254,390 Commits over 3,990 Days - 2.66cph!

11 Days Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
11 Days Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
11 Days Ago
Merge from main
11 Days Ago
Misc prefab setup, guide meshes, icon
11 Days Ago
Merge from main
11 Days Ago
electrical_enclosure asset WIP https://files.facepunch.com/jason/1b0811b1/sbox-dev_i6KCbgMIUG.png
11 Days Ago
don't add shoot delay if shotgun right click fails shotgun left click without ammo does auto reload shotgun right click with only 1 ammo does single shot instead of doing nothing change pitch of shotgun right click sound
11 Days Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
11 Days Ago
Bind instance ID buffer too, remove all this bullshit, keep initial transforms at 1 million like it was for now
11 Days Ago
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11 Days Ago
[pick] Compute skinning as structured buffer, simpler, easier to understand and removes need to do encoding, doesn't affect existing shaders Add previous frame buffer offset [Pick] use CUtlMemory for transform buffer instead of a fixed transform size that crashes, allows for it to be smaller and alloc as much as it needs, needs testing
11 Days Ago
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11 Days Ago
show notice when getting a weapon pickup prevent redundant weapon pickup notices, eg. showing both "Hand Grenade" & "grenade x 1" change grenade/satchel StartingAmmo from 2 to 1
11 Days Ago
Citizen/humans: couple of minor fixes (sprint input framerates, noclip start delta fix on humans)
11 Days Ago
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11 Days Ago
Reserialized tech trees to fix "total cost" not working
11 Days Ago
refresh open inventory UI when getting new weapon fix hud gameobject typo prevent triggering long jump in air
11 Days Ago
Automatically break prefab instances if part of the instance is reparented to another game object. A warning is emitted when this happens.
11 Days Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
11 Days Ago
Player velocity
11 Days Ago
Body fwd translation based on duck height
11 Days Ago
Extremely basic body root translation based off HMD
11 Days Ago
Initial commit, testing out body IK, auto-ducking, started setting up hands and hand animations
11 Days Ago
Tweaked static ballista deploy volumes and dismount pos
11 Days Ago
Hammer: Merged some under the hood changed from CS:GO Also fixed ray-traced preview crashing Menu: Do not include notifications library Minor cleanups Fixed weapon_shotgun only producing 1 bullet pellet when fired by NPCs
11 Days Ago
Color corrected all trumpet trees Reexported trumpet trees with AO (AO got deleted by mistake)
11 Days Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
11 Days Ago
Fade out Node Graph grid when zoomed out far enough. Resolves Facepunch/sbox-issues#7486
11 Days Ago
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11 Days Ago
Static ballista mount/dismount sounds
11 Days Ago
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11 Days Ago
removed walks (doubled up jogs) in player animator for more responsive movement
11 Days Ago
merge from main
11 Days Ago
SubgraphNode now instantly hotloads inputs/outputs on recompile of the references subgraph. Resolves Facepunch/sbox-issues#7526
11 Days Ago
merge from main
11 Days Ago
merge from main/horse2_fixes/handling
11 Days Ago
Fixed hitbox system
11 Days Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
11 Days Ago
Dragging an image into a ShaderGraph will automatically create a Texture2D node. Resolves Facepunch/sbox-issues#7547
11 Days Ago
Don't try to apply PositionOffset during PS phase in GraphCompiler
11 Days Ago
Fix search jumping back to previous text Fix login button wrapping Datagrid default column sort, aligning Only include released packages in play fund Add KqlUtility.BuildRequest( FormattableString ) Add services to list player sessions per package Package summary for PlayFund
11 Days Ago
Fix edge case for nav agent ground trace Properly simulate deceleration for nav agents New logic also tries to decelerate them as fast as possible
11 Days Ago
Tweaked turn speed when holding ctrl Tweaked head movements
11 Days Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
11 Days Ago
crocodile turns and sprint anims edited
11 Days Ago
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11 Days Ago
added mountanybox command to mount first non-mounted bot in targeted vehicle (or create a bot for it if non exist)
11 Days Ago
corrected AABB distance check (only used in HitBoxSystem and difference not significant for current projectile sizes)
11 Days Ago
Standalone: better widgets for branding - can't figure out how to lay these out nicely right now though https://files.facepunch.com/alexguthrie/1b0711b1/sbox-dev_WR7bhtL8E4.png Standalone: make it clearer when we've finished an export
11 Days Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift