254,982 Commits over 3,990 Days - 2.66cph!

Yesterday
Bugfix: ServerDemoPlayer - invert the error reporting logic for DestroyEntity Previously, we considered it an error if we couldn't find an entity that demo stream tried to destroy. But, if the server behaves correctly, then it should be already destroyed - so now we report an error when we do find an entity. Tests: played back the complex demo from procgen - errors still present, but harmless
Yesterday
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
Yesterday
Setup Beeswarm death screen info
Yesterday
Ensure beehive natural colliders are synced up across client + server
Yesterday
added concrete_castinsitu_b material https://sbox.game/facepunch/concretecastinsitub
Yesterday
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Yesterday
Lights and ceiling lights network optims Only network the flags, and only when necessary
Yesterday
Show scoreboard ping in ms
Yesterday
Update: FullServerDemo - wrap transient entity snapshotting in try-catch - Also correctly clean up NetWrite I've checked a bunch of code related to saving, and I'm 100% certain there are landmines that I haven't spotted. This way I've neutered the danger of recording the demo, and I'll be fixing up those cases as we discover them in the wild. Tests: recorded a demo on Craggy
Yesterday
Fixed weird natural hive placement on oak_e
Yesterday
Update first_person_arms_adjustments.vsubgrph
Yesterday
v_m4a1: added speed_reload and speed_ironsights float parameters https://files.facepunch.com/maxlebled/1b2011b1/2025-02-20%2013-13-54.mp4
Yesterday
Bugfix: FullServerDemo - use save for disk instead of network when snapshotting transient entities - Also couple safety checks for BasePlayer.Save, since now I'm triggering a path that usually isn't triggered for a class of entities (NPCs) Tests: while recording a server demo, on a procgen map in a local server did all basic activities (looting, harvesting, crafting and building) + drove a bike and attacked a ScientistNPC at outpost. Then was able to play back both demo chunks. Tests: on local standalone server and procgen world, went to pier monument and descended to find aggressive NPCs - no more exceptions in server log
Yesterday
PlayerData.Ping pulls from Connection.Ping instead of syncing from host now we can do that Steamline OnDeath events a bit, highlight killfeed events involving us Discard TraceAttack if the player's already dead
Yesterday
merge from ioentity_optims2/timer
Yesterday
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Yesterday
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Yesterday
I love you Plastic for selecting all changed files by default
Yesterday
Client predicted timer switch, removes the network update every frame when a timer is running Also changed the client Update for an invoke, fired when necessary
Yesterday
v_usp: make the 'Slide Manager' animgraph group less specific so I can drag it to other weapons more easily
Yesterday
More polish. Smoke wisp single sided for better lighting response.
Yesterday
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Yesterday
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
Yesterday
Minor FX polish.
Yesterday
Fixes.
Yesterday
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
Yesterday
Small tweaks.
Yesterday
GameLobbyGroup: order most full lobbies first
Yesterday
Tweak LobbyCard to show additional member count instead of stacked lobby owner avatar, since we can't grab member list for a lobby without joining it currently
Yesterday
Render queue tweak for odd viewing angles.
Yesterday
Fixed the bottle ripple accidentally being a fluorescent yellow.
Yesterday
merge from main
Yesterday
subtracting 114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
Yesterday
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
Yesterday
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
Yesterday
Finalized cooking workbench lighting&fx
Yesterday
bullet DetermineSize more upgrades choice panel wip more choice panel reroll banish perks wip banished perk ui
Yesterday
Add support for streamer mode - show `STREAMER MODE` instead of the username for all item ownership on client
Leaderboard backup, run #17741
Yesterday
Merge from petting_gesture
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Yesterday
Merge from crafting_update
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Yesterday
Updated petting gesture first person animation
Yesterday
Merge from crafting_update
Yesterday
Codegen
Yesterday
Merge from cookingv2
Yesterday
Merge from main
Yesterday
Fish pie now increases player strength while fishing by 50% (fish moves faster when pulling) and halves the rate that the rod snaps
Yesterday
Added a bear pie with a new digestion boost buff. Doubles the bonus from all gathering buffs (ore, scrap, corpses) and halves their duration.
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Yesterday
Parent merge
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Yesterday
Merge from crafting_update