254,385 Commits over 3,990 Days - 2.66cph!

11 Days Ago
Attempt to delete the map png file if loading failed - edge case
11 Days Ago
rogue newline
11 Days Ago
Use Timeout.InfiniteTimeSpan instead for clarity
11 Days Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
11 Days Ago
- 100% chance for natural beehive to spawn on oak_c (just for testing) - Honeycomb worldmodel fixes - Added ability to change tree additive rotation - Better handling on death of the tree - Natural hive drops two sets of honeycomb
11 Days Ago
Maker timer run at TimeSpan.MaxValue interval
11 Days Ago
ref update
11 Days Ago
Manifest update for new items. Egg icon.
11 Days Ago
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11 Days Ago
Base shaders: stop using macros for texture creation + sampling, use standard HLSL syntax Core shaders: stop using macros for texture creation + sampling Build shaders yuv_resolve.shader should use explicit register positions (it's sampler was never being properly bound!!)
11 Days Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
11 Days Ago
Spring dampen test (Facepunch/sbox#1819) https://files.facepunch.com/ziks/2025-02-07/sbox-dev_msRAHre2Hi.mp4
11 Days Ago
Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
11 Days Ago
merge from main/horse2_fixes
11 Days Ago
Skeleton compile fix
11 Days Ago
edited tiger run 180 left and right anims and updated prowl fire anim
11 Days Ago
merge from main/horse2_fixes
11 Days Ago
Compile fix, don't use Skeleton to reset bone pos for now
11 Days Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
11 Days Ago
Moved the deferred indirect lighting pass into its own class
11 Days Ago
merge from main/horse2_fixes
11 Days Ago
Bugfix: read back from the right array of heights after sampling ocean - Reported by new unit tests Tests: ran water-related unit tests - now they pass
11 Days Ago
Bugfix: Make sure WaterLevel tests run full simulation path during unit testing Previously it was earlying out during GetWaterLevel Tests: ran the new tests, they report an issue that I need to fix
11 Days Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
11 Days Ago
Restored horse animation speed reset when exiting ragdoll
11 Days Ago
Test item tweak
11 Days Ago
More work on ziggurat exterior (decal passes). Renamed jungle decal test materials.
11 Days Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
11 Days Ago
Fixed a bug with using a pre-culled volume list when creating the environment volume compute buffer
11 Days Ago
Disable mixer thread choking warning for now TODO: find out how long each voice takes to mix, and let you print that on demand
11 Days Ago
Don't start attacks or hazzards when dead
11 Days Ago
Gluon Hose Shader https://files.facepunch.com/lolleko/2025/February/07_14-11-LavishTinamou.mp4
11 Days Ago
Zero the Y when calculating look forward
11 Days Ago
Use engine spline class
11 Days Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
11 Days Ago
Some minor spline tweaks I forgot to backport from scenestaging
11 Days Ago
Update: missing meta files from merge Submitting for now, but should nuke once back on main Tests: none, trivial change
11 Days Ago
Merge: from main - Skipping a couple meta files for empty folders, will submit them separately Tests: booted editor for import
11 Days Ago
Setup hiss anim state, trigger it.
11 Days Ago
Spline Class (#1817) General purpose spline class for 3D. Uses a composite 3D cubic Bezier curve under the hood. Shape and behavior of the spline are controlled through points and handles. Two consecutive points and their handles define one segment/curve of the spline. The spline can be turned into a loop (Beziergon), which combined with linear handles can also be used to create a polygon. Splines are useful for animations, camera movements, marking areas, or procedural geometry generation.
11 Days Ago
Add SDF 3D World example https://files.facepunch.com/ziks/2025-02-07/sbox-dev_AKu97g2DxF.png
11 Days Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
11 Days Ago
Capture SceneEditorSession in SceneUndoSnapshot Avoid relying on static SceneEditorSession.Active having the correct value Add missing Scene.Push() in GameObjectInspector Fixes Facepunch/sbox-issues#7517
11 Days Ago
exported snake hiss anim
11 Days Ago
Art Progress
11 Days Ago
chicken coop progress
11 Days Ago
cookingv2 -> bees
11 Days Ago
main -> cookingv2
11 Days Ago
Fix package video menu not showing Fix collections menu opening wrong Search basics
11 Days Ago
merge from ballista_reload_fix