125,327 Commits over 4,171 Days - 1.25cph!

7 Months Ago
Cull natural beehive particles at distance
7 Months Ago
Chicken ragdoll axis/stability tweaks
7 Months Ago
Smaller sample position to prevent being spawned on junkpile_base when it's underground
7 Months Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
7 Months Ago
Dont share the same tokens as the tooltips
7 Months Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector
7 Months Ago
Merge: from profiling_improvements - makes the Linux binaries compatible with more distros (Ubuntu 20.04, Debian 12) Tests: ran in Ubunti 20.04 and 24.04 via WSL. Took snapshots and opened them in perfetto.
7 Months Ago
Update: ServerProfiler now usable on older Linux distros - Binaries built using revision 45d79338 Should work on Debian 12. Tests: Ran on WSL Ubuntu 20.04 and Ubuntu 24.04 and took snapshots - all worked.
7 Months Ago
Updated Chicken Head on Small Hunting Trophy
7 Months Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
7 Months Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
7 Months Ago
Fix some deployment issues with single plant pot
7 Months Ago
Fix log spam from possible endless recursion detected
7 Months Ago
set all anims to none in Holdtype.None controller
7 Months Ago
Rename convar used to gate the logs, correct oversight in the potential fix
7 Months Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
7 Months Ago
Texture optimization.
7 Months Ago
Merge: from main Tests: none, no conflicts
7 Months Ago
merge from terrain_ignore_grid
7 Months Ago
Fix scientists spawning out of navmesh
7 Months Ago
made CoarseQueryGrid structure safe to interact with after disposal - logs errors if you somehow add trigger bounds to it after disposal, not happened yet - silently ignores attempts to remove bounds - any checks pass as if further physics checks are required, as a fallback
7 Months Ago
Stop natural beehives from running save. Just let the tree manage them on init
7 Months Ago
Fix bee hives spawning at in correct locations on oak_b
7 Months Ago
Wire in new bee particle force field system
7 Months Ago
Merge from cookingv2
7 Months Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
7 Months Ago
Chicken animation updates and model fix for neck issue
7 Months Ago
Possible fix for being able to spam the hatch button in coop UI
7 Months Ago
Fixed LOD levels on new teas
7 Months Ago
RPC checks Fixed NRE when spray painting Removed a temp log Fixed planters not transferring their water level when reskinned
7 Months Ago
Merge from orbit_cam_fix
7 Months Ago
Fixed third person orbit camera not working in demos
7 Months Ago
Remove IO from workbench tech trees
7 Months Ago
Merge from /main
7 Months Ago
Merge from fast_debug_draw (remove permanently displayed debug sphere, whoops!)
7 Months Ago
Remove debug code
7 Months Ago
merge from crafting_update
7 Months Ago
convar usage of excludelayers with triggerbase (default true)
7 Months Ago
network++
7 Months Ago
Merge from /main/fast_debug_draw
7 Months Ago
Merge from /main
7 Months Ago
merge from strobelight_limitflashing
7 Months Ago
merge from fish_analytics
7 Months Ago
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7 Months Ago
Added back the DLSS log and data path change for testing
7 Months Ago
Merge from crafting_update
7 Months Ago
Merge from main
7 Months Ago
merge from garage_door_fixes_2
7 Months Ago
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7 Months Ago
merge from explosionscripts/phase3