140,171 Commits over 4,352 Days - 1.34cph!

Yesterday
Merge from s2p_particle_flatten_fix
Yesterday
moved packet AddReference
Yesterday
WIP decals on rentable kiosk D, E, F (cont)
Yesterday
Fix for Visual and collider gap on Armored triangle hatch
Yesterday
Restore loadout save button
Yesterday
edited anim controller and latest m16a2 anims exported
Yesterday
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
Yesterday
Green variant fixes.
Yesterday
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
Yesterday
Siren lights
Yesterday
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
Yesterday
Updating CAML skinning
Yesterday
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Yesterday
fixed offset holstered wooden shields
Yesterday
fixed offset piano sitting mount
Yesterday
fixed offset obsidian knife
Yesterday
fixed offset frontier hatchet holster position
Yesterday
Add crafting speed test item
Yesterday
Removed some mockup prefabs
Yesterday
Fixing bunny suit female A not having skeletonSkin script
Yesterday
main -> new_console-ui
Yesterday
put back some greybox materials on the apartment building interiors for readability
Yesterday
skybox_slider_fix -> main
Yesterday
Fix skybox slider not working in workshop editor
Yesterday
First pass on disconnected navmeshes (eg tropical islands)
Yesterday
Updated Camping Cooker Textures
Yesterday
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Yesterday
set most weapons to 0.75 charm scale
Yesterday
some polish on the base of the building and other bits
Yesterday
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
Yesterday
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
Yesterday
Updating CAML skinning
Yesterday
merge from waterwheel_deployable
Yesterday
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
Yesterday
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
Yesterday
loading_screen_fixes -> main
Yesterday
- Fix loading screen constantly disabling itself - Removed old loading screen
Yesterday
revert prefab
Yesterday
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
Yesterday
merge from clearwire_fix
Yesterday
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
Yesterday
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
Yesterday
apartment stove prop
Yesterday
Updated WebSocketSharp to not mutate packet data
Yesterday
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
Yesterday
Kitchen Kit 1 Update
Yesterday
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Yesterday
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Yesterday
updated faberge egg anims & controller
Yesterday
merge from deployvolumes_fixes