223,938 Commits over 3,684 Days - 2.53cph!

50 Days Ago
Replaced brutalist church model with the prefab on the scene
50 Days Ago
Brutalist church progress
50 Days Ago
Component definition event dispatching https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
50 Days Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
50 Days Ago
final planter fix pls
50 Days Ago
player update. stone pickaxe entity edited so weapon holster and held postion is correct
50 Days Ago
fix material on the bathtubplanter
50 Days Ago
merge from main
50 Days Ago
Fix text on a few views, punctuation and wrong descriptions
50 Days Ago
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
50 Days Ago
Scientist count bump. Additional AI data.
50 Days Ago
Add 3rd variant to Frontier Planter prefab
50 Days Ago
Fix Abyss text sizing bug
50 Days Ago
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
50 Days Ago
Merge from main
50 Days Ago
merge from main
50 Days Ago
Merge from debugging
50 Days Ago
Init/get order fix
50 Days Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
50 Days Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
50 Days Ago
Remove some debug. Movement delay fix.
50 Days Ago
fixed ChickenCostume related errors on CraggyIsland
50 Days Ago
phrases
50 Days Ago
Merge main -> store-ui
50 Days Ago
WIP suspension
50 Days Ago
merge from tutorial_island/server_opt_in_support
50 Days Ago
merge from tutorial_island/auto_opt_out
50 Days Ago
merge from vendor_ui_fixes_4
50 Days Ago
merge from tutorial_island
50 Days Ago
merge from fadeoutnre_fix
50 Days Ago
merge from store-ui branch
50 Days Ago
merge from RidingChickenCostume
50 Days Ago
MaterialSetup includes inactive children when IncludeChildren is enabled
50 Days Ago
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig MaterialConfig can now specify shader toggles (only supported for some) MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
50 Days Ago
Revert back to harmony 1.2 to fix aux2
50 Days Ago
Leaderboard backup, run #10108
50 Days Ago
Make tracer come from muzzle if proxy
50 Days Ago
First pass on a harbor container manager entity, spawns containers and stacks them appropriately semi randomly (crane functionality is broken for now)
50 Days Ago
Bike is now mountable, some basic functions working
50 Days Ago
Update containers with a static version of the double door prefab
50 Days Ago
Hide VM camera for other players. When setting initial comp references, include disabled as setting from OnAwake
50 Days Ago
Merge from main
50 Days Ago
Merge Main -> Bikes
50 Days Ago
Don't serialize view models with the scene snapshot
50 Days Ago
Finally fixes Facepunch/sbox-issues#4716 - reloading Map Instance when recompiled in Hammer
50 Days Ago
merge harmony_2 -> aux2
50 Days Ago
Switch to net framework 4.5.2 version of harmony dll
50 Days Ago
Scrollbar just hides rather than disables
50 Days Ago
Bill loadout edit
50 Days Ago
Ensured accordions are closed by default