.facepunch.com/louie/1b2411b1/sbox-dev_uD5mYz33cv.png
8 Days Ago
wip show medal times when hovering over medals in pause menu
8 Days Ago
Implement QuestResource and Quest save system Created QuestUI Created 3 starting quest lines Player now checks for quests requiring items automatically Fix ItemPickups deleting themselves in editor Save System fixes Fix a bunch of quest logic + did a bunch of quest cleanup
8 Days Ago
people lead targets floater text text render particle build close button survivor clothes
8 Days Ago
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
8 Days Ago
Added `SetLifetime` input to prop_combine_ball 0 or negative values make it infinite. BallCaught and OnBallCaught input/output for portal BALL ent Do not network duplicate health/velocity for players Since it is already done for all entities Do not set collision bounds on physgun beam I don't know why it was being set at all, it's not a physical entity, so let's try simply not setting the collision bounds and see what happens. Not setting the bounds saves on network bandwidth. Minor cleanups
8 Days Ago
frenzy letters in pause/finish menus stay lit up after frenzy has been successfully collected, animate track buttons on solo page
8 Days Ago
Merge from main
8 Days Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
8 Days Ago
fix material issues with PlayerCopyTool
8 Days Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
8 Days Ago
fix issue with rotating unicycle on customize page
8 Days Ago
setup default pages for online achievements settings, fix issues with cursor types
8 Days Ago
Update: Gamephysics now uses TryGetComponent instead of GetComponent - Same perf in standalone builds, better perf in editor builds (avoids string format alloc for null obj description) Tests: Rode a horse on craggy and check profiler to confirm GamePhysics routines were triggered
8 Days Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
8 Days Ago
Expose convar for wolf max per frame budget
8 Days Ago
Changed the ballista reloading to a hold R to reload system
8 Days Ago
pause menu map info shows current track time