194,096 Commits over 4,079 Days - 1.98cph!

22 Days Ago
vine_fixes -> jungle_update
22 Days Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
22 Days Ago
merge from jungle_update
22 Days Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
22 Days Ago
merge from jungle_dlc
22 Days Ago
First pass view model camera animations for all explosives
22 Days Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
22 Days Ago
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22 Days Ago
Cherrypicked 119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
22 Days Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
22 Days Ago
jungle_update -> vine_capsule_render
22 Days Ago
Reassigned materials
22 Days Ago
jungle_update -> Aux3
22 Days Ago
boomerang_fixes-> jungle_update
22 Days Ago
Increased world model bounds sizing
23 Days Ago
jungle_update -> aux3
23 Days Ago
boomerang_fixes -> jungle_update
23 Days Ago
Restore animation and holster changes
23 Days Ago
jungle_update -> boomerang_fixes
23 Days Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
23 Days Ago
Fixing clipping around knee for coco armour pants
23 Days Ago
Reset 3p anims on holster even if its not the local player
23 Days Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
23 Days Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
23 Days Ago
Dont put boomerangs too deep into the ground
23 Days Ago
Fixed boomerang backpack position
23 Days Ago
Fix wolf2 collisions
23 Days Ago
Better gravity over distance
23 Days Ago
Fixing cocoknight view model leaves clipping through armour
23 Days Ago
Bump snake bite slow duration from 4->6 seconds
23 Days Ago
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23 Days Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
23 Days Ago
Cull sharp angles when adding new positions Cleaner culling checks
23 Days Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
23 Days Ago
Code organisation and cleanup
23 Days Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
23 Days Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
23 Days Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
23 Days Ago
Merge from particle_light_cull
23 Days Ago
floating city initial scene prep/setup
23 Days Ago
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23 Days Ago
jungle ak viewmodel updates
23 Days Ago
merge from jungle_update
23 Days Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
23 Days Ago
Boar trail tweaks
23 Days Ago
Trail subdivisions based on graphics settings Pooling
23 Days Ago
Tweaked trail width and color for all animals
23 Days Ago
Delete some commented blowpipe code
23 Days Ago
removed croc pie from recipelist
23 Days Ago
merge from jungle_update