143,673 Commits over 4,413 Days - 1.36cph!

14 Days Ago
Merge: from fix_boat_no_sail - Bugfix for boats and vehicles getting stuck in open areas, effects not playing, building appearing slow Tests: unit and perf tests, built and sailed a boat on craggy
14 Days Ago
Bugfix: fix player boats getting stuck while sailing (and other weird bugs) - Network subscription now creates discovered cells Was caused by overly aggressive network group lazy creation. If they are created within player subscription range, player doesn't get subscribed to them automatically, which caused all kinds of issues. This'll hurt perf over time, but no worse than current perf on Release - I'll optimize this later Tests: unit tests, perf tests and built a boat and sailed across craggy
14 Days Ago
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Remaining fixtures.
14 Days Ago
merge achievement fixes to main
14 Days Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
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Update artifacts for mac, linux and windows with native fix for tiles failing to be added to navmesh when having too many triangles
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14 Days Ago
merge from main
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Updated gesture polish pass
14 Days Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
14 Days Ago
Fixed casting shadow issue
14 Days Ago
Icepick volume changes
14 Days Ago
Initial customer vending panel wireframe
14 Days Ago
Prototype terrain holes using stencils for better resolution Create terrain only depth prepass (also stops unity overwriting stencil state) after HoleShape pass where stencil mask is written Change terrain shader depth test to Equal (failing where prepass stencil test fails) Change hole renderer to use cubes or triangle prism configs Add HoleShape assets for minimal cube and triangle prism vertex positions and triangles Dynamically duplicate HoleShape meshes (with vertexID based instancing) to meet min vertex count for efficient instancing Improve HoleShape inspector with adjustable sliders
14 Days Ago
More Large Apartment Kitchen Cabinet and Cupboard Paint Mask Tweaks
14 Days Ago
added missing deploy anim events to the tools anim clips
14 Days Ago
wip industrial crafter support for upgrades
14 Days Ago
Updated defensive workbench description (Now clearer it doesnt work on everything)
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14 Days Ago
Fix third person player sounds not working correctly in spectator mode Fix previous commit breaking the cycling order of the camera viewmodes
14 Days Ago
Merge from workbench_upgrades
14 Days Ago
Fixed main menu social button considered visible all the time, causing friends menu to rebuild every 15s Fixed persona change triggering full friends list rebuild fixes stutters mid game for players with large friend lists
14 Days Ago
Set item ownership for bonus items
14 Days Ago
removed 4 frames off the 3p SAP reload anim clip to match viewmodel reload timing
14 Days Ago
Prisoner hood ragdoll fix
14 Days Ago
exported edited pick axe 3p anims
14 Days Ago
Dart animation exports on new rig
14 Days Ago
Got the new UI set up for the LOD Baker tool to support multiple source meshes
14 Days Ago
merge from /mfm (merge from main)
14 Days Ago
Codegen, proto gen Manifest
14 Days Ago
Merge from main Keep source on generated stuff Keep main version of ParticleTestMap Merge automatically: Sceneloader.Monuments.cs, engine.json, InvisibleVendingMachine.cs Bump ApartmentRoom proto to 227 to avoid id collision with Workbench
14 Days Ago
Merge from workbench_upgrades
14 Days Ago
Merge from main
14 Days Ago
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
14 Days Ago
compile fix - missing debug ifdef around test fixture
14 Days Ago
rebalance PlayerBoat drag-by-angle, more pronounced differences with shape (more impactful on larger boats)
14 Days Ago
merge from automated_testing_ocean
14 Days Ago
Adding in talk animations for general and host gestures
14 Days Ago
Large Apartment Kitchen Cabinet and Cupboard Paint Mask Tweaks
14 Days Ago
main -> vendingmachine_ui_refresh
14 Days Ago
merge from main
14 Days Ago
Merge: from stableobjectcache_taa_nulls - Update: Replaced StableObjectCache with StableObjectArray, updated TriggerParent, Projectiel batching and server player processing to use it - Bugfix: fix for "Adding null to TransformAccessArray" warning Tests: unit tests, 2p session on Craggy with jumping on boat, shooting, conencting-disconnecting
14 Days Ago
Merge: from main
14 Days Ago
undo subtract on the correct branch
14 Days Ago
subtract, these changes were supposed to go on a sub branch :facepalm:
14 Days Ago
Implement blending between 3 load anims based on angle, remove pitch/IK blend curves until its stable, abstract creating/releasing reload handles
14 Days Ago
Update(tests): add validation of StableIndexLookup to StressTest Tests: ran unit tests
14 Days Ago
npc updated animations
14 Days Ago
Clean: delete StableObjectCache, no longer in use - fixed up const references that I missed Tests: compiles