156,091 Commits over 4,536 Days - 1.43cph!

4 Days Ago
bull/calf/cow use old bias map
4 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
4 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
4 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
4 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
4 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
4 Days Ago
Merge from render_pipeline_testing (fixed)
4 Days Ago
Re-apply improved hair and beard rendering cleanly
4 Days Ago
Merge from main
4 Days Ago
Subtract borked changeset
4 Days Ago
Merge from fuse_analytics_fix
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
4 Days Ago
Correction to the player element returned for fuses
4 Days Ago
Reverted that line
4 Days Ago
Updated calf prefabs with new mesh and materials. updated bull bias map
4 Days Ago
merge from sv_console_terminal_fix
4 Days Ago
Added more guardrails
4 Days Ago
Update rust native for all platforms
4 Days Ago
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
4 Days Ago
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4 Days Ago
merge from sv_console_terminal_fix x2
4 Days Ago
Added more OS-specific guardrails and merged a few #ifs 🤞
4 Days Ago
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.
4 Days Ago
Hopefully fixed cubemap issues on Linux and AMD GPUs Temporarily disable (32bit) MacOS builds * Maybe not so temporarily
4 Days Ago
Subtract 163953
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
Merge from animal_fencing_v2
4 Days Ago
Animal fence inventory sounds.
4 Days Ago
Update: back every dynamic sprite url in store with a blur hash field Going to setup data next Tests: compiles
4 Days Ago
WR config compile fix
4 Days Ago
Put the livestock server code back behind #if SERVER
4 Days Ago
add nullcheck for `playable is invalid` error kicking players out
4 Days Ago
Fix throwing 3p anim still playing when switching between items
4 Days Ago
Update: license file for blurhash Tests: none
4 Days Ago
Update: HttpImage - add option to generate loading image from BlurHash - using bf58763 release dll from from https://github.com/MarkusPalcer/blurhash.net - add debug convar shop.loaddelay to test loading images - Stop UI_StoreItemTile from deactivating it's cover image - httpImage no longer hides it's targetted image when loading a texture if it has a loading texture Tests: navigated and clicked through various store views
4 Days Ago
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4 Days Ago
Cow knockdown and sheep stomp animations added
4 Days Ago
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4 Days Ago
Updated Calf model to have a male version.
4 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
4 Days Ago
Merge from wr_visual_config
4 Days Ago
merge from rail_junction_improvements :railway_track:
4 Days Ago
merge from typo_fixes
4 Days Ago
merge from arrow_gibs_fix
4 Days Ago
subtracting 163933
4 Days Ago
Merge from loading_analytics
5 Days Ago
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
5 Days Ago
cherrypicked ladder fix from biofuel branch