225,724 Commits over 3,714 Days - 2.53cph!

Yesterday
Removed the IgnoreCollision, let fireballs collide with each other again
Yesterday
Subtract 97289. Didn't fix it 100%
Yesterday
Yesterday
Happy with this
Yesterday
States can override the actor's wish speed Patrol State can define a delay between navigating to the next patrol point, random speed each time too (https://files.facepunch.com/tony/1b1411b1/sbox-dev_CXoCBRrtRs.mp4)
Yesterday
Port Alex's work on patrol paths over to the main branch, with a few changes.
Yesterday
Building blocks for AI relationships (friendly tags, enemy tags, no tags found = neutral), added line of sight debugging (op_dev_ai_los) New AI playground
Yesterday
Kill StateMachine experiment and all associated code
Yesterday
Moved player movement temporarily into OnUpdate because I'm having some problems with FixedUpdate
Yesterday
Fixed insufficient stack overflow
Yesterday
merge from optimize_sam_site
Yesterday
subtracting heli_global_bridge_client_fix - client compile
Yesterday
Update .gitignore
Yesterday
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Yesterday
merge from sleeping_death_info_safezone
Yesterday
merge from heli_global_bridge_client_fix
Yesterday
merge from quickmove_genetics
Yesterday
merge from map_perf_improvements2
Yesterday
merge from promote_leader_update
Yesterday
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Yesterday
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
Yesterday
Compile fix
Yesterday
merge from favorites_cached
2 Days Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
2 Days Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
2 Days Ago
Build phrases
2 Days Ago
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2 Days Ago
Render target API (for swapchains)
2 Days Ago
Server+client compile fix
2 Days Ago
merge from nexus
2 Days Ago
Added Entity:GetBoneFollowers, new argument to Entity:CreateBoneFollowers Entity:CreateBoneFollowers( table of bone names ) Throw errors when ColorToHSL/ColorToHSV/physenv.SetPerformanceSettings gets not a table Bone follower support for AI and Nextbot SENTs Added Entity:Dissolve( type = 0, magn = 0, orign = EntOrigin ) Added a 3rd argument for PathFollower:Chase - cost function Added NPC:Set/GetStepHeight
2 Days Ago
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2 Days Ago
More WireTool code cleanup and comments for future me
2 Days Ago
latest work in progress on master house
2 Days Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
2 Days Ago
Pump events correctly Track all session states, just convert directly from OpenXR to FPXR
2 Days Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
2 Days Ago
merge from fix_translation_default
2 Days Ago
Fixed saving issue with debug language
2 Days Ago
Set default debug language back to 0 - sorry!
2 Days Ago
Static library Headless support Example project
2 Days Ago
Support maps in ResourceStringControlWidget (local and cloud)
2 Days Ago
Prevent heli from crashing at quarry
2 Days Ago
Pump events
2 Days Ago
Patrol points now take the height of the ground into consideration
2 Days Ago
Lets update the refs while we're here - v7.0.408
2 Days Ago
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
2 Days Ago
Indentation fixes
2 Days Ago
Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test
2 Days Ago
Delete fpxr_platform.cpp