198,711 Commits over 4,140 Days - 2.00cph!
Iterating
Moved underground neutral to custom tonemapper for better blending.
Merge from softcore_respawn_fix
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts
Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
Remove 'exact' corner snapping for the sleeping bag - works way better
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4
abyss storage container deploy and interaction sounds
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Add QA Island to scene loader
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merge from party_system -> main
Fix joinKey not being reset when team enters pool
merge from party_system -> main
subtract
124432 - restore CraggyIsland
Cherrypick
123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
merge from party_system -> main
Fix party invites that arrived before the main menu was fully setup not being shown
Merge from fix_eager_cctor
merge from party_system -> main
Merge: from autoturret_optim
- switch timing variables from float to double
Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
Update: AutoTurret.nextShotTime -> double
Tests: editor builds C+S
Update rich presense for party members at the same time the rich presense is updated for a friend
Update: AutoTurret.nextIdleAimTime -> double
Tests: editor builds C+S
Clean: delete AutoTurret.lastShotTime
Was never set, and the code that depended on it had to do extra calcs, only to discard results.
Tests: editor builds C+S
Update: AutoTurret.nextVisCheck -> double
Tests: editor builds C+S
Fix rich presence not updating for friends inside your party
Update: AutoTurret.lastDamageEventTime -> double
Tests: editor builds C+S
Update: AutoTurret.lastTargetSeenTime -> double
Tests: editor builds C+S
Update: AutoTurret.lastScanTime -> double
Tests: builds in editor C+S
Sanity checks for VTF loading
Minor cleanups
Fixed some issues with save/load system
UniqueID/SteamID consistency for multirun clients
UniqueID will still be inconsistent for multirun clients because its based on data clients can't know
Only allow sound precache on level transitions/game load
Should help with singleplayer players and addons with hundreds of sounds per weapon
Steam inventory fixes, modal buttons are wired correctly
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays
- fog tweaks when going underground
merge from indirect_instancing
Merge: from pooledlist_fixes
- Bugfix for invalid pooling of PooledList-subclassed types (like Eqs.PooledScoreList)
Tests: unit tests + print_memory PooledList tracking in editor with Wolf2
Bugix: Reimplement PooledList(and others) via BasePooledList
- Fixes incorrect pooling of inherited-from PoolingList types
Tests: spawned wolf2 on craggy, enabled Ai, print_memory reports correct numbers of Eqs.PooledScoreList and no negative PooledList cases
F7 Player reports (abusive/cheat/spam/offensive name/breaking server rules) now send to the configured reports endpoint (server.reportsserverendpoint), previously only the generic feedback reports did.
Tested in editor with separate client/server and locally hosted endpoint
Spraycan no longer loses condition while using `infiniteammo 1`
Removed some leftover debug stuff