254,766 Commits over 3,990 Days - 2.66cph!

28 Days Ago
Damage states
28 Days Ago
Add TextureGenerator boilerplate TextureControlWidget poc Fix NRE in SpriteRenderer when texture is null TextureControlWidget creates a child ResourceControlWidget instead of trying to be one Draw texture preview Standardize internal way to async replace placeholder textures Add Sandbox.Utility.ForAsync TextureGenerators are async Add IPopupEditor<T>, EditorUtility.OpenControlSheet looks for this interface when creating a popup Rename ControlSheetPopup to PopupEditor, make more modular so we can override important bits Add TextureEditorPopup Clean up TextureControlWidget Add Color.Rgba16 (half based color) Add Bitmap class More bitmap stuff Bitmap draw and bitmap pen Bitmap drawing fixes Bitmap clone, IDisposable, IValid Wrap IResourceCompilerContext Find "$compiler" in resource json and launch compiler Add more ResourceCompiler functionality Managed can override compiling of any resource Add Texture.GetBitmap Simple texture compiling from managed Add Bitmap.ToFormat( ImageFormat format ) Add TextureBuilder.WithMips() - auto mip count Bitmap.ToTexture supports mipmaps ResourceCompiler.Compile is async (but we have to run it syncronously) ResourceCompiler,. ResourceCompilerContext are in Engine Add transient filesystem Add Texture.IsError Compile embedded textures to transient folder Double height texturcontrolwidget Remove debug Add Bitmap.DrawText Clean up Lock FontManager cache when accessing Refactor Generated resources get weak cached in memory for re-use Cleanup floatbitmap, add LoadFromInMemoryTGA Load Bitmap.CreateFromBytes supports tga Better tooltips on TextureControlWidget Don't support mipmaps if npot (until we figure out how/why) Create Bitmap.Filters.cs
28 Days Ago
Fix outline sync running out of memory Default sort packages by updated Add decimal to total players, total sessions Can click on screenshots to view full image Give more detailed times in contest Fix couldn't edit contest time, only date
28 Days Ago
Leaderboard backup, run #17093
28 Days Ago
Disabling D_SKINNING and D_MORPH when D_CS_VERTEX_ANIMATION is enabled would be a mistake because it would break older compiled shaders
28 Days Ago
Backups
28 Days Ago
Cleanup floatbitmap, add LoadFromInMemoryTGA Load Bitmap.CreateFromBytes supports tga Better tooltips on TextureControlWidget Don't support mipmaps if npot (until we figure out how/why) Create Bitmap.Filters.cs
28 Days Ago
Remove this toolvis shit from skinning compute, I don't think it's needed
28 Days Ago
Scene + timeline backups
28 Days Ago
These newer decompress normal functions can be removed, we're not using them yet
28 Days Ago
Remove SV_VertexID from depth_only
28 Days Ago
Update cable.vmat_c
28 Days Ago
use shader_c from master, these somehow got fucked
28 Days Ago
Add octohedral_encoding.fxc Add skinning_cs.shader Try and use animated vertex cache when D_CS_VERTEX_ANIMATION is enabled Store vb size offsets in rendermesh Create GPU buffers for skinned vertex cache and vertex cache offsets Dispatch requested vertex cache updates Animatables requests vertex cache updates Compile shaders Make sure both buffers are destroyed Add SV_VertexID to VS_INPUT, this can be used for indexing vertex cache instead of using D_MORPH nVertexIndex Don't call CalculateInstancingObjectToWorldMatrix when using D_CS_VERTEX_ANIMATION, it's already calculated in the cache Decode cached vertex normals and tangents Compute morphs, normals and tangents in skinning compute shader Define MORPH_TEXTURE_ATLAS_WIDTH as g_nMorphTextureAtlasWidth when in compute Fix incorrect offset to CalculateMorphSubrectData Don't run morph code when using vertex cache Compile shaders Use remaining bytes in extra shader data to hold base vertex cache offset, add another vertex id lookup buffer relative to meshes vertex buffer size offsets - this allows correct indexing into cached vertices while remaining backwards compatible Compile shaders Resize vertex cache buffer when out of space Use descriptor set for vertex cache so that it doesn't need to be set with an attribute (which would be set too early if resize is needed) Compile shaders Fix decompressing normals in skinning compute shader Add back vertex cache request batching now we know everything works
28 Days Ago
Merge from primitive
28 Days Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
28 Days Ago
merge from primitive -> aux2
28 Days Ago
merge from primitive_gm -> primitive
28 Days Ago
Removed redundant clips
28 Days Ago
Parent merge
28 Days Ago
Merge from main (discard delete)
28 Days Ago
Merge from main
28 Days Ago
Fix metal shield prefab
28 Days Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
28 Days Ago
DofExposer doesn't change values on enable
28 Days Ago
Unsaved chicken name stuff
28 Days Ago
Merge from knight_armour_desc_change
28 Days Ago
Merge from Shield.Desc.Update
28 Days Ago
Scene grp script additions
28 Days Ago
Tweaked horse ground angle update rate convar values
28 Days Ago
Codegen
28 Days Ago
Texture updates
28 Days Ago
merge from primitive
28 Days Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
28 Days Ago
Merge from main
28 Days Ago
Merge from primitive
28 Days Ago
Pants/Hoodie/Boots for v4 rig
28 Days Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
28 Days Ago
Fix compile error
28 Days Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
28 Days Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
28 Days Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
28 Days Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
28 Days Ago
Horse legs animator tweak, added Transparent layer detection
28 Days Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
28 Days Ago
main -> bees
28 Days Ago
Ram's head collider change when broken Tweaked vehicle server collider
28 Days Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
28 Days Ago
Merge from main
28 Days Ago
WIP minimal public API Fleshing out how movies get applied to a scene